void FillGobPanel() { flowPanel.SuspendLayout(); flowPanel.Controls.Clear(); // If no plugins are enabled then add the default (HT) MapItems if (Globals.Plugins.Count == 0) { flowPanel.Controls.Add(CreatePictureBox(new Headquarters(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Radar(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new ResearchCenter(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new VehicleTransportStation(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Reactor(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new HumanResourceCenter(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Processor(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Warehouse(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new MachineGunTower(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new RocketTower(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new MobileHeadquarters(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new GalaxMiner(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new LightTank(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new MediumTank(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new MachineGunVehicle(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new RocketVehicle(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Artillery(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new ShortRangeInfantry(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new LongRangeInfantry(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new TakeoverSpecialist(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Andy(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Fox(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(0, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(1, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(2, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(3, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(4, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(5, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(6, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(7, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Galaxite(8, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Area(2, 2))); flowPanel.Controls.Add(CreatePictureBox(new Wall(15))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("RocketArtifact", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree1", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree2", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree3", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree4", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree5", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree6", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Tree7", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant1", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant2", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant3", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant4", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Plant5", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Scenery("Rocks", 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Replicator(Side.sideNeutral, 0, 0))); flowPanel.Controls.Add(CreatePictureBox(new Activator (Side.sideNeutral, 0, 0))); // Otherwise let the plugins add their own MapItems } else { foreach (IPlugin plug in Globals.Plugins) { IMapItem[] ami = plug.GetMapItems(); foreach (IMapItem mi in ami) { flowPanel.Controls.Add(CreatePictureBox(mi)); } } } flowPanel.ResumeLayout(); }