Пример #1
0
        public void Check()
        {
            var request = Assets.Initialize();

            request.completed = OnInit;
            progress         += OnProgress;
            state             = State.Checking;
        }
Пример #2
0
        private IEnumerator LoadGameScene()
        {
            OnMessage("正在初始化");
            var init = Assets.Initialize();

            yield return(init);

            this.Step = Step.Completed;
            if (string.IsNullOrEmpty(init.error))
            {
                init.Release();
                OnProgress(0);
                OnMessage("XAsset初始化完成");
                ResPreparedCompleted?.Invoke();
            }
            else
            {
                init.Release();
                Debug.LogError($"初始化异常错误:{init.error},请联系技术支持");
            }
        }
Пример #3
0
        private IEnumerator LoadGameScene()
        {
            OnMessage("正在初始化");
            var init = Assets.Initialize();

            yield return(init);

            if (string.IsNullOrEmpty(init.error))
            {
                init.Release();
                OnProgress(0);
                OnMessage("资源下载完成");
                completed();
            }
            else
            {
                init.Release();
                Debug.LogError("提示!初始化异常错误");
                //var mb = MessageBox.Show("提示", "初始化异常错误:" + init.error + "请联系技术支持");
                //yield return mb;
                Quit();
            }
        }
Пример #4
0
        private void Complete()
        {
            updateScreen.progressBar.gameObject.SetActive(false);

            Versions.Save();

            if (_downloads.Count > 0)
            {
                for (int i = 0; i < _downloads.Count; i++)
                {
                    var item = _downloads[i];
                    if (!item.isDone)
                    {
                        break;
                    }
                    else
                    {
                        if (_serverVersions.ContainsKey(item.path))
                        {
                            _versions[item.path] = _serverVersions[item.path];
                        }
                    }
                }

                StringBuilder sb = new StringBuilder();
                foreach (var item in _versions)
                {
                    sb.AppendLine(string.Format("{0}:{1}", item.Key, item.Value));
                }

                var path = Assets.GetRelativeUpdatePath(versionsTxt);
                if (File.Exists(path))
                {
                    File.Delete(path);
                }

                File.WriteAllText(path, sb.ToString());
                var request = Assets.Initialize();
                request.completed = delegate(AssetRequest req)
                {
                    if (!string.IsNullOrEmpty(req.error))
                    {
                        OnError(req.error);
                    }
                    else
                    {
                        if (completed != null)
                        {
                            completed();
                        }
                    }
                };
                state = State.Completed;

                message = string.Format("{0} files has update.", _downloads.Count);
                return;
            }

            if (completed != null)
            {
                completed();
            }

            message = "nothing to update.";
            state   = State.Completed;
        }