Пример #1
0
		static void TextCreate(shared.Text cTextShared, object[] aArgs) //EMERGENCY раскрыть массив в нормальные параметры!!!! 
        {
			BTL.Play.Text cTextBTL = new BTL.Play.Text((string)aArgs[0], new Font((string)aArgs[1], (int)aArgs[2], (FontStyle)aArgs[3]), (float)aArgs[7]);
			EffectCover cEffectCover = null;
			lock (_ahEffects)
			{
				EffectCreate(cTextShared);
				_ahEffects[cTextShared] = new EffectCover(cTextBTL);
				cEffectCover = _ahEffects[cTextShared];
			}
			cEffectCover.sType = "Text";
			cEffectCover.sInfo = (string)aArgs[0];

			cTextBTL.stColor = Color.FromArgb((int)(byte)aArgs[19], (int)(byte)aArgs[4], (int)(byte)aArgs[5], (int)(byte)aArgs[6]);
			cTextBTL.stColorBorder = Color.FromArgb((int)(byte)aArgs[20], (int)(byte)aArgs[8], (int)(byte)aArgs[9], (int)(byte)aArgs[10]);
			cTextBTL.cDock = new helpers.Dock((helpers.Dock.Corner)aArgs[21], (short)aArgs[11], (short)aArgs[12]);
			cTextBTL.nLayer = aArgs[13].ToUShort();
            cTextBTL.nDelay = aArgs[14].ToULong();
			cTextBTL.nDuration = aArgs[15].ToULong();
            cTextBTL.bOpacity = (bool)aArgs[16];
			cTextBTL.nInDissolve = (byte)aArgs[17];
			cTextBTL.nOutDissolve = (byte)aArgs[18];
			cTextBTL.nMaxOpacity = (byte)aArgs[19];
        }
Пример #2
0
		static void AudioCreate(shared.Audio cAudioShared, string sFilename)
        {
			BTL.Play.Audio cAudioBTL = new BTL.Play.Audio(sFilename);
			EffectCover cEffectCover = null;
			lock (_ahEffects)
			{
				EffectCreate(cAudioShared);
				_ahEffects[cAudioShared] = new EffectCover(cAudioBTL);
				cEffectCover = _ahEffects[cAudioShared];
			}
			cEffectCover.sType = "Audio";
			cEffectCover.sInfo = sFilename;
        }
Пример #3
0
		static void AnimationCreate(shared.Animation cAnimationShared, string sFolder, ushort nLoopsQty, bool bKeepAlive, helpers.Dock cDock, ushort nZ, bool bOpacity, ulong nDelay, float nPixelAspectRatio)
        {
			(new Logger()).WriteDebug3("in [bKeepAlive:" + bKeepAlive + "]");
			BTL.Play.Animation cAnimationBTL = new BTL.Play.Animation(sFolder, nLoopsQty, bKeepAlive);
			EffectCover cEffectCover = null;
			lock (_ahEffects)
			{
				EffectCreate(cAnimationShared);
				_ahEffects[cAnimationShared] = new EffectCover(cAnimationBTL);
				cEffectCover = _ahEffects[cAnimationShared];
			}
			cEffectCover.sType = "Animation";
			cEffectCover.sInfo = sFolder;
            cAnimationBTL.cDock = cDock;
            cAnimationBTL.nLayer = nZ;
			cAnimationBTL.bOpacity = bOpacity;
			cAnimationBTL.nDelay = nDelay;
			cAnimationBTL.nPixelAspectRatio = nPixelAspectRatio;
        }
Пример #4
0
		static void VideoCreate(shared.Video cVideoShared, string sFilename, helpers.Dock cDock, ushort nZ, ulong nFrameStart, ulong nDuration, bool bOpacity, ulong nDelay) //TODO убрать dock - его инициализация уже дублируется в userspace
        {
			BTL.Play.Video cVideoBTL = new BTL.Play.Video(sFilename);
			EffectCover cEffectCover = null;
			lock (_ahEffects)
			{
				EffectCreate(cVideoShared);
				_ahEffects[cVideoShared] = new EffectCover(cVideoBTL);
				cEffectCover = _ahEffects[cVideoShared];
			}
			cEffectCover.sType = "Video";
			cEffectCover.sInfo = sFilename;
            cVideoBTL.cDock = cDock;
			cVideoBTL.nLayer = nZ;
			cVideoBTL.nFrameStart = nFrameStart;
			cVideoBTL.nDuration = nDuration;
			cVideoBTL.bOpacity = bOpacity;
			cVideoBTL.nDelay = nDelay;
        }
Пример #5
0
		public static void OnEffectEvent(shared.EffectEventType eEventType, EffectCover cEffectCover)
		{
			Logger cLogger = new Logger();
            cLogger.WriteDebug3("in [" + eEventType.ToString() + "]");
			try
			{
				if (null != cEffectCover)
				{
					shared.Effect cEffectShared = null;
					cLogger.WriteDebug4("effect:event:" + eEventType.ToString() + ":lock:before [ec hc:" + cEffectCover.GetHashCode() + " info: " + cEffectCover.sInfo + "]");
					lock (_ahEffects)
						cEffectShared = _ahEffects.FirstOrDefault(row => row.Value == cEffectCover).Key;
					cLogger.WriteDebug4("effect:event:" + eEventType.ToString() + ":lock:after [ec hc:" + cEffectCover.GetHashCode() + "]");
					if (null != cEffectShared)
					{
						cLogger.WriteDebug4("effect:event:" + eEventType.ToString() + ":raise:before [ec hc:" + cEffectCover.GetHashCode() + "][shared hc:" + cEffectShared.GetHashCode() + "]");
						cEffectShared.OnEffectEventRaised(eEventType);
						cLogger.WriteDebug4("effect:event:" + eEventType.ToString() + ":raise:after [ec hc:" + cEffectCover.GetHashCode() + "][shared hc:" + cEffectShared.GetHashCode() + "]");
					}
					else
						throw new Exception("effect:event:" + eEventType.ToString() + ": указанный экземпляр эффекта не зарегистрирован на сервере [ec hc:" + cEffectCover.GetHashCode() + "]");
				}
				else
					throw new Exception("effect:event:" + eEventType.ToString() + ": экземпляр эффекта не может быть null");
			}
			catch (Exception ex)
			{
				cLogger.WriteError(ex);
			}
			cLogger.WriteDebug4("return [" + eEventType.ToString() + "]");
		}
Пример #6
0
		static void RollCreate(shared.Effect cSender)
        {
			(new Logger()).WriteDebug3("in [hc:" + cSender.GetHashCode() + "]");
			EffectCreate(cSender);
            try
            {
				BTL.Play.Roll cRoll = new BTL.Play.Roll();
				EffectCover cEffectCover = null;
				lock (_ahEffects)
				{
					_ahEffects[cSender] = new EffectCover(cRoll);
					cEffectCover = _ahEffects[cSender];
				}
				cEffectCover.sType = "Roll";
				cEffectCover.sInfo = "x=" + cRoll.stArea.nLeft + ", y=" + cRoll.stArea.nTop;

				//cRoll.cDock = cDock;
				//cRoll.nLayer = nZ;
				//cRoll.bOpacity = bOpacity;
				//cRoll.nDelay = nDelay;
				//cRoll.cTag = cSender; //EMERGENCY это что за хрень???????? Tag не использовать нигде!!!! кроме пользовательского фронтенда!!!!!
            }
            catch (Exception ex)
            {
                (new Logger()).WriteError(ex);
            }
			(new Logger()).WriteDebug4("return [hc:" + cSender.GetHashCode() + "]");
		}
Пример #7
0
		static void PlaylistCreate(shared.Playlist cPlaylistShared, helpers.Dock cDock, ushort nZ, bool bStopOnEmpty, bool bOpacity, ulong nDelay)
        {
			(new Logger()).WriteDebug3("in [hc:" + cPlaylistShared.GetHashCode() + "]");
			EffectCreate(cPlaylistShared);
            try
            {
				BTL.Play.Playlist cPlaylist = new BTL.Play.Playlist();
				EffectCover cEffectCover = null;
				lock (_ahEffects)
				{
					_ahEffects[cPlaylistShared] = new EffectCover(cPlaylist);
					cEffectCover = _ahEffects[cPlaylistShared];
				}
				cEffectCover.sType = "Playlist";
				cEffectCover.sInfo = "x=" + cDock.cOffset.nLeft + ", y=" + cDock.cOffset.nTop;

				cPlaylist.cDock = cDock;
				cPlaylist.nLayer = nZ;
				cPlaylist.bStopOnEmpty = bStopOnEmpty;
				cPlaylist.bOpacity = bOpacity;
				cPlaylist.nDelay = nDelay;
				cPlaylist.oTag = cPlaylistShared;  //EMERGENCY это что за хрень???????? Tag не использовать нигде!!!! кроме пользовательского фронтенда!!!!!
				cPlaylist.OnPlaylistIsEmpty += new BTL.Play.Playlist.PlaylistIsEmpty(OnPlaylistIsEmpty);
            }
            catch (Exception ex)
            {
                (new Logger()).WriteError(ex);
            }
			(new Logger()).WriteDebug4("return [hc:" + cPlaylistShared.GetHashCode() + "]");
		}
Пример #8
0
        static void PluginCreate(shared.Plugin cPlugin, string sFile, string sClass, string sData)
        {
			Plugin cPluginBTL = new Plugin(sFile, sClass, sData);
			EffectCover cEffectCover = null;
			lock (_ahEffects)
			{
				EffectCreate(cPlugin);
				_ahEffects[cPlugin] = new EffectCover(cPluginBTL);
				cEffectCover = _ahEffects[cPlugin];
			}
			cEffectCover.sType = "Plugin";
			cEffectCover.sInfo = sFile;
        }