public static void SyncPlayerPos(PlayerSyncInfo syncInfo,User user) { MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.SyncPlayerPos(syncInfo); }
public static void GameInfo(PlayerSyncInfo syncInfo, ClientNet cliNet) { cliNet._clientEvent.OnUserSyncPosInfo(syncInfo); }
public bool SyncPlayerInfo(PlayerSyncInfo syncInfo) { object[] pars = { syncInfo }; APIMessage message = new APIMessage { Type = (int)enMessageType.EMT_CS_SyncPlayerPos, Parameters = pars }; _ClientNet.SendMsg(message); return true; }