Пример #1
0
        public bool CollideBounds(RectBox size)
        {
            float radiusDouble = boundingCircleRadius * boundingCircleRadius;

            if (x < size.GetX() - boundingCircleRadius)
            {
                return(false);
            }
            if (x > size.GetBottom() + boundingCircleRadius)
            {
                return(false);
            }
            if (y < size.GetY() - boundingCircleRadius)
            {
                return(false);
            }
            if (y > size.GetBottom() + boundingCircleRadius)
            {
                return(false);
            }
            if (x < size.GetX() && y < size.GetY() && MathUtils.Distance(x - size.GetX(), y - size.GetY()) > radiusDouble)
            {
                return(false);
            }
            if (x > size.GetRight() && y < size.GetY() &&
                MathUtils.Distance(x - size.GetRight(), y - size.GetY()) > radiusDouble)
            {
                return(false);
            }
            if (x < size.GetX() && y > size.GetBottom() &&
                MathUtils.Distance(x - size.GetX(), y - size.GetBottom()) > radiusDouble)
            {
                return(false);
            }
            if (x > size.GetRight() && y > size.GetBottom() &&
                MathUtils.Distance(x - size.GetRight(), y - size.GetBottom()) > radiusDouble)
            {
                return(false);
            }
            return(true);
        }
Пример #2
0
        public static RectBox GetIntersection(RectBox a, RectBox b)
        {
            float a_x = a.GetX();
            float a_r = a.GetRight();
            float a_y = a.GetY();
            float a_t = a.GetBottom();
            float b_x = b.GetX();
            float b_r = b.GetRight();
            float b_y = b.GetY();
            float b_t = b.GetBottom();
            float i_x = MathUtils.Max(a_x, b_x);
            float i_r = MathUtils.Min(a_r, b_r);
            float i_y = MathUtils.Max(a_y, b_y);
            float i_t = MathUtils.Min(a_t, b_t);

            return(i_x < i_r && i_y < i_t ? new RectBox(i_x, i_y, i_r - i_x, i_t - i_y) : null);
        }
Пример #3
0
        public static RectBox GetIntersection(RectBox a, RectBox b, RectBox result)
        {
            float a_x = a.GetX();
            float a_r = a.GetRight();
            float a_y = a.GetY();
            float a_t = a.GetBottom();
            float b_x = b.GetX();
            float b_r = b.GetRight();
            float b_y = b.GetY();
            float b_t = b.GetBottom();
            float i_x = MathUtils.Max(a_x, b_x);
            float i_r = MathUtils.Min(a_r, b_r);
            float i_y = MathUtils.Max(a_y, b_y);
            float i_t = MathUtils.Min(a_t, b_t);

            if (i_x < i_r && i_y < i_t)
            {
                result.SetBounds(i_x, i_y, i_r - i_x, i_t - i_y);
                return(result);
            }
            return(null);
        }