Пример #1
0
        public static GoFuture <string> LoadAsynText(string path)
        {
            LGame game = LSystem.Base;

            if (game != null)
            {
                try
                {
                    return(game.Assets().GetText(path));
                }
                catch (System.Exception)
                {
                    return(null);
                }
            }
            return(null);
        }
Пример #2
0
        public static System.IO.Stream OpenStream(string path)
        {
            LGame game = LSystem.Base;

            if (game != null)
            {
                try
                {
                    return(game.Assets().OpenStream(path));
                }
                catch (System.Exception)
                {
                    return(null);
                }
            }
            return(null);
        }
Пример #3
0
        public LTexture CreateTexture(string path, LTexture.Format config)
        {
            System.IO.Stream stream  = game.Assets().OpenStream(path);
            Texture2D        texture = Texture2D.FromStream(gl._device, stream);
            int width     = texture.Width;
            int height    = texture.Height;
            int texWidth  = scale.ScaledCeil(width);
            int texHeight = scale.ScaledCeil(height);

            if (texWidth <= 0 || texHeight <= 0)
            {
                throw new LSysException("Invalid texture size: " + texWidth + "x" + texHeight);
            }
            int id = gl.CreateTexture(texture);

            GLUtils.BindTexture(gl, id);
            gl.GLTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, config.magFilter);
            int minFilter = Mipmapify(config.minFilter, config.mipmaps);

            gl.GLTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, minFilter);
            gl.GLTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, config.repeatX ? GL.GL_REPEAT : GL.GL_CLAMP_TO_EDGE);
            gl.GLTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, config.repeatY ? GL.GL_REPEAT : GL.GL_CLAMP_TO_EDGE);
            return(new LTexture(this, id, config, texWidth, texHeight, scale, width, height));
        }