nextInt() публичный Метод

public nextInt ( ) : int
Результат int
Пример #1
0
        public static ArrayList generateDistinctSpeakers(int vectorSize, int vectorsCount, int speakersCount)
        {
            java.util.Random random    = new java.util.Random();
            ArrayList        arrayList = new ArrayList();

            float[] array = new float[vectorSize];
            for (int i = 0; i < speakersCount; i++)
            {
                for (int j = 0; j < vectorSize; j++)
                {
                    array[j] = (float)(i + 1) / 10f + (float)random.nextInt(5000) / 50000f;
                }
                array[0] = 3f + (float)(i + 1) / 10f;
                for (int j = 0; j < vectorsCount; j++)
                {
                    float[] array2 = new float[vectorSize];
                    for (int k = 0; k < vectorSize; k++)
                    {
                        array2[k] = array[k] + (float)random.nextInt(5000) / 50000f;
                    }
                    arrayList.add(array2);
                }
            }
            return(arrayList);
        }
Пример #2
0
 public override void updateTick(World world, int i, int j, int k, Random random)
 {
     if (world.singleplayerWorld)
     {
         return;
     }
     if (world.getBlockLightValue(i, j + 1, k) < 4 && world.getBlockMaterial(i, j + 1, k).getCanBlockGrass())
     {
         if (random.nextInt(4) != 0)
         {
             return;
         }
         world.setBlockWithNotify(i, j, k, dirt.blockID);
     }
     else if (world.getBlockLightValue(i, j + 1, k) >= 9)
     {
         int l = (i + random.nextInt(3)) - 1;
         int i1 = (j + random.nextInt(5)) - 3;
         int j1 = (k + random.nextInt(3)) - 1;
         if (world.getBlockId(l, i1, j1) == dirt.blockID && world.getBlockLightValue(l, i1 + 1, j1) >= 4 &&
             !world.getBlockMaterial(l, i1 + 1, j1).getCanBlockGrass())
         {
             world.setBlockWithNotify(l, i1, j1, grass.blockID);
         }
     }
 }
        public Font getFont(int index)
        {
            java.util.Random r      = new java.util.Random();
            string           family = families[r.nextInt(families.Count)];
            bool             bold   = r.nextBoolean() && randomStyle;
            int size = minSize;

            if (maxSize - minSize > 0)
            {
                size += r.nextInt(maxSize - minSize);
            }
            return(new Font(family, bold ? Font.BOLD : Font.PLAIN, size));
        }
Пример #4
0
 public override WorldGenerator getRandomWorldGenForTrees(Random random)
 {
     if (random.nextInt(5) == 0)
     {
         return new WorldGenForest();
     }
     if (random.nextInt(3) == 0)
     {
         return new WorldGenBigTree();
     }
     else
     {
         return new WorldGenTrees();
     }
 }
Пример #5
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            if (world.getBlockMaterial(i, j, k) != Material.water)
            {
                return false;
            }
            float f = random.nextFloat()*3.141593F;
            double d = (i + 8) + (MathHelper.sin(f)*numberOfBlocks)/8F;
            double d1 = (i + 8) - (MathHelper.sin(f)*numberOfBlocks)/8F;
            double d2 = (k + 8) + (MathHelper.cos(f)*numberOfBlocks)/8F;
            double d3 = (k + 8) - (MathHelper.cos(f)*numberOfBlocks)/8F;
            double d4 = j + random.nextInt(3) + 2;
            double d5 = j + random.nextInt(3) + 2;
            for (int l = 0; l <= numberOfBlocks; l++)
            {
                double d6 = d + ((d1 - d)*l)/numberOfBlocks;
                double d7 = d4 + ((d5 - d4)*l)/numberOfBlocks;
                double d8 = d2 + ((d3 - d2)*l)/numberOfBlocks;
                double d9 = (random.nextDouble()*numberOfBlocks)/16D;
                double d10 = (MathHelper.sin((l*3.141593F)/numberOfBlocks) + 1.0F)*d9 + 1.0D;
                double d11 = (MathHelper.sin((l*3.141593F)/numberOfBlocks) + 1.0F)*d9 + 1.0D;
                for (var i1 = (int) (d6 - d10/2D); i1 <= (int) (d6 + d10/2D); i1++)
                {
                    for (var j1 = (int) (d7 - d11/2D); j1 <= (int) (d7 + d11/2D); j1++)
                    {
                        for (var k1 = (int) (d8 - d10/2D); k1 <= (int) (d8 + d10/2D); k1++)
                        {
                            double d12 = ((i1 + 0.5D) - d6)/(d10/2D);
                            double d13 = ((j1 + 0.5D) - d7)/(d11/2D);
                            double d14 = ((k1 + 0.5D) - d8)/(d10/2D);
                            if (d12*d12 + d13*d13 + d14*d14 >= 1.0D)
                            {
                                continue;
                            }
                            int l1 = world.getBlockId(i1, j1, k1);
                            if (l1 == Block.sand.blockID)
                            {
                                world.setBlock(i1, j1, k1, clayBlockId);
                            }
                        }
                    }
                }
            }

            return true;
        }
Пример #6
0
 public override int idDropped(int i, Random random)
 {
     if (random.nextInt(10) == 0)
     {
         return Item.flint.shiftedIndex;
     }
     else
     {
         return blockID;
     }
 }
Пример #7
0
 public override int quantityDropped(Random random)
 {
     if (blockID == oreLapis.blockID)
     {
         return 4 + random.nextInt(5);
     }
     else
     {
         return 1;
     }
 }
Пример #8
0
 public override WorldGenerator getRandomWorldGenForTrees(Random random)
 {
     if (random.nextInt(3) == 0)
     {
         return new WorldGenTaiga1();
     }
     else
     {
         return new WorldGenTaiga2();
     }
 }
Пример #9
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            for (int l = 0; l < 20; l++)
            {
                int i1 = (i + random.nextInt(4)) - random.nextInt(4);
                int j1 = j;
                int k1 = (k + random.nextInt(4)) - random.nextInt(4);
                if (!world.isAirBlock(i1, j1, k1) ||
                    world.getBlockMaterial(i1 - 1, j1 - 1, k1) != Material.water &&
                    world.getBlockMaterial(i1 + 1, j1 - 1, k1) != Material.water &&
                    world.getBlockMaterial(i1, j1 - 1, k1 - 1) != Material.water &&
                    world.getBlockMaterial(i1, j1 - 1, k1 + 1) != Material.water)
                {
                    continue;
                }
                int l1 = 2 + random.nextInt(random.nextInt(3) + 1);
                for (int i2 = 0; i2 < l1; i2++)
                {
                    if (Block.reed.canBlockStay(world, i1, j1 + i2, k1))
                    {
                        world.setBlock(i1, j1 + i2, k1, Block.reed.blockID);
                    }
                }
            }

            return true;
        }
Пример #10
0
 public void func_21027_b(World world, int i, int j, int k, Random random)
 {
     world.setBlock(i, j, k, 0);
     object obj = new WorldGenTrees();
     if (random.nextInt(10) == 0)
     {
         obj = new WorldGenBigTree();
     }
     if (!((WorldGenerator) (obj)).generate(world, random, i, j, k))
     {
         world.setBlock(i, j, k, blockID);
     }
 }
Пример #11
0
 public static int func_21066_a(Random random)
 {
     int i = random.nextInt(100);
     if (i < 5)
     {
         return 15;
     }
     if (i < 10)
     {
         return 7;
     }
     return i >= 15 ? 0 : 8;
 }
Пример #12
0
 public override void updateTick(World world, int i, int j, int k, Random random)
 {
     base.updateTick(world, i, j, k, random);
     if (world.getBlockLightValue(i, j + 1, k) >= 9 && random.nextInt(5) == 0)
     {
         int l = world.getBlockMetadata(i, j, k);
         if (l < 15)
         {
             world.setBlockMetadataWithNotify(i, j, k, l + 1);
         }
         else
         {
             func_21027_b(world, i, j, k, random);
         }
     }
 }
Пример #13
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            for (int l = 0; l < 64; l++)
            {
                int i1 = (i + random.nextInt(8)) - random.nextInt(8);
                int j1 = (j + random.nextInt(4)) - random.nextInt(4);
                int k1 = (k + random.nextInt(8)) - random.nextInt(8);
                if (world.isAirBlock(i1, j1, k1) && world.getBlockId(i1, j1 - 1, k1) == Block.grass.blockID &&
                    Block.pumpkin.canPlaceBlockAt(world, i1, j1, k1))
                {
                    world.setBlockAndMetadata(i1, j1, k1, Block.pumpkin.blockID, random.nextInt(4));
                }
            }

            return true;
        }
        public NoiseGeneratorPerlin(Random random)
        {
            permutations = new int[512];
            xCoord = random.nextDouble()*256D;
            yCoord = random.nextDouble()*256D;
            zCoord = random.nextDouble()*256D;
            for (int i = 0; i < 256; i++)
            {
                permutations[i] = i;
            }

            for (int j = 0; j < 256; j++)
            {
                int k = random.nextInt(256 - j) + j;
                int l = permutations[j];
                permutations[j] = permutations[k];
                permutations[k] = l;
                permutations[j + 256] = permutations[j];
            }
        }
Пример #15
0
        public NoiseGenerator2(Random random)
        {
            field_4316_e = new int[512];
            field_4313_a = random.nextDouble()*256D;
            field_4312_b = random.nextDouble()*256D;
            field_4318_c = random.nextDouble()*256D;
            for (int i = 0; i < 256; i++)
            {
                field_4316_e[i] = i;
            }

            for (int j = 0; j < 256; j++)
            {
                int k = random.nextInt(256 - j) + j;
                int l = field_4316_e[j];
                field_4316_e[j] = field_4316_e[k];
                field_4316_e[k] = l;
                field_4316_e[j + 256] = field_4316_e[j];
            }
        }
Пример #16
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            for (int l = 0; l < 64; l++)
            {
                int i1 = (i + random.nextInt(8)) - random.nextInt(8);
                int j1 = (j + random.nextInt(4)) - random.nextInt(4);
                int k1 = (k + random.nextInt(8)) - random.nextInt(8);
                if (world.isAirBlock(i1, j1, k1) && world.getBlockId(i1, j1 - 1, k1) == Block.bloodStone.blockID)
                {
                    world.setBlockWithNotify(i1, j1, k1, Block.fire.blockID);
                }
            }

            return true;
        }
Пример #17
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            for (int l = 0; l < 10; l++)
            {
                int i1 = (i + random.nextInt(8)) - random.nextInt(8);
                int j1 = (j + random.nextInt(4)) - random.nextInt(4);
                int k1 = (k + random.nextInt(8)) - random.nextInt(8);
                if (!world.isAirBlock(i1, j1, k1))
                {
                    continue;
                }
                int l1 = 1 + random.nextInt(random.nextInt(3) + 1);
                for (int i2 = 0; i2 < l1; i2++)
                {
                    if (Block.cactus.canBlockStay(world, i1, j1 + i2, k1))
                    {
                        world.setBlock(i1, j1 + i2, k1, Block.cactus.blockID);
                    }
                }
            }

            return true;
        }
Пример #18
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            for (int l = 0; l < 64; l++)
            {
                int i1 = (i + random.nextInt(8)) - random.nextInt(8);
                int j1 = (j + random.nextInt(4)) - random.nextInt(4);
                int k1 = (k + random.nextInt(8)) - random.nextInt(8);
                if (world.isAirBlock(i1, j1, k1) &&
                    (Block.blocksList[plantBlockId]).canBlockStay(world, i1, j1, k1))
                {
                    world.setBlock(i1, j1, k1, plantBlockId);
                }
            }

            return true;
        }
Пример #19
0
 public override void updateTick(World world, int i, int j, int k, Random random)
 {
     if (random.nextInt(5) == 0)
     {
         if (isWaterNearby(world, i, j, k))
         {
             world.setBlockMetadataWithNotify(i, j, k, 7);
         }
         else
         {
             int l = world.getBlockMetadata(i, j, k);
             if (l > 0)
             {
                 world.setBlockMetadataWithNotify(i, j, k, l - 1);
             }
             else if (!isCropsNearby(world, i, j, k))
             {
                 world.setBlockWithNotify(i, j, k, dirt.blockID);
             }
         }
     }
 }
Пример #20
0
 public override int quantityDropped(Random random)
 {
     return 4 + random.nextInt(2);
 }
Пример #21
0
 public virtual WorldGenerator getRandomWorldGenForTrees(Random random)
 {
     if (random.nextInt(10) == 0)
     {
         return new WorldGenBigTree();
     }
     else
     {
         return new WorldGenTrees();
     }
 }
Пример #22
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            byte byte0 = 3;
            int l = random.nextInt(2) + 2;
            int i1 = random.nextInt(2) + 2;
            int j1 = 0;
            for (int k1 = i - l - 1; k1 <= i + l + 1; k1++)
            {
                for (int j2 = j - 1; j2 <= j + byte0 + 1; j2++)
                {
                    for (int i3 = k - i1 - 1; i3 <= k + i1 + 1; i3++)
                    {
                        Material material = world.getBlockMaterial(k1, j2, i3);
                        if (j2 == j - 1 && !material.isSolid())
                        {
                            return false;
                        }
                        if (j2 == j + byte0 + 1 && !material.isSolid())
                        {
                            return false;
                        }
                        if ((k1 == i - l - 1 || k1 == i + l + 1 || i3 == k - i1 - 1 || i3 == k + i1 + 1) && j2 == j &&
                            world.isAirBlock(k1, j2, i3) && world.isAirBlock(k1, j2 + 1, i3))
                        {
                            j1++;
                        }
                    }
                }
            }

            if (j1 < 1 || j1 > 5)
            {
                return false;
            }
            for (int l1 = i - l - 1; l1 <= i + l + 1; l1++)
            {
                for (int k2 = j + byte0; k2 >= j - 1; k2--)
                {
                    for (int j3 = k - i1 - 1; j3 <= k + i1 + 1; j3++)
                    {
                        if (l1 == i - l - 1 || k2 == j - 1 || j3 == k - i1 - 1 || l1 == i + l + 1 || k2 == j + byte0 + 1 ||
                            j3 == k + i1 + 1)
                        {
                            if (k2 >= 0 && !world.getBlockMaterial(l1, k2 - 1, j3).isSolid())
                            {
                                world.setBlockWithNotify(l1, k2, j3, 0);
                                continue;
                            }
                            if (!world.getBlockMaterial(l1, k2, j3).isSolid())
                            {
                                continue;
                            }
                            if (k2 == j - 1 && random.nextInt(4) != 0)
                            {
                                world.setBlockWithNotify(l1, k2, j3, Block.cobblestoneMossy.blockID);
                            }
                            else
                            {
                                world.setBlockWithNotify(l1, k2, j3, Block.cobblestone.blockID);
                            }
                        }
                        else
                        {
                            world.setBlockWithNotify(l1, k2, j3, 0);
                        }
                    }
                }
            }

            for (int i2 = 0; i2 < 2; i2++)
            {
                for (int l2 = 0; l2 < 3; l2++)
                {
                    int k3 = (i + random.nextInt(l*2 + 1)) - l;
                    int l3 = j;
                    int i4 = (k + random.nextInt(i1*2 + 1)) - i1;
                    if (!world.isAirBlock(k3, l3, i4))
                    {
                        continue;
                    }
                    int j4 = 0;
                    if (world.getBlockMaterial(k3 - 1, l3, i4).isSolid())
                    {
                        j4++;
                    }
                    if (world.getBlockMaterial(k3 + 1, l3, i4).isSolid())
                    {
                        j4++;
                    }
                    if (world.getBlockMaterial(k3, l3, i4 - 1).isSolid())
                    {
                        j4++;
                    }
                    if (world.getBlockMaterial(k3, l3, i4 + 1).isSolid())
                    {
                        j4++;
                    }
                    if (j4 != 1)
                    {
                        continue;
                    }
                    world.setBlockWithNotify(k3, l3, i4, Block.crate.blockID);
                    var tileentitychest = (TileEntityChest) world.getBlockTileEntity(k3, l3, i4);
                    int k4 = 0;
                    do
                    {
                        if (k4 >= 8)
                        {
                            goto label0;
                        }
                        ItemStack itemstack = pickCheckLootItem(random);
                        if (itemstack != null)
                        {
                            tileentitychest.setInventorySlotContents(
                                random.nextInt(tileentitychest.getSizeInventory()), itemstack);
                        }
                        k4++;
                    } while (true);
                }

                label0:
                ;
            }

            world.setBlockWithNotify(i, j, k, Block.mobSpawner.blockID);
            var tileentitymobspawner = (TileEntityMobSpawner) world.getBlockTileEntity(i, j, k);
            tileentitymobspawner.setMobID(pickMobSpawner(random));
            return true;
        }
Пример #23
0
 private ItemStack pickCheckLootItem(Random random)
 {
     int i = random.nextInt(11);
     if (i == 0)
     {
         return new ItemStack(Item.saddle);
     }
     if (i == 1)
     {
         return new ItemStack(Item.ingotIron, random.nextInt(4) + 1);
     }
     if (i == 2)
     {
         return new ItemStack(Item.bread);
     }
     if (i == 3)
     {
         return new ItemStack(Item.wheat, random.nextInt(4) + 1);
     }
     if (i == 4)
     {
         return new ItemStack(Item.gunpowder, random.nextInt(4) + 1);
     }
     if (i == 5)
     {
         return new ItemStack(Item.silk, random.nextInt(4) + 1);
     }
     if (i == 6)
     {
         return new ItemStack(Item.bucketEmpty);
     }
     if (i == 7 && random.nextInt(100) == 0)
     {
         return new ItemStack(Item.appleGold);
     }
     if (i == 8 && random.nextInt(2) == 0)
     {
         return new ItemStack(Item.redstone, random.nextInt(4) + 1);
     }
     if (i == 9 && random.nextInt(10) == 0)
     {
         return new ItemStack(Item.itemsList[Item.record13.shiftedIndex + random.nextInt(2)]);
     }
     else
     {
         return null;
     }
 }
Пример #24
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            int l = random.nextInt(3) + 4;
            bool flag = true;
            if (j < 1 || j + l + 1 > 128)
            {
                return false;
            }
            for (int i1 = j; i1 <= j + 1 + l; i1++)
            {
                byte byte0 = 1;
                if (i1 == j)
                {
                    byte0 = 0;
                }
                if (i1 >= (j + 1 + l) - 2)
                {
                    byte0 = 2;
                }
                for (int i2 = i - byte0; i2 <= i + byte0 && flag; i2++)
                {
                    for (int l2 = k - byte0; l2 <= k + byte0 && flag; l2++)
                    {
                        if (i1 >= 0 && i1 < 128)
                        {
                            int j3 = world.getBlockId(i2, i1, l2);
                            if (j3 != 0 && j3 != Block.leaves.blockID)
                            {
                                flag = false;
                            }
                        }
                        else
                        {
                            flag = false;
                        }
                    }
                }
            }

            if (!flag)
            {
                return false;
            }
            int j1 = world.getBlockId(i, j - 1, k);
            if (j1 != Block.grass.blockID && j1 != Block.dirt.blockID || j >= 128 - l - 1)
            {
                return false;
            }
            world.setBlock(i, j - 1, k, Block.dirt.blockID);
            for (int k1 = (j - 3) + l; k1 <= j + l; k1++)
            {
                int j2 = k1 - (j + l);
                int i3 = 1 - j2/2;
                for (int k3 = i - i3; k3 <= i + i3; k3++)
                {
                    int l3 = k3 - i;
                    for (int i4 = k - i3; i4 <= k + i3; i4++)
                    {
                        int j4 = i4 - k;
                        if ((Math.abs(l3) != i3 || Math.abs(j4) != i3 || random.nextInt(2) != 0 && j2 != 0) &&
                            !Block.opaqueCubeLookup[world.getBlockId(k3, k1, i4)])
                        {
                            world.setBlock(k3, k1, i4, Block.leaves.blockID);
                        }
                    }
                }
            }

            for (int l1 = 0; l1 < l; l1++)
            {
                int k2 = world.getBlockId(i, j + l1, k);
                if (k2 == 0 || k2 == Block.leaves.blockID)
                {
                    world.setBlock(i, j + l1, k, Block.wood.blockID);
                }
            }

            return true;
        }
Пример #25
0
        private void UnknownB(int i, int j, byte[] abyte0, double d, double d1, double d2, float f, float f1, float f2, int k, int l, double d3)
        {
            double d4 = i * 16 + 8;
            double d5 = j * 16 + 8;
            float f3 = 0.0F;
            float f4 = 0.0F;
            Random random = new Random(rand.nextLong());
            if (l <= 0)
            {
                int i1 = field_947_a * 16 - 16;
                l = i1 - random.nextInt(i1 / 4);
            }
            bool flag = false;
            if (k == -1)
            {
                k = l / 2;
                flag = true;
            }
            int j1 = random.nextInt(l / 2) + l / 4;
            bool flag1 = random.nextInt(6) == 0;
            for (; k < l; k++)
            {
                double d6 = 1.5D + (double)(MathHelper.Sin(((float)k * 3.141592f) / (float)l) * f * 1.0f);
                double d7 = d6 * d3;
                float f5 = MathHelper.cos(f2);
                float f6 = MathHelper.Sin(f2);
                d += MathHelper.cos(f1) * f5;
                d1 += f6;
                d2 += MathHelper.Sin(f1) * f5;
                if (flag1)
                {
                    f2 *= 0.92F;
                }
                else
                {
                    f2 *= 0.7F;
                }
                f2 += f4 * 0.1F;
                f1 += f3 * 0.1F;
                f4 *= 0.9F;
                f3 *= 0.75F;
                f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
                f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4F;
                if (!flag && k == j1 && f > 1.0F)
                {
                    UnknownB(i, j, abyte0, d, d1, d2, random.nextFloat() * 0.5F + 0.5F, f1 - 1.570796F, f2 / 3F, k,
                                      l, 1.0D);
                    UnknownB(i, j, abyte0, d, d1, d2, random.nextFloat() * 0.5F + 0.5F, f1 + 1.570796F, f2 / 3F, k,
                                      l, 1.0D);
                    return;
                }
                if (!flag && random.nextInt(4) == 0)
                {
                    continue;
                }
                double d8 = d - d4;
                double d9 = d2 - d5;
                double d10 = l - k;
                double d11 = f + 2.0F + 16F;
                if ((d8 * d8 + d9 * d9) - d10 * d10 > d11 * d11)
                {
                    return;
                }
                if (d < d4 - 16D - d6 * 2D || d2 < d5 - 16D - d6 * 2D || d > d4 + 16D + d6 * 2D || d2 > d5 + 16D + d6 * 2D)
                {
                    continue;
                }
                d8 = MathHelper.floor_double(d - d6) - i * 16 - 1;
                int k1 = (MathHelper.floor_double(d + d6) - i * 16) + 1;
                d9 = MathHelper.floor_double(d1 - d7) - 1;
                int l1 = MathHelper.floor_double(d1 + d7) + 1;
                d10 = MathHelper.floor_double(d2 - d6) - j * 16 - 1;
                int i2 = (MathHelper.floor_double(d2 + d6) - j * 16) + 1;

                if (d8 < 0)
                    d8 = 0;
                if (k1 > 16)
                    k1 = 16;
                if (d9 < 1)
                    d9 = 1;
                if (l1 > 120)
                    l1 = 120;
                if (d10 < 0)
                    d10 = 0;
                if (i2 > 16)
                    i2 = 16;

                for (int j2 = (int)d8; j2 < k1; j2++)
                {
                    for (int l2 = (int)d10; l2 < i2; l2++)
                    {
                        for (int i3 = l1 + 1; i3 >= d9 - 1; i3--)
                        {
                            int j3 = (j2 * 16 + l2) * 128 + i3;
                            if (i3 < 0 || i3 >= 128)
                                continue;
                            if (abyte0[j3] == (byte)BlockData.Blocks.Still_Water || abyte0[j3] == (byte)BlockData.Blocks.Water)
                                goto cont;
                            if (i3 != d9 - 1 && j2 != d8 && j2 != k1 - 1 && l2 != d10 && l2 != i2 - 1)
                                i3 = (int)d9;
                        }
                    }
                }

                for (int k2 = (int)d8; k2 < k1; k2++)
                {
                    double d12 = (((double)(k2 + i * 16) + 0.5D) - d) / d6;

                    for (int k3 = (int)d10; k3 < i2; k3++)
                    {
                        double d13 = (((double)(k3 + j * 16) + 0.5D) - d2) / d6;
                        int l3 = (k2 * 16 + k3) * 128 + l1;
                        bool flag3 = false;

                        if (d12 * d12 + d13 * d13 >= 1.0D)
                            continue;

                        int i4 = l1 - 1;
                        while (i4 >= d9)
                        {
                            double d14 = (((double)i4 + 0.5D) - d1) / d7;
                            if (d14 > -0.7 && d12 * d12 + d14 * d14 + d13 * d13 < 1.0)
                            {
                                byte byte0 = abyte0[l3];
                                if (byte0 == (byte)BlockData.Blocks.Grass)
                                {
                                    flag3 = true;
                                }
                                if (byte0 == (byte)BlockData.Blocks.Stone || byte0 == (byte)BlockData.Blocks.Dirt ||
                                    byte0 == (byte)BlockData.Blocks.Grass)
                                {
                                    if (i4 < 10)
                                    {
                                        abyte0[l3] = (byte)BlockData.Blocks.Still_Lava;
                                    }
                                    else
                                    {
                                        abyte0[l3] = 0;
                                        if (flag3 && abyte0[l3 - 1] == (byte)BlockData.Blocks.Dirt)
                                        {
                                            abyte0[l3 - 1] = (byte)BlockData.Blocks.Grass;
                                        }
                                    }
                                }
                            }
                            l3--;
                            i4--;
                        }
                    }
                }

                if (flag)
                {
                    break;
                }

            cont:
                continue;
            }
        }
Пример #26
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            int l = random.nextInt(4) + 6;
            int i1 = 1 + random.nextInt(2);
            int j1 = l - i1;
            int k1 = 2 + random.nextInt(2);
            bool flag = true;
            if (j < 1 || j + l + 1 > 128)
            {
                return false;
            }
            for (int l1 = j; l1 <= j + 1 + l && flag; l1++)
            {
                int j2 = 1;
                if (l1 - j < i1)
                {
                    j2 = 0;
                }
                else
                {
                    j2 = k1;
                }
                for (int l2 = i - j2; l2 <= i + j2 && flag; l2++)
                {
                    for (int j3 = k - j2; j3 <= k + j2 && flag; j3++)
                    {
                        if (l1 >= 0 && l1 < 128)
                        {
                            int k3 = world.getBlockId(l2, l1, j3);
                            if (k3 != 0 && k3 != Block.leaves.blockID)
                            {
                                flag = false;
                            }
                        }
                        else
                        {
                            flag = false;
                        }
                    }
                }
            }

            if (!flag)
            {
                return false;
            }
            int i2 = world.getBlockId(i, j - 1, k);
            if (i2 != Block.grass.blockID && i2 != Block.dirt.blockID || j >= 128 - l - 1)
            {
                return false;
            }
            world.setBlock(i, j - 1, k, Block.dirt.blockID);
            int k2 = random.nextInt(2);
            int i3 = 1;
            bool flag1 = false;
            for (int l3 = 0; l3 <= j1; l3++)
            {
                int j4 = (j + l) - l3;
                for (int l4 = i - k2; l4 <= i + k2; l4++)
                {
                    int j5 = l4 - i;
                    for (int k5 = k - k2; k5 <= k + k2; k5++)
                    {
                        int l5 = k5 - k;
                        if ((Math.abs(j5) != k2 || Math.abs(l5) != k2 || k2 <= 0) &&
                            !Block.opaqueCubeLookup[world.getBlockId(l4, j4, k5)])
                        {
                            world.setBlockAndMetadata(l4, j4, k5, Block.leaves.blockID, 1);
                        }
                    }
                }

                if (k2 >= i3)
                {
                    k2 = ((flag1) ? 1 : 0);
                    flag1 = true;
                    if (++i3 > k1)
                    {
                        i3 = k1;
                    }
                }
                else
                {
                    k2++;
                }
            }

            int i4 = random.nextInt(3);
            for (int k4 = 0; k4 < l - i4; k4++)
            {
                int i5 = world.getBlockId(i, j + k4, k);
                if (i5 == 0 || i5 == Block.leaves.blockID)
                {
                    world.setBlockAndMetadata(i, j + k4, k, Block.wood.blockID, 1);
                }
            }

            return true;
        }
        private void kMeansClustering(Loader loader, int num)
        {
            Pool      meansPool  = loader.getMeansPool();
            ArrayList arrayList  = new ArrayList(this.numberOfClusters);
            ArrayList arrayList2 = new ArrayList(this.numberOfClusters);
            int       num2       = meansPool.size();
            int       num3       = num;

            int[] array = new int[this.numberOfClusters];
            int   num4  = this.numberOfClusters;
            int   num5  = num2;

            int[] array2 = new int[2];
            int   num6   = num5;

            array2[1] = num6;
            num6      = num4;
            array2[0] = num6;
            float[][][] array3 = (float[][][])ByteCodeHelper.multianewarray(typeof(float[][][]).TypeHandle, array2);
            int         num7   = 0;

            java.util.Random random = new java.util.Random();
            for (int i = 0; i < this.numberOfClusters; i++)
            {
                int num8 = random.nextInt(num2);
                arrayList2.add(meansPool.get(num8));
                arrayList.add(meansPool.get(num8));
                array[i] = 0;
            }
            while (num7 == 0 && num3 > 0)
            {
                this.corespondingClass = new int[meansPool.size()];
                int num9  = this.numberOfClusters;
                int num10 = num2;
                array2    = new int[2];
                num6      = num10;
                array2[1] = num6;
                num6      = num9;
                array2[0] = num6;
                float[][][] array4 = (float[][][])ByteCodeHelper.multianewarray(typeof(float[][][]).TypeHandle, array2);
                for (int i = 0; i < this.numberOfClusters; i++)
                {
                    arrayList.set(i, arrayList2.get(i));
                    array[i] = 0;
                }
                for (int i = 0; i < meansPool.size(); i++)
                {
                    float[] array5 = (float[])meansPool.get(i);
                    double  num11  = (double)this.euclidianDistance((float[])arrayList.get(0), array5);
                    int     num8   = 0;
                    for (int j = 1; j < this.numberOfClusters; j++)
                    {
                        double num12 = (double)this.euclidianDistance((float[])arrayList.get(j), array5);
                        if (num12 < num11)
                        {
                            num11 = num12;
                            num8  = j;
                        }
                    }
                    array4[num8][array[num8]] = array5;
                    this.corespondingClass[i] = num8;
                    int[] array6 = array;
                    num6   = num8;
                    array2 = array6;
                    array2[num6]++;
                }
                for (int i = 0; i < this.numberOfClusters; i++)
                {
                    float[] array7 = new float[((float[])meansPool.get(0)).Length];
                    if (array[i] > 0)
                    {
                        for (int j = 0; j < array[i]; j++)
                        {
                            for (int k = 0; k < ((float[])meansPool.get(0)).Length; k++)
                            {
                                float[] array8 = array7;
                                num6 = k;
                                float[] array9 = array8;
                                array9[num6] += array4[i][j][k];
                            }
                        }
                        for (int j = 0; j < ((float[])meansPool.get(0)).Length; j++)
                        {
                            float[] array10 = array7;
                            num6 = j;
                            float[] array9 = array10;
                            array9[num6] /= (float)array[i];
                        }
                        arrayList2.set(i, array7);
                    }
                }
                num7 = 1;
                for (int i = 0; i < this.numberOfClusters; i++)
                {
                    num7 = ((num7 == 0 || !this.isEqual((float[])arrayList2.get(i), (float[])arrayList.get(i))) ? 0 : 1);
                }
                num3--;
            }
        }
Пример #28
0
        public void releaseEntitySkin(int i, int j, byte[] abyte0, double d, double d1,
            double d2, float f, float f1, float f2, int k, int l,
            double d3)
        {
            double d4 = i*16 + 8;
            double d5 = j*16 + 8;
            float f3 = 0.0F;
            float f4 = 0.0F;
            var random = new Random(rand.nextLong());
            if (l <= 0)
            {
                int i1 = field_947_a*16 - 16;
                l = i1 - random.nextInt(i1/4);
            }
            bool flag = false;
            if (k == -1)
            {
                k = l/2;
                flag = true;
            }
            int j1 = random.nextInt(l/2) + l/4;
            bool flag1 = random.nextInt(6) == 0;
            for (; k < l; k++)
            {
                double d6 = 1.5D + (MathHelper.sin((k*3.141593F)/l)*f*1.0F);
                double d7 = d6*d3;
                float f5 = MathHelper.cos(f2);
                float f6 = MathHelper.sin(f2);
                d += MathHelper.cos(f1)*f5;
                d1 += f6;
                d2 += MathHelper.sin(f1)*f5;
                if (flag1)
                {
                    f2 *= 0.92F;
                }
                else
                {
                    f2 *= 0.7F;
                }
                f2 += f4*0.1F;
                f1 += f3*0.1F;
                f4 *= 0.9F;
                f3 *= 0.75F;
                f4 += (random.nextFloat() - random.nextFloat())*random.nextFloat()*2.0F;
                f3 += (random.nextFloat() - random.nextFloat())*random.nextFloat()*4F;
                if (!flag && k == j1 && f > 1.0F)
                {
                    releaseEntitySkin(i, j, abyte0, d, d1, d2, random.nextFloat()*0.5F + 0.5F, f1 - 1.570796F, f2/3F, k,
                                      l, 1.0D);
                    releaseEntitySkin(i, j, abyte0, d, d1, d2, random.nextFloat()*0.5F + 0.5F, f1 + 1.570796F, f2/3F, k,
                                      l, 1.0D);
                    return;
                }
                if (!flag && random.nextInt(4) == 0)
                {
                    continue;
                }
                double d8 = d - d4;
                double d9 = d2 - d5;
                double d10 = l - k;
                double d11 = f + 2.0F + 16F;
                if ((d8*d8 + d9*d9) - d10*d10 > d11*d11)
                {
                    return;
                }
                if (d < d4 - 16D - d6*2D || d2 < d5 - 16D - d6*2D || d > d4 + 16D + d6*2D || d2 > d5 + 16D + d6*2D)
                {
                    continue;
                }
                d8 = MathHelper.floor_double(d - d6) - i*16 - 1;
                int k1 = (MathHelper.floor_double(d + d6) - i*16) + 1;
                d9 = MathHelper.floor_double(d1 - d7) - 1;
                int l1 = MathHelper.floor_double(d1 + d7) + 1;
                d10 = MathHelper.floor_double(d2 - d6) - j*16 - 1;
                int i2 = (MathHelper.floor_double(d2 + d6) - j*16) + 1;
                if (d8 < 0)
                {
                    d8 = 0;
                }
                if (k1 > 16)
                {
                    k1 = 16;
                }
                if (d9 < 1)
                {
                    d9 = 1;
                }
                if (l1 > 120)
                {
                    l1 = 120;
                }
                if (d10 < 0)
                {
                    d10 = 0;
                }
                if (i2 > 16)
                {
                    i2 = 16;
                }
                bool flag2 = false;
                for (var j2 = (int) d8; !flag2 && j2 < k1; j2++)
                {
                    for (var l2 = (int) d10; !flag2 && l2 < i2; l2++)
                    {
                        for (int i3 = l1 + 1; !flag2 && i3 >= d9 - 1; i3--)
                        {
                            int j3 = (j2*16 + l2)*128 + i3;
                            if (i3 < 0 || i3 >= 128)
                            {
                                continue;
                            }
                            if (abyte0[j3] == Block.waterStill.blockID || abyte0[j3] == Block.waterMoving.blockID)
                            {
                                flag2 = true;
                            }
                            if (i3 != d9 - 1 && j2 != d8 && j2 != k1 - 1 && l2 != d10 && l2 != i2 - 1)
                            {
                                i3 = (int) d9;
                            }
                        }
                    }
                }

                if (flag2)
                {
                    continue;
                }
                for (var k2 = (int) d8; k2 < k1; k2++)
                {
                    double d12 = (((k2 + i*16) + 0.5D) - d)/d6;

                    for (var k3 = (int) d10; k3 < i2; k3++)
                    {
                        double d13 = (((k3 + j*16) + 0.5D) - d2)/d6;
                        int l3 = (k2*16 + k3)*128 + l1;
                        bool flag3 = false;
                        if (d12*d12 + d13*d13 >= 1.0D)
                        {
                            continue;
                        }
                        int i4 = l1 - 1;
                        do
                        {
                            if (i4 < d9)
                            {
                                goto label0;
                            }
                            double d14 = ((i4 + 0.5D) - d1)/d7;
                            if (d14 > -0.69999999999999996D && d12*d12 + d14*d14 + d13*d13 < 1.0D)
                            {
                                byte byte0 = abyte0[l3];
                                if (byte0 == Block.grass.blockID)
                                {
                                    flag3 = true;
                                }
                                if (byte0 == Block.stone.blockID || byte0 == Block.dirt.blockID ||
                                    byte0 == Block.grass.blockID)
                                {
                                    if (i4 < 10)
                                    {
                                        abyte0[l3] = (byte) Block.lavaStill.blockID;
                                    }
                                    else
                                    {
                                        abyte0[l3] = 0;
                                        if (flag3 && abyte0[l3 - 1] == Block.dirt.blockID)
                                        {
                                            abyte0[l3 - 1] = (byte) Block.grass.blockID;
                                        }
                                    }
                                }
                            }
                            l3--;
                            i4--;
                        } while (true);
                        label0:
                        ;
                    }
                }

                if (flag)
                {
                    break;
                }
            }
        }
Пример #29
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            i -= 8;
            for (k -= 8; j > 0 && world.isAirBlock(i, j, k); j--)
            {
            }
            j -= 4;
            var aflag = new bool[2048];
            int l = random.nextInt(4) + 4;
            for (int i1 = 0; i1 < l; i1++)
            {
                double d = random.nextDouble()*6D + 3D;
                double d1 = random.nextDouble()*4D + 2D;
                double d2 = random.nextDouble()*6D + 3D;
                double d3 = random.nextDouble()*(16D - d - 2D) + 1.0D + d/2D;
                double d4 = random.nextDouble()*(8D - d1 - 4D) + 2D + d1/2D;
                double d5 = random.nextDouble()*(16D - d2 - 2D) + 1.0D + d2/2D;
                for (int j4 = 1; j4 < 15; j4++)
                {
                    for (int k4 = 1; k4 < 15; k4++)
                    {
                        for (int l4 = 1; l4 < 7; l4++)
                        {
                            double d6 = (j4 - d3)/(d/2D);
                            double d7 = (l4 - d4)/(d1/2D);
                            double d8 = (k4 - d5)/(d2/2D);
                            double d9 = d6*d6 + d7*d7 + d8*d8;
                            if (d9 < 1.0D)
                            {
                                aflag[(j4*16 + k4)*8 + l4] = true;
                            }
                        }
                    }
                }
            }

            for (int j1 = 0; j1 < 16; j1++)
            {
                for (int j2 = 0; j2 < 16; j2++)
                {
                    for (int j3 = 0; j3 < 8; j3++)
                    {
                        bool flag = !aflag[(j1*16 + j2)*8 + j3] &&
                                    (j1 < 15 && aflag[((j1 + 1)*16 + j2)*8 + j3] ||
                                     j1 > 0 && aflag[((j1 - 1)*16 + j2)*8 + j3] ||
                                     j2 < 15 && aflag[(j1*16 + (j2 + 1))*8 + j3] ||
                                     j2 > 0 && aflag[(j1*16 + (j2 - 1))*8 + j3] ||
                                     j3 < 7 && aflag[(j1*16 + j2)*8 + (j3 + 1)] ||
                                     j3 > 0 && aflag[(j1*16 + j2)*8 + (j3 - 1)]);
                        if (!flag)
                        {
                            continue;
                        }
                        Material material = world.getBlockMaterial(i + j1, j + j3, k + j2);
                        if (j3 >= 4 && material.getIsLiquid())
                        {
                            return false;
                        }
                        if (j3 < 4 && !material.isSolid() && world.getBlockId(i + j1, j + j3, k + j2) != field_15005_a)
                        {
                            return false;
                        }
                    }
                }
            }

            for (int k1 = 0; k1 < 16; k1++)
            {
                for (int k2 = 0; k2 < 16; k2++)
                {
                    for (int k3 = 0; k3 < 8; k3++)
                    {
                        if (aflag[(k1*16 + k2)*8 + k3])
                        {
                            world.setBlock(i + k1, j + k3, k + k2, k3 < 4 ? field_15005_a : 0);
                        }
                    }
                }
            }

            for (int l1 = 0; l1 < 16; l1++)
            {
                for (int l2 = 0; l2 < 16; l2++)
                {
                    for (int l3 = 4; l3 < 8; l3++)
                    {
                        if (aflag[(l1*16 + l2)*8 + l3] &&
                            world.getBlockId(i + l1, (j + l3) - 1, k + l2) == Block.dirt.blockID &&
                            world.getSavedLightValue(EnumSkyBlock.Sky, i + l1, j + l3, k + l2) > 0)
                        {
                            world.setBlock(i + l1, (j + l3) - 1, k + l2, Block.grass.blockID);
                        }
                    }
                }
            }

            if (Block.blocksList[field_15005_a].blockMaterial == Material.lava)
            {
                for (int i2 = 0; i2 < 16; i2++)
                {
                    for (int i3 = 0; i3 < 16; i3++)
                    {
                        for (int i4 = 0; i4 < 8; i4++)
                        {
                            bool flag1 = !aflag[(i2*16 + i3)*8 + i4] &&
                                         (i2 < 15 && aflag[((i2 + 1)*16 + i3)*8 + i4] ||
                                          i2 > 0 && aflag[((i2 - 1)*16 + i3)*8 + i4] ||
                                          i3 < 15 && aflag[(i2*16 + (i3 + 1))*8 + i4] ||
                                          i3 > 0 && aflag[(i2*16 + (i3 - 1))*8 + i4] ||
                                          i4 < 7 && aflag[(i2*16 + i3)*8 + (i4 + 1)] ||
                                          i4 > 0 && aflag[(i2*16 + i3)*8 + (i4 - 1)]);
                            if (flag1 && (i4 < 4 || random.nextInt(2) != 0) &&
                                world.getBlockMaterial(i + i2, j + i4, k + i3).isSolid())
                            {
                                world.setBlock(i + i2, j + i4, k + i3, Block.stone.blockID);
                            }
                        }
                    }
                }
            }
            return true;
        }
Пример #30
0
 public override void updateTick(World world, int i, int j, int k, Random random)
 {
     int l = func_301_g(world, i, j, k);
     byte byte0 = 1;
     if (blockMaterial == Material.lava && !world.worldProvider.isHellWorld)
     {
         byte0 = 2;
     }
     bool flag = true;
     if (l > 0)
     {
         int i1 = -100;
         field_659_a = 0;
         i1 = func_307_e(world, i - 1, j, k, i1);
         i1 = func_307_e(world, i + 1, j, k, i1);
         i1 = func_307_e(world, i, j, k - 1, i1);
         i1 = func_307_e(world, i, j, k + 1, i1);
         int j1 = i1 + byte0;
         if (j1 >= 8 || i1 < 0)
         {
             j1 = -1;
         }
         if (func_301_g(world, i, j + 1, k) >= 0)
         {
             int l1 = func_301_g(world, i, j + 1, k);
             if (l1 >= 8)
             {
                 j1 = l1;
             }
             else
             {
                 j1 = l1 + 8;
             }
         }
         if (field_659_a >= 2 && blockMaterial == Material.water)
         {
             if (world.isBlockOpaqueCube(i, j - 1, k))
             {
                 j1 = 0;
             }
             else if (world.getBlockMaterial(i, j - 1, k) == blockMaterial && world.getBlockMetadata(i, j, k) == 0)
             {
                 j1 = 0;
             }
         }
         if (blockMaterial == Material.lava && l < 8 && j1 < 8 && j1 > l && random.nextInt(4) != 0)
         {
             j1 = l;
             flag = false;
         }
         if (j1 != l)
         {
             l = j1;
             if (l < 0)
             {
                 world.setBlockWithNotify(i, j, k, 0);
             }
             else
             {
                 world.setBlockMetadataWithNotify(i, j, k, l);
                 world.func_22074_c(i, j, k, blockID, tickRate());
                 world.notifyBlocksOfNeighborChange(i, j, k, blockID);
             }
         }
         else if (flag)
         {
             func_22024_i(world, i, j, k);
         }
     }
     else
     {
         func_22024_i(world, i, j, k);
     }
     if (func_312_l(world, i, j - 1, k))
     {
         if (l >= 8)
         {
             world.setBlockAndMetadataWithNotify(i, j - 1, k, blockID, l);
         }
         else
         {
             world.setBlockAndMetadataWithNotify(i, j - 1, k, blockID, l + 8);
         }
     }
     else if (l >= 0 && (l == 0 || func_309_k(world, i, j - 1, k)))
     {
         bool[] aflag = func_4035_j(world, i, j, k);
         int k1 = l + byte0;
         if (l >= 8)
         {
             k1 = 1;
         }
         if (k1 >= 8)
         {
             return;
         }
         if (aflag[0])
         {
             func_311_f(world, i - 1, j, k, k1);
         }
         if (aflag[1])
         {
             func_311_f(world, i + 1, j, k, k1);
         }
         if (aflag[2])
         {
             func_311_f(world, i, j, k - 1, k1);
         }
         if (aflag[3])
         {
             func_311_f(world, i, j, k + 1, k1);
         }
     }
 }
Пример #31
0
 private string pickMobSpawner(Random random)
 {
     int i = random.nextInt(4);
     if (i == 0)
     {
         return "Skeleton";
     }
     if (i == 1)
     {
         return "Zombie";
     }
     if (i == 2)
     {
         return "Zombie";
     }
     if (i == 3)
     {
         return "Spider";
     }
     else
     {
         return "";
     }
 }
Пример #32
0
        /* Public: */
        public AlgorithmsTest()
        {
            DateTime t0 = DateTime.Now;

            int MazeCount    = 5;
            int TotalSearchs = 0;
            int SuccessCount = 0;

            for (int c = 0; c < MazeCount; c++)
            {
                int OneSearch = 0;

                HashSet blocked_cells = new HashSet(), unblocked_cells = new HashSet();
                long    seed = DateTime.Now.Ticks;
                //seed = 27261468842294L;
                LightCell        maze_cell;
                java.util.Random random = new java.util.Random(seed);
                System.Console.WriteLine("Seed: " + seed);

                Maze maze = new Maze(seed, MAZE_W, MAZE_H, PROBABILITY_TO_BLOCK_A_CELL, MAZE_CELL_MAX_COST);
                //GAAStarLazy gaa_star_lazy = new GAAStarLazy(maze , true , false , tie_breaking_strategy ,
                //        ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic() , Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                for (maze_cell = maze.GetStart(); maze_cell != maze.GetGoal();)
                {
                    AStar a_star = new AStar(maze, true, false, tie_breaking_strategy,
                                             ManhattanDistanceHeuristic.GetManhattanDistanceHeuristic(), Maze.N_DIRECTIONS_WITHOUT_DIAGONALS);

                    a_star.Solve();
                    OneSearch++;

                    //System.Console.WriteLine("A*:\n" + maze);
                    //System.Console.WriteLine("A*:\n");

                    //maze.CleanPath();
                    //gaa_star_lazy.Solve();

                    //System.Console.WriteLine("GAA*:\n");
                    //System.Console.WriteLine("GAA*:\n" + maze);

                    if (!a_star.HasSolution())
                    {
                        System.Console.WriteLine("No solution.");
                        //System.err.println("Fail: Some algorithms found the solution.");
                        //System.err.println("A*: " + a_star.HasSolution());

                        //System.exit(1);
                        Application.Restart();
                    }
                    else
                    {
                        SuccessCount++;
                        //System.Console.WriteLine(OneSearch + " The solution has the following cost: " + a_star.GetPathCost());
                    }

                    for (int distance = 0; maze_cell != maze.GetGoal(); distance += 1, maze_cell = maze_cell.GetNextMazeCell())
                    {
                        if (distance >= DISTANCE_BEFORE_CHANGE || !a_star.HasSolution())
                        {
                            LightCell new_goal;

                            maze.CleanPath();
                            maze.SetStart(maze_cell);
                            //gaa_star_lazy.InformNewStart(maze_cell);
                            blocked_cells.clear();
                            unblocked_cells.clear();

                            /* Block some cells. */
                            for (int i = 0; i < N_CHANGED_CELLS; i++)
                            {
                                LightCell blocked_maze_cell;
                                int       x, y;
                                x = random.nextInt(maze.GetW());
                                y = random.nextInt(maze.GetH());
                                blocked_maze_cell = maze.GetMazeCell(x, y);
                                if (blocked_maze_cell != maze.GetStart() && blocked_maze_cell != maze.GetGoal() && !blocked_maze_cell.IsBlocked() &&
                                    !blocked_cells.contains(blocked_maze_cell))
                                {
                                    blocked_maze_cell.Block();
                                    blocked_cells.add(blocked_maze_cell);
                                }
                            }

                            /* Unblock or change the cost of some cells. */
                            for (int i = 0; i < N_CHANGED_CELLS; i++)
                            {
                                LightCell unblocked_maze_cell;
                                int       x, y;
                                x = random.nextInt(maze.GetW());
                                y = random.nextInt(maze.GetH());
                                unblocked_maze_cell = maze.GetMazeCell(x, y);
                                if (!blocked_cells.contains(unblocked_maze_cell) && !unblocked_cells.contains(unblocked_maze_cell))
                                {
                                    int new_cost = random.nextInt(MAZE_CELL_MAX_COST) + 1;
                                    if (unblocked_maze_cell.IsBlocked() || unblocked_maze_cell.GetCost() > new_cost)
                                    {
                                        unblocked_cells.add(unblocked_maze_cell);
                                    }
                                    unblocked_maze_cell.SetCost(new_cost);
                                }
                            }

                            /* Change the goal. */
                            do
                            {
                                int x, y;
                                x        = random.nextInt(maze.GetW());
                                y        = random.nextInt(maze.GetH());
                                new_goal = maze.GetMazeCell(x, y);
                            } while (blocked_cells.contains(new_goal) || unblocked_cells.contains(new_goal) ||
                                     new_goal == maze.GetGoal() || new_goal == maze.GetStart());

                            if (new_goal.IsBlocked())
                            {
                                unblocked_cells.add(new_goal);
                                maze.SetGoal(new_goal);
                            }
                            else
                            {
                                int old_cost = maze.GetGoal().GetCost();
                                maze.SetGoal(new_goal);
                                if (old_cost > maze.GetGoal().GetCost())
                                {
                                    unblocked_cells.add(maze.GetGoal());
                                }
                            }

                            //gaa_star_lazy.InformNewGoal(new_goal);

                            //if(unblocked_cells.size() > 0) gaa_star_lazy.InformUnblockedCells(unblocked_cells);
                            break;
                        }
                    }
                }
                TotalSearchs += OneSearch;
                System.Console.WriteLine(c +
                                         " Goal is : [" + maze.GetGoal().X + ", " + maze.GetGoal().Y +
                                         "] Current is : [" + maze_cell.X + ", " + maze_cell.Y + "]"
                                         );
            }//End of produce 100 maze
            TimeSpan diff = (DateTime.Now - t0);

            System.Console.WriteLine("Total RunTime  : " + diff.ToString());
            System.Console.WriteLine("RunTime per search : " + (diff.TotalMilliseconds * 1000 / TotalSearchs) + " micro second");
            System.Console.WriteLine("Average count of search is : " + (TotalSearchs / MazeCount));
        }
Пример #33
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            int l = random.nextInt(5) + 7;
            int i1 = l - random.nextInt(2) - 3;
            int j1 = l - i1;
            int k1 = 1 + random.nextInt(j1 + 1);
            bool flag = true;
            if (j < 1 || j + l + 1 > 128)
            {
                return false;
            }
            for (int l1 = j; l1 <= j + 1 + l && flag; l1++)
            {
                int j2 = 1;
                if (l1 - j < i1)
                {
                    j2 = 0;
                }
                else
                {
                    j2 = k1;
                }
                for (int l2 = i - j2; l2 <= i + j2 && flag; l2++)
                {
                    for (int k3 = k - j2; k3 <= k + j2 && flag; k3++)
                    {
                        if (l1 >= 0 && l1 < 128)
                        {
                            int j4 = world.getBlockId(l2, l1, k3);
                            if (j4 != 0 && j4 != Block.leaves.blockID)
                            {
                                flag = false;
                            }
                        }
                        else
                        {
                            flag = false;
                        }
                    }
                }
            }

            if (!flag)
            {
                return false;
            }
            int i2 = world.getBlockId(i, j - 1, k);
            if (i2 != Block.grass.blockID && i2 != Block.dirt.blockID || j >= 128 - l - 1)
            {
                return false;
            }
            world.setBlock(i, j - 1, k, Block.dirt.blockID);
            int k2 = 0;
            for (int i3 = j + l; i3 >= j + i1; i3--)
            {
                for (int l3 = i - k2; l3 <= i + k2; l3++)
                {
                    int k4 = l3 - i;
                    for (int l4 = k - k2; l4 <= k + k2; l4++)
                    {
                        int i5 = l4 - k;
                        if ((Math.abs(k4) != k2 || Math.abs(i5) != k2 || k2 <= 0) &&
                            !Block.opaqueCubeLookup[world.getBlockId(l3, i3, l4)])
                        {
                            world.setBlockAndMetadata(l3, i3, l4, Block.leaves.blockID, 1);
                        }
                    }
                }

                if (k2 >= 1 && i3 == j + i1 + 1)
                {
                    k2--;
                    continue;
                }
                if (k2 < k1)
                {
                    k2++;
                }
            }

            for (int j3 = 0; j3 < l - 1; j3++)
            {
                int i4 = world.getBlockId(i, j + j3, k);
                if (i4 == 0 || i4 == Block.leaves.blockID)
                {
                    world.setBlockAndMetadata(i, j + j3, k, Block.wood.blockID, 1);
                }
            }

            return true;
        }
Пример #34
0
        public override bool generate(World world, Random random, int i, int j, int k)
        {
            if (!world.isAirBlock(i, j, k))
            {
                return false;
            }
            if (world.getBlockId(i, j + 1, k) != Block.bloodStone.blockID)
            {
                return false;
            }
            world.setBlockWithNotify(i, j, k, Block.lightStone.blockID);
            for (int l = 0; l < 1500; l++)
            {
                int i1 = (i + random.nextInt(8)) - random.nextInt(8);
                int j1 = j - random.nextInt(12);
                int k1 = (k + random.nextInt(8)) - random.nextInt(8);
                if (world.getBlockId(i1, j1, k1) != 0)
                {
                    continue;
                }
                int l1 = 0;
                for (int i2 = 0; i2 < 6; i2++)
                {
                    int j2 = 0;
                    if (i2 == 0)
                    {
                        j2 = world.getBlockId(i1 - 1, j1, k1);
                    }
                    if (i2 == 1)
                    {
                        j2 = world.getBlockId(i1 + 1, j1, k1);
                    }
                    if (i2 == 2)
                    {
                        j2 = world.getBlockId(i1, j1 - 1, k1);
                    }
                    if (i2 == 3)
                    {
                        j2 = world.getBlockId(i1, j1 + 1, k1);
                    }
                    if (i2 == 4)
                    {
                        j2 = world.getBlockId(i1, j1, k1 - 1);
                    }
                    if (i2 == 5)
                    {
                        j2 = world.getBlockId(i1, j1, k1 + 1);
                    }
                    if (j2 == Block.lightStone.blockID)
                    {
                        l1++;
                    }
                }

                if (l1 == 1)
                {
                    world.setBlockWithNotify(i1, j1, k1, Block.lightStone.blockID);
                }
            }

            return true;
        }