Пример #1
0
        public Vers1ImageFormat(ByteReader reader)
        {
            ImageTexelData = new List<byte>();
            _numBytes = reader.ReadI32();
            if ( _numBytes > 0 ) {
                PixelFormat = reader.ReadU32();
                PixelDataType = reader.ReadU32();
                Dimensionality = reader.ReadI16();
                Width = reader.ReadI32();
                Height = reader.ReadI32();
                MipmapsFlag = reader.ReadU32();
                SharedImageFlag = reader.ReadU32();

                for ( int i = 0; i < _numBytes; i++ ) {
                    ImageTexelData.Add( reader.ReadByte() );
                }

                MipmapMagnificationFilter = reader.ReadI32();
                MipmapMinificationFilter = reader.ReadI32();
                SDimenWrapMode = reader.ReadI32();
                TDimenWrapMode = reader.ReadI32();
                TextureFunctionData = reader.ReadI32();
                BlendColor = reader.ReadRGBA();
                TextureTransform = reader.ReadMx4F32();
            }
        }
Пример #2
0
 protected override void ReadV8(ByteReader reader)
 {
     base.ReadV8(reader);
     VersionNumber = reader.ReadI16();
     if (VersionNumber == 1) {
         EnableFlag = reader.ReadU32();
         EnvMapTextureChannel = reader.ReadI32();
         EnvMapReflectivity = reader.ReadF32();
         BumpMapTextureChannel = reader.ReadI32();
         BumpinessFactor = reader.ReadF32();
         BumpMapNormalSpace = reader.ReadU32();
         PhongShadingFlag = reader.ReadU32();
         ReservedField = reader.ReadU32();
     }
 }
Пример #3
0
 protected override void ReadV9(ByteReader reader)
 {
     VersionNumber = reader.ReadI16();
     NodeFlagsPMI = reader.ReadU32();
     var aCount = reader.ReadI32();
     for ( int i = 0; i < aCount; i++ ) {
         Attributes.Add( reader.ReadI32() );
     }
 }
Пример #4
0
        protected override void ReadV8(ByteReader reader)
        {
            Compression = reader.ReadU32() == 2;
            CompressedLength = reader.ReadI32();
            Algorithm = reader.ReadByte();
            reader.Inflate(true, CompressedLength - 1);

            // Decompress the remainder of the header
            Length = reader.ReadI32();
            ObjectTypeID = reader.ReadGuid();
            ObjectBaseType = (ObjectBaseType) reader.ReadByte();
        }
Пример #5
0
 protected override void ReadV10(ByteReader reader)
 {
     Compression = reader.ReadU32() == 3;
     CompressedLength = reader.ReadI32();
     Algorithm = reader.ReadByte();
     base.ReadV10( reader);
 }
Пример #6
0
 protected override void ReadV8(ByteReader reader)
 {
     ObjectID = reader.ReadI32();
     StateFlags = reader.ReadByte();
     FieldInhibitFlags = reader.ReadU32();
 }
Пример #7
0
 public void ReadV8(ByteReader reader)
 {
     ParameterName = reader.ReadMbString();
     ParameterType = (ParamType) reader.ReadU32();
     ValueClass = (ValueClass) reader.ReadU32();
     Direction = (Direction) reader.ReadU32();
     SemanticBinding = (SemanticBinding) reader.ReadU32();
     Variability = (Variability) reader.ReadU32();
     Reserved = reader.ReadU32();
     for ( int i = 0; i < 16; i++ ) {
         Value[i] = reader.ReadU32();
     }
 }
Пример #8
0
 protected override void ReadV8(ByteReader reader)
 {
     base.ReadV8(reader);
     VersionNumber = reader.ReadI16();
     if (VersionNumber == 1) {
         ShaderLanguage = (ShaderLanguage)reader.ReadI32();
         InlineSourceFlag = reader.ReadU32();
         if (InlineSourceFlag == 1) {
             SourceCode = reader.ReadMbString();
         } else {
             SourceCodeLoc = reader.ReadMbString();
         }
         ShaderParamCount = reader.ReadI32();
         for (int i = 0; i < ShaderParamCount; i++) {
             var p = new ShaderParameter();
             p.ReadV8(reader);
             Parameters.Add(p);
         }
     }
 }
Пример #9
0
        public Vers2ImageFormat(ByteReader reader)
        {
            TexCoordGenMode = new int[4];
            TexCoordRefPlane = new float[4][];

            TextureType = reader.ReadI32();

            BorderMode = reader.ReadI32();
            MipmapMagnificationFilter = reader.ReadI32();
            MipmapMinificationFilter = reader.ReadI32();
            SDimenWrapMode = reader.ReadI32();
            TDimenWrapMode = reader.ReadI32();
            RDimenWrapMode = reader.ReadI32();
            BlendType = reader.ReadI32();
            InternalCompressionLevel = reader.ReadI32();
            BlendColor = reader.ReadRGBA();
            BorderColor = reader.ReadRGBA();
            TextureTransform = reader.ReadMx4F32();

            for ( int i = 0; i < 4; i++ ) {
                TexCoordGenMode[i] = reader.ReadI32();
            }
            for ( int i = 0; i < 4; i++ ) {
                TexCoordRefPlane[i] = reader.ReadPlaneF32();
            }

            TextureChannel = reader.ReadI32();
            _reserved = reader.ReadU32();
            InlineImageStorageFlag = reader.ReadU32();
            ImageCount = reader.ReadI32();
        }