public LAppView(LAppModel model, Transform tr)
 {
     this.model = model;
     this.transform = tr;
     this.deviceToScreen = new L2DMatrix44();
     this.touchMgr = new TouchManager();
     this.dragMgr = new L2DTargetPoint();
     Bounds bounds = model.GetBounds();
     this.localP_LT = new Vector3(-(bounds.size.x / 2f), 0f, bounds.size.z / 2f);
     this.localP_RT = new Vector3(bounds.size.x / 2f, 0f, bounds.size.z / 2f);
     this.localP_LB = new Vector3(-(bounds.size.x / 2f), 0f, -(bounds.size.z / 2f));
 }
Пример #2
0
        /**
         *
         * src color * hsl matrix = target color
         *
         * e.g)
         *  in:( h:0 s:0 l:0 )
         *  out:
         *  1 0 0 0
         *  0 1 0 0
         *  0 0 1 0
         *  0 0 0 1
         *
         *  in:( h120 s:0.8 l:0.5 )
         *  out:
         *  0.3316	-0.2428	0.9061	-0.0050
         *  0.9016	0.3300	-0.2415	-0.0050
         *  -0.2415	0.9016	0.3300	-0.0050
         *  0.0000	0.0000	0.0000	1.0000
         *
         */
        public static L2DMatrix44 CreateHslMatrix(float hue, float sat, float light)
        {
            Vector3 V_DIAG      = new Vector3(1, 1, 1);//対角
            Vector3 V_DIAG_NORM = new Vector3(1, 1, 1);

            V_DIAG_NORM.Normalize();

            L2DMatrix44 cm = new L2DMatrix44();

            cm.multRotate(hue, V_DIAG_NORM);//hue変換
            // sat
            {
                Vector3 vR      = new Vector3(1, 0, 0);
                Vector3 vRotate = Vector3.Cross(V_DIAG, vR);
                vRotate.Normalize();

                float rad = -Vector3.Angle(V_DIAG, vR) / 180 * Mathf.PI;
                float satScale;

                if (sat > 0)
                {
                    satScale = 1 - 0.01f * sat;
                }
                else
                {
                    satScale = 1 + 0.01f * sat;
                }
                cm.multRotate(rad * 180 / Mathf.PI, vRotate);
                cm.multScale(1, satScale, satScale);
                cm.multRotate(-rad * 180 / Mathf.PI, vRotate);
            }

            // light
            float L = light * 0.01f;//-1..1

            if (L > 0)
            {
                float s = 1 - L;
                cm.multTranslate(1, 1, 1);
                cm.multScale(s, s, s);
                cm.multTranslate(-1, -1, -1);
            }
            else
            {
                float s = 1 + L;//Lはマイナス
                cm.multScale(s, s, s);
            }


            return(cm);
        }
Пример #3
0
        /**
         *
         * src color * hsl matrix = target color
         *
         * e.g)
         *  in:( h:0 s:0 l:0 )
         *  out:
         *  1 0 0 0
         *  0 1 0 0
         *  0 0 1 0
         *  0 0 0 1
         *
         *  in:( h120 s:0.8 l:0.5 )
         *  out:
         *  0.3316	-0.2428	0.9061	-0.0050
         *  0.9016	0.3300	-0.2415	-0.0050
         *  -0.2415	0.9016	0.3300	-0.0050
         *  0.0000	0.0000	0.0000	1.0000
         *
         */
        public static L2DMatrix44 CreateHslMatrix(float hue, float sat, float light)
        {
            Vector3 V_DIAG = new Vector3(1, 1, 1);//対角
            Vector3 V_DIAG_NORM = new Vector3(1, 1, 1);
            V_DIAG_NORM.Normalize();

            L2DMatrix44 cm = new L2DMatrix44();

            cm.multRotate(hue, V_DIAG_NORM);//hue変換
            // sat
            {
                Vector3 vR = new Vector3(1, 0, 0);
                Vector3 vRotate = Vector3.Cross(V_DIAG, vR);
                vRotate.Normalize();

                float rad = -Vector3.Angle(V_DIAG, vR) / 180 * Mathf.PI;
                float satScale;

                if (sat > 0)
                {
                    satScale = 1 - 0.01f * sat;
                }
                else
                {
                    satScale = 1 + 0.01f * sat;
                }
                cm.multRotate(rad * 180 / Mathf.PI, vRotate);
                cm.multScale(1, satScale, satScale);
                cm.multRotate(-rad * 180 / Mathf.PI, vRotate);
            }

            // light
            float L = light * 0.01f;//-1..1
            if (L > 0)
            {
                float s = 1 - L;
                cm.multTranslate(1, 1, 1);
                cm.multScale(s, s, s);
                cm.multTranslate(-1, -1, -1);
            }
            else
            {
                float s = 1 + L;//Lはマイナス
                cm.multScale(s, s, s);
            }

            return cm;
        }
Пример #4
0
 protected static void mul(L2DMatrix44 a, L2DMatrix44 b, L2DMatrix44 dst)
 {
     mul(a.tr, b.tr, dst.tr);
 }
Пример #5
0
 protected static void mul(L2DMatrix44 a, L2DMatrix44 b, L2DMatrix44 dst)
 {
     mul(a.tr, b.tr, dst.tr);
 }