/// <summary> /// When we change the text of the label we must /// rebuild the list of basic label needed and their position. /// </summary> protected void rebuildTextCache() { TextString textString = new TextString(myText, myCharacterSize ); myBasicLabels = new BasicLabel[textString.FormatedText.Count]; List<KeyValuePair<TextStyle, string>> formatedText = textString.FormatedText; Vector2f pos = new Vector2f(0f,0f); Vector2f curLineSize = new Vector2f(0f,0f); for (int i = 0; i < formatedText.Count; i++) { myBasicLabels[i] = new BasicLabel(Manager, this, Font, formatedText[i].Key, TextColor, formatedText[i].Value, myCharacterSize ); myBasicLabels[i].Visible = true; myBasicLabels[i].Position = pos; if (myBasicLabels[i].TextStyle == TextStyle.EndLine) { pos.X = 0; pos.Y += curLineSize.Y; curLineSize = new Vector2f(0f,0f); } else { Vector2f vsize = myBasicLabels[i].Size; curLineSize.X += (int)vsize.X; curLineSize.Y = (int)vsize.Y > curLineSize.Y ? (int)vsize.Y : curLineSize.Y; pos.X += (int)vsize.X; } } if (myFont != null) myInnerTextSize = myFont.MeasureString(textString); else myInnerTextSize = new Vector2f(0f,0f); }
public void SetTextFromSlices( List<KeyValuePair<string, Color>> slices ) { string text = ""; for (int i = 0; i < slices.Count; i++) text += slices[i]; myText = text; TextString[] textStrings = new TextString[slices.Count]; List<BasicLabel> basicLabels = new List<BasicLabel>(); int labelsIndex = 0; Vector2f size = new Vector2f(0f, 0f); Vector2f pos = new Vector2f(0f, 0f); Vector2f curLineSize = new Vector2f(0f, 0f); for( int j = 0; j < slices.Count; j++) { KeyValuePair<string, Color> slice = slices[j]; textStrings[j] = new TextString(slice.Key, myCharacterSize); List<KeyValuePair<TextStyle, string>> formatedText = textStrings[j].FormatedText; for (int i = 0; i < formatedText.Count; i++) { BasicLabel lab = new BasicLabel(Manager, this, Font, formatedText[i].Key, slice.Value, formatedText[i].Value, myCharacterSize); basicLabels.Add(lab); lab.Visible = true; Vector2f nnpos = pos; nnpos.Y = pos.Y + (curLineSize.Y - lab.Size.Y); lab.Position = nnpos; float r = pos.X + lab.Size.X; size.X = r > size.X ? r : size.X; float d = pos.Y + lab.Size.Y; size.Y = d > size.Y ? d : size.Y; if (lab.TextStyle == TextStyle.EndLine) { pos.X = 0; pos.Y += curLineSize.Y; curLineSize = new Vector2f(0f, 0f); } else { Vector2f vsize = lab.Size; curLineSize.X += (int)vsize.X; if (vsize.Y > curLineSize.Y ) { curLineSize.Y = (int)vsize.Y; // we need to update all the preceding labels // in the same line because the bottom of line is not the same anymore! int k = labelsIndex; while( k >= 0 && basicLabels[k].TextStyle != TextStyle.EndLine) { Vector2f npos = basicLabels[k].Position; npos.Y = pos.Y + (curLineSize.Y - basicLabels[k].Size.Y); basicLabels[k].Position = npos; k--; } } pos.X += (int)vsize.X; } labelsIndex++; } } myBasicLabels = basicLabels.ToArray(); if (myFont != null) myInnerTextSize = size; else myInnerTextSize = new Vector2f(0f, 0f); UpdateSize(); }