internal void Init(string[] args) { string[] newArgs = new string[args.Length + 1]; newArgs[0] = "program"; if (System.Reflection.Assembly.GetEntryAssembly() != null) { newArgs[0] = System.Reflection.Assembly.GetEntryAssembly().FullName; } Array.Copy(args, 0, newArgs, 1, args.Length); ctx = Cfunctions.Survive_init_internal(newArgs.Length, newArgs, IntPtr.Zero, log_func); if (ctx == IntPtr.Zero) { throw new Exception("There was a problem initializing the lib!"); } light_Process_Func = LightEvent; raw_Pose_Func = PoseEvent; lighthouse_pose_process_func = LightHouseEvent; angle_Process_Func = AngleEvent; button_Process_Func = ButtonEvent; Config_Func = ConfigEvent; imu_Process_Func = IMUEvent; log_func = InfoEvent; Cfunctions.Survive_install_pose_fn(ctx, raw_Pose_Func); Cfunctions.Survive_install_light_fn(ctx, light_Process_Func); Cfunctions.Survive_install_lighthouse_pose_fn(ctx, lighthouse_pose_process_func); Cfunctions.Survive_install_angle_fn(ctx, angle_Process_Func); Cfunctions.Survive_install_button_fn(ctx, button_Process_Func); Cfunctions.Survive_install_config_fn(ctx, Config_Func); Cfunctions.Survive_install_imu_fn(ctx, imu_Process_Func); }
public void Close() { if (ctx != IntPtr.Zero) { Cfunctions.Survive_close(ctx); } ctx = IntPtr.Zero; }
public int Poll() { return(Cfunctions.Survive_poll(ctx)); }
virtual protected void LightEvent(SurviveObjectPtr so, int sensor_id, int acode, int timeinsweep, UInt32 timecode, UInt32 length, UInt32 lighthouse) { Cfunctions.Survive_default_light_process(so, sensor_id, acode, timeinsweep, timecode, length, lighthouse); }
virtual protected void PoseEvent(SurviveObjectPtr so, UInt32 timecode, SurvivePose pose) { Cfunctions.Survive_default_pose_process(so, timecode, pose); }
virtual protected void AngleEvent(SurviveObjectPtr so, int sensor_id, int acode, uint timecode, double length, double angle, uint lh) { Cfunctions.Survive_default_angle_process(so, sensor_id, acode, timecode, length, angle, lh); }
protected void LightHouseEvent(SurviveObjectPtr ctx, byte lighthouse, SurvivePose lighthouse_pose) { Cfunctions.Survive_default_lighthouse_pose_process(ctx, lighthouse, lighthouse_pose); }
virtual protected void ButtonEvent(SurviveObjectPtr so, byte eventType, byte buttonId, byte axis1Id, ushort axis1Val, byte axis2Id, ushort axis2Val) { Cfunctions.Survive_default_button_process(so, eventType, buttonId, axis1Id, axis1Val, axis2Id, axis2Val); }
virtual protected int ConfigEvent(SurviveObjectPtr so, string ct0conf, int len) { return(Cfunctions.Survive_default_config_process(so, ct0conf, len)); }
virtual protected void IMUEvent(SurviveObjectPtr so, int mask, SurviveIMUData accelgyro, uint timecode, int id) { Cfunctions.Survive_default_imu_process(so, mask, accelgyro, timecode, id); }
public void Dispose() { Cfunctions.Survive_close(ctx); ctx = IntPtr.Zero; }
virtual protected void PoseEvent(SurviveObjectPtr so, byte lighthouse, SurvivePose pose) { Cfunctions.Survive_default_raw_pose_process(so, lighthouse, pose); Console.WriteLine("PoseEvent"); }