Пример #1
0
        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            Color c;
            int   x1 = e.X - 1;
            int   x2 = e.X + 1;

            using (BitmapDecorator deco = new BitmapDecorator(window.ProgressBindings.Screenshot))
            {
                c = deco.GetPixel(e.X, e.Y);

                int   x_next       = x1 - 1;
                Color x_color      = deco.GetPixel(x1, e.Y);
                Color x_next_color = deco.GetPixel(x_next, e.Y);
                while (isLineContinue(c, x_color, x_next_color) && x_next > 0)
                {
                    x_color      = x_next_color;
                    x1           = x_next--;
                    x_next_color = deco.GetPixel(x_next, e.Y);
                }

                x_next       = x2 + 1;
                x_color      = deco.GetPixel(x2, e.Y);
                x_next_color = deco.GetPixel(x_next, e.Y);
                while (isLineContinue(c, x_color, x_next_color) && x_next < window.ProgressBindings.Screenshot.Width)
                {
                    x_color      = x_next_color;
                    x2           = x_next++;
                    x_next_color = deco.GetPixel(x_next, e.Y);
                }
            }

            int selected = clbWho.SelectedIndex;

            window.ProgressBindings.Progresses[selected].Extend(x1, x2, e.Y);
            c = window.ProgressBindings.Screenshot.GetPixel(e.X, window.ProgressBindings.Progresses[selected].Y1);
            window.ProgressBindings.Progresses[selected].HpColor = c;
            listBox1.Items.Add(c);
            displayMark(selected);
        }
Пример #2
0
        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            Color c;
            int x1 = e.X - 1;
            int x2 = e.X + 1;

            using (BitmapDecorator deco = new BitmapDecorator(window.ProgressBindings.Screenshot))
            {
                c = deco.GetPixel(e.X, e.Y);

                int x_next = x1 - 1;
                Color x_color = deco.GetPixel(x1, e.Y);
                Color x_next_color = deco.GetPixel(x_next, e.Y);
                while (isLineContinue(c, x_color, x_next_color) && x_next > 0)
                {
                    x_color = x_next_color;
                    x1 = x_next--;
                    x_next_color = deco.GetPixel(x_next, e.Y);
                }

                x_next = x2 + 1;
                x_color = deco.GetPixel(x2, e.Y);
                x_next_color = deco.GetPixel(x_next, e.Y);
                while (isLineContinue(c, x_color, x_next_color) && x_next < window.ProgressBindings.Screenshot.Width)
                {
                    x_color = x_next_color;
                    x2 = x_next++;
                    x_next_color = deco.GetPixel(x_next, e.Y);
                }
            }

            int selected = clbWho.SelectedIndex;
            window.ProgressBindings.Progresses[selected].Extend(x1, x2, e.Y);
            c = window.ProgressBindings.Screenshot.GetPixel(e.X, window.ProgressBindings.Progresses[selected].Y1);
            window.ProgressBindings.Progresses[selected].HpColor = c;
            listBox1.Items.Add(c);
            displayMark(selected);
        }
Пример #3
0
        /// <summary>
        /// Сохранение скриншота из буффера библиотеки в локальный битмап
        /// </summary>
        /// <param name="bitmap"></param>
        public void AssignBitmapFromBytes(byte[] bitmap)
        {
            using (MemoryStream s = new MemoryStream(bitmap))
            {
                using (BinaryReader br = new BinaryReader(s))
                {
                    tagBITMAPFILEHEADER bmpFileHeader = new tagBITMAPFILEHEADER();
                    bmpFileHeader.bfType = br.ReadUInt16();
                    bmpFileHeader.bfSize = br.ReadUInt32();
                    bmpFileHeader.bfReserved1 = br.ReadUInt16();
                    bmpFileHeader.bfReserved2 = br.ReadUInt16();
                    bmpFileHeader.bfOffBits = br.ReadUInt32();

                    tagBITMAPINFOHEADER bmpInfoHeader = new tagBITMAPINFOHEADER();
                    bmpInfoHeader.bV5Size = br.ReadUInt32();
                    bmpInfoHeader.bV5Width = br.ReadInt32();
                    bmpInfoHeader.bV5Height = br.ReadInt32();
                    bmpInfoHeader.bV5Planes = br.ReadUInt16();
                    bmpInfoHeader.bV5BitCount = br.ReadUInt16();
                    bmpInfoHeader.bV5Compression = br.ReadUInt32();
                    bmpInfoHeader.bV5SizeImage = br.ReadUInt32();
                    bmpInfoHeader.bV5XPelsPerMeter = br.ReadInt32();
                    bmpInfoHeader.bV5YPelsPerMeter = br.ReadInt32();
                    bmpInfoHeader.bV5ClrUsed = br.ReadUInt32();
                    bmpInfoHeader.bV5ClrImportant = br.ReadUInt32();

                    if (
                        Screenshot.Width != bmpInfoHeader.bV5Width ||
                        Screenshot.Height != bmpInfoHeader.bV5Height
                    )
                    {
                        Screenshot = new Bitmap(bmpInfoHeader.bV5Width, bmpInfoHeader.bV5Height, PixelFormat.Format24bppRgb);
                    }

                    int px_size =
                    (int)(bmpFileHeader.bfSize - bmpFileHeader.bfOffBits) /
                            (bmpInfoHeader.bV5Width * bmpInfoHeader.bV5Height);

                    Color pc;
                    UInt16 pcs16;
                    UInt32 pcs32;
                    byte a, r, g, b;

                    using (BitmapDecorator bd = new BitmapDecorator(Screenshot))
                    {
                        for (int y = 0; y < bmpInfoHeader.bV5Height; ++y)
                        {
                            for (int x = 0; x < bmpInfoHeader.bV5Width; ++x)
                            {
                                switch (px_size)
                                {
                                    case 2:
                                        // 16 bit
                                        pcs16 = br.ReadUInt16();

                                        //byte r = (byte) (c << 10);
                                        //byte g = (byte) (c << 5);
                                        //byte b = (byte) c;

                                        r = (byte)((pcs16 & 0xf800) >> 11);
                                        g = (byte)((pcs16 & 0x07e0) >> 5);
                                        b = (byte)(pcs16 & 0x001f);
                                        r = (byte)(r << 3);
                                        g = (byte)(g << 2);
                                        b = (byte)(b << 3);

                                        pc = Color.FromArgb(r, g, b);
                                        break;
                                    case 4:
                                        // 32 bit
                                        pcs32 = br.ReadUInt32();

                                        //byte r = (byte) (c << 10);
                                        //byte g = (byte) (c << 5);
                                        //byte b = (byte) c;

                                        a = (byte)(pcs32 >> 24);
                                        r = (byte)(pcs32 >> 16);
                                        g = (byte)(pcs32 >> 8);
                                        b = (byte)pcs32;

                                        pc = Color.FromArgb(a, r, g, b);
                                        break;
                                    default:
                                        pc = Color.Black;
                                        break;
                                }

                                bd.SetPixel(
                                    x,
                                    bmpInfoHeader.bV5Height - y - 1,
                                    pc
                                );
                            }
                        }
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Сохранение скриншота из буффера библиотеки в локальный битмап
        /// </summary>
        /// <param name="bitmap"></param>
        public void AssignBitmapFromBytes(byte[] bitmap)
        {
            using (MemoryStream s = new MemoryStream(bitmap))
            {
                using (BinaryReader br = new BinaryReader(s))
                {
                    tagBITMAPFILEHEADER bmpFileHeader = new tagBITMAPFILEHEADER();
                    bmpFileHeader.bfType      = br.ReadUInt16();
                    bmpFileHeader.bfSize      = br.ReadUInt32();
                    bmpFileHeader.bfReserved1 = br.ReadUInt16();
                    bmpFileHeader.bfReserved2 = br.ReadUInt16();
                    bmpFileHeader.bfOffBits   = br.ReadUInt32();

                    tagBITMAPINFOHEADER bmpInfoHeader = new tagBITMAPINFOHEADER();
                    bmpInfoHeader.bV5Size          = br.ReadUInt32();
                    bmpInfoHeader.bV5Width         = br.ReadInt32();
                    bmpInfoHeader.bV5Height        = br.ReadInt32();
                    bmpInfoHeader.bV5Planes        = br.ReadUInt16();
                    bmpInfoHeader.bV5BitCount      = br.ReadUInt16();
                    bmpInfoHeader.bV5Compression   = br.ReadUInt32();
                    bmpInfoHeader.bV5SizeImage     = br.ReadUInt32();
                    bmpInfoHeader.bV5XPelsPerMeter = br.ReadInt32();
                    bmpInfoHeader.bV5YPelsPerMeter = br.ReadInt32();
                    bmpInfoHeader.bV5ClrUsed       = br.ReadUInt32();
                    bmpInfoHeader.bV5ClrImportant  = br.ReadUInt32();

                    if (
                        Screenshot.Width != bmpInfoHeader.bV5Width ||
                        Screenshot.Height != bmpInfoHeader.bV5Height
                        )
                    {
                        Screenshot = new Bitmap(bmpInfoHeader.bV5Width, bmpInfoHeader.bV5Height, PixelFormat.Format24bppRgb);
                    }

                    int px_size =
                        (int)(bmpFileHeader.bfSize - bmpFileHeader.bfOffBits) /
                        (bmpInfoHeader.bV5Width * bmpInfoHeader.bV5Height);

                    Color  pc;
                    UInt16 pcs16;
                    UInt32 pcs32;
                    byte   a, r, g, b;

                    using (BitmapDecorator bd = new BitmapDecorator(Screenshot))
                    {
                        for (int y = 0; y < bmpInfoHeader.bV5Height; ++y)
                        {
                            for (int x = 0; x < bmpInfoHeader.bV5Width; ++x)
                            {
                                switch (px_size)
                                {
                                case 2:
                                    // 16 bit
                                    pcs16 = br.ReadUInt16();

                                    //byte r = (byte) (c << 10);
                                    //byte g = (byte) (c << 5);
                                    //byte b = (byte) c;

                                    r = (byte)((pcs16 & 0xf800) >> 11);
                                    g = (byte)((pcs16 & 0x07e0) >> 5);
                                    b = (byte)(pcs16 & 0x001f);
                                    r = (byte)(r << 3);
                                    g = (byte)(g << 2);
                                    b = (byte)(b << 3);

                                    pc = Color.FromArgb(r, g, b);
                                    break;

                                case 4:
                                    // 32 bit
                                    pcs32 = br.ReadUInt32();

                                    //byte r = (byte) (c << 10);
                                    //byte g = (byte) (c << 5);
                                    //byte b = (byte) c;

                                    a = (byte)(pcs32 >> 24);
                                    r = (byte)(pcs32 >> 16);
                                    g = (byte)(pcs32 >> 8);
                                    b = (byte)pcs32;

                                    pc = Color.FromArgb(a, r, g, b);
                                    break;

                                default:
                                    pc = Color.Black;
                                    break;
                                }

                                bd.SetPixel(
                                    x,
                                    bmpInfoHeader.bV5Height - y - 1,
                                    pc
                                    );
                            }
                        }
                    }
                }
            }
        }