public void CheckLimits()
 {
     foreach (var driver in Simulator.Instance.Drivers)
     {
         // Offtrack count rounded to limit
         var count = driver.Driver.OfftrackPenaltyCount * OfftrackHistory.OfftrackLimit;
         if (count > 0)
         {
             var limit = AddLimit(driver, count);
             if (limit != null)
             {
                 // New limit reached
                 _model.NotifyOfftrackLimit(limit);
             }
         }
     }
 }