Пример #1
0
        /**
         * Using the stub IPA previously compiled on the Mac, create a new IPA with assets
         */
        static public void RepackageIPAFromStub()
        {
            if (string.IsNullOrEmpty(Config.RepackageStagingDirectory) || !Directory.Exists(Config.RepackageStagingDirectory))
            {
                Program.Error("Directory specified with -stagedir could not be found!");
                return;
            }


            DateTime             StartTime  = DateTime.Now;
            CodeSignatureBuilder CodeSigner = null;

            // Clean the staging directory
            Program.ExecuteCommand("Clean", null);

            // Create a copy of the IPA so as to not trash the original
            ZipFile Zip = SetupWorkIPA();

            if (Zip == null)
            {
                return;
            }

            string ZipWorkingDir = String.Format("Payload/{0}{1}.app/", Program.GameName, Program.Architecture);

            FileOperations.ZipFileSystem FileSystem = new FileOperations.ZipFileSystem(Zip, ZipWorkingDir);

            // Check for a staged plist that needs to be merged into the main one
            {
                // Determine if there is a staged one we should try to use instead
                string PossiblePList = Path.Combine(Config.RepackageStagingDirectory, "Info.plist");
                if (File.Exists(PossiblePList))
                {
                    if (Config.bPerformResignWhenRepackaging)
                    {
                        Program.Log("Found Info.plist ({0}) in stage, which will be merged in with stub plist contents", PossiblePList);

                        // Merge the two plists, using the staged one as the authority when they conflict
                        byte[] StagePListBytes = File.ReadAllBytes(PossiblePList);
                        string StageInfoString = Encoding.UTF8.GetString(StagePListBytes);

                        byte[] StubPListBytes          = FileSystem.ReadAllBytes("Info.plist");
                        Utilities.PListHelper StubInfo = new Utilities.PListHelper(Encoding.UTF8.GetString(StubPListBytes));

                        StubInfo.MergePlistIn(StageInfoString);

                        // Write it back to the cloned stub, where it will be used for all subsequent actions
                        byte[] MergedPListBytes = Encoding.UTF8.GetBytes(StubInfo.SaveToString());
                        FileSystem.WriteAllBytes("Info.plist", MergedPListBytes);
                    }
                    else
                    {
                        Program.Warning("Found Info.plist ({0}) in stage that will be ignored; IPP cannot combine it with the stub plist since -sign was not specified", PossiblePList);
                    }
                }
            }

            // Get the name of the executable file
            string CFBundleExecutable;

            {
                // Load the .plist from the stub
                byte[] RawInfoPList = FileSystem.ReadAllBytes("Info.plist");

                Utilities.PListHelper Info = new Utilities.PListHelper(Encoding.UTF8.GetString(RawInfoPList));

                // Get the name of the executable file
                if (!Info.GetString("CFBundleExecutable", out CFBundleExecutable))
                {
                    throw new InvalidDataException("Info.plist must contain the key CFBundleExecutable");
                }
            }

            // Tell the file system about the executable file name so that we can set correct attributes on
            // the file when zipping it up
            FileSystem.ExecutableFileName = CFBundleExecutable;

            // Prepare for signing if requested
            if (Config.bPerformResignWhenRepackaging)
            {
                // Start the resign process (load the mobileprovision and info.plist, find the cert, etc...)
                CodeSigner            = new CodeSignatureBuilder();
                CodeSigner.FileSystem = FileSystem;

                CodeSigner.PrepareForSigning();

                // Merge in any user overrides that exist
                UpdateVersion(CodeSigner.Info);
            }

            // Empty the current staging directory
            FileOperations.DeleteDirectory(new DirectoryInfo(Config.PCStagingRootDir));

            // we will zip files in the pre-staged payload dir
            string ZipSourceDir = Config.RepackageStagingDirectory;

            // Save the zip
            Program.Log("Saving IPA ...");

            FilesBeingModifiedToPrintOut.Clear();
            Zip.SaveProgress += UpdateSaveProgress;

            Zip.CompressionLevel = (Ionic.Zlib.CompressionLevel)Config.RecompressionSetting;

            // Add all of the payload files, replacing existing files in the stub IPA if necessary (should only occur for icons)
            {
                string   SourceDir    = Path.GetFullPath(ZipSourceDir);
                string[] PayloadFiles = Directory.GetFiles(SourceDir, "*.*", Config.bIterate ? SearchOption.TopDirectoryOnly : SearchOption.AllDirectories);
                foreach (string Filename in PayloadFiles)
                {
                    // Get the relative path to the file (this implementation only works because we know the files are all
                    // deeper than the base dir, since they were generated from a search)
                    string AbsoluteFilename = Path.GetFullPath(Filename);
                    string RelativeFilename = AbsoluteFilename.Substring(SourceDir.Length + 1).Replace('\\', '/');

                    string ZipAbsolutePath = String.Format("Payload/{0}{1}.app/{1}",
                                                           Program.GameName,
                                                           Program.Architecture,
                                                           RelativeFilename);

                    byte[] FileContents = File.ReadAllBytes(AbsoluteFilename);
                    if (FileContents.Length == 0)
                    {
                        // Zero-length files added by Ionic cause installation/upgrade to fail on device with error 0xE8000050
                        // We store a single byte in the files as a workaround for now
                        FileContents    = new byte[1];
                        FileContents[0] = 0;
                    }

                    FileSystem.WriteAllBytes(RelativeFilename, FileContents);

                    if ((FileContents.Length >= 1024 * 1024) || (Config.bVerbose))
                    {
                        FilesBeingModifiedToPrintOut.Add(ZipAbsolutePath);
                    }
                }
            }

            // Re-sign the executable if there is a signing context
            if (CodeSigner != null)
            {
                if (Config.OverrideBundleName != null)
                {
                    CodeSigner.Info.SetString("CFBundleDisplayName", Config.OverrideBundleName);
                    string CFBundleIdentifier;
                    if (CodeSigner.Info.GetString("CFBundleIdentifier", out CFBundleIdentifier))
                    {
                        CodeSigner.Info.SetString("CFBundleIdentifier", CFBundleIdentifier + "_" + Config.OverrideBundleName);
                    }
                }
                CodeSigner.PerformSigning();
            }

            // Stick in the iTunesArtwork PNG if available
            string iTunesArtworkPath = Path.Combine(Config.BuildDirectory, "iTunesArtwork");

            if (File.Exists(iTunesArtworkPath))
            {
                Zip.UpdateFile(iTunesArtworkPath, "");
            }

            // Save the Zip

            Program.Log("Compressing files into IPA (-compress={1}).{0}", Config.bVerbose ? "" : "  Only large files will be listed next, but other files are also being packaged.", Config.RecompressionSetting);
            FileSystem.Close();

            TimeSpan ZipLength = DateTime.Now - StartTime;

            FileInfo FinalZipInfo = new FileInfo(Zip.Name);


            Program.Log(String.Format("Finished repackaging into {2:0.00} MB IPA, written to '{0}' (took {1:0.00} s for all steps)",
                                      Zip.Name,
                                      ZipLength.TotalSeconds,
                                      FinalZipInfo.Length / (1024.0f * 1024.0f)));
        }
Пример #2
0
        /// <summary>
        /// Copy the files always needed (even in a stub IPA)
        /// </summary>
        static public void CopyFilesNeededForMakeApp()
        {
            // Copy Info.plist over (modifiying it as needed)
            string SourcePListFilename = Utilities.GetPrecompileSourcePListFilename();

            Utilities.PListHelper Info = Utilities.PListHelper.CreateFromFile(SourcePListFilename);

            // Edit the plist
            CookTime.UpdateVersion(Info);

            // Write out the <GameName>-Info.plist file to the xcode staging directory
            string TargetPListFilename = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + "-Info.plist");

            Directory.CreateDirectory(Path.GetDirectoryName(TargetPListFilename));
            string OutString = Info.SaveToString();

            OutString = OutString.Replace("${EXECUTABLE_NAME}", Program.GameName);
            OutString = OutString.Replace("${BUNDLE_IDENTIFIER}", Program.GameName.Replace("_", ""));

            // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
            // eventually we want to generate this based on what the user has set in the project settings
            string[] IPhoneConfigs =
            {
                "Default-IPhone6",               "Landscape", "{375, 667}",
                "Default-IPhone6",               "Portrait",  "{375, 667}",
                "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
                "Default-IPhone6Plus-Portrait",  "Portrait",  "{414, 736}",
                "Default",                       "Landscape", "{320, 480}",
                "Default",                       "Portrait",  "{320, 480}",
                "Default-568h",                  "Landscape", "{320, 568}",
                "Default-568h",                  "Portrait",  "{320, 568}",
            };

            StringBuilder NewLaunchImagesString = new StringBuilder("<key>UILaunchImages~iphone</key>\n\t\t<array>\n");

            for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
            {
                NewLaunchImagesString.Append("\t\t\t<dict>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageMinimumOSVersion</key>\n");
                NewLaunchImagesString.Append("\t\t\t\t<string>8.0</string>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageName</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 0]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageOrientation</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 1]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageSize</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 2]);
                NewLaunchImagesString.Append("\t\t\t</dict>\n");
            }

            // close it out
            NewLaunchImagesString.Append("\t\t\t</array>\n\t\t<key>UILaunchImages~ipad</key>");
            OutString = OutString.Replace("<key>UILaunchImages~ipad</key>", NewLaunchImagesString.ToString());

            byte[] RawInfoPList = Encoding.UTF8.GetBytes(OutString);
            File.WriteAllBytes(TargetPListFilename, RawInfoPList);

            Program.Log("Updating .plist: {0} --> {1}", SourcePListFilename, TargetPListFilename);

            // look for an entitlements file (optional)
            string SourceEntitlements = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".entitlements");

            // set where to make the entitlements file (
            string TargetEntitlements = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + ".entitlements");

            if (File.Exists(SourceEntitlements))
            {
                FileOperations.CopyRequiredFile(SourceEntitlements, TargetEntitlements);
            }
            else
            {
                // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value,
                // which is based on distribution or not (true means debuggable)
                File.WriteAllText(TargetEntitlements, string.Format("<plist><dict><key>get-task-allow</key><{0}/></dict></plist>",
                                                                    Config.bForDistribution ? "false" : "true"));
            }

            // Copy the mobile provision file over
            string CFBundleIdentifier = null;

            Info.GetString("CFBundleIdentifier", out CFBundleIdentifier);
            bool   bNameMatch;
            string ProvisionWithPrefix = MobileProvision.FindCompatibleProvision(CFBundleIdentifier, out bNameMatch);

            if (!File.Exists(ProvisionWithPrefix))
            {
                ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".mobileprovision");
                if (!File.Exists(ProvisionWithPrefix))
                {
                    ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory + "/NotForLicensees/", Program.GameName + ".mobileprovision");
                    if (!File.Exists(ProvisionWithPrefix))
                    {
                        ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory, "UE4Game.mobileprovision");
                        if (!File.Exists(ProvisionWithPrefix))
                        {
                            ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory + "/NotForLicensees/", "UE4Game.mobileprovision");
                        }
                    }
                }
            }
            string FinalMobileProvisionFilename = Path.Combine(Config.PCXcodeStagingDir, MacMobileProvisionFilename);

            FileOperations.CopyRequiredFile(ProvisionWithPrefix, FinalMobileProvisionFilename);

            // get the UUID
            string AllText = File.ReadAllText(FinalMobileProvisionFilename);
            string UUID    = "";
            int    idx     = AllText.IndexOf("<key>UUID</key>");

            if (idx > 0)
            {
                idx = AllText.IndexOf("<string>", idx);
                if (idx > 0)
                {
                    idx += "<string>".Length;
                    UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                }
            }
            CurrentBaseXCodeCommandLine += String.Format(" PROVISIONING_PROFILE=" + UUID);

            // make sure this .mobileprovision file is newer than any other .mobileprovision file on the Mac (this file gets multiple games named the same file,
            // so the time stamp checking can fail when moving between games, a la the buildmachines!)
            File.SetLastWriteTime(FinalMobileProvisionFilename, DateTime.UtcNow);
            string ProjectFile = Config.RootRelativePath + @"Engine\Intermediate\ProjectFiles\UE4.xcodeproj\project.pbxproj";

            if (Program.GameName != "UE4Game")
            {
                ProjectFile = Path.GetDirectoryName(Config.IntermediateDirectory) + @"\ProjectFiles\" + Program.GameName + @".xcodeproj\project.pbxproj";
            }
            FileOperations.CopyRequiredFile(ProjectFile, Path.Combine(Config.PCXcodeStagingDir, @"project.pbxproj.datecheck"));

            // copy the signing certificate over
            // export the signing certificate to a file
            MobileProvision Provision   = MobileProvisionParser.ParseFile(ProvisionWithPrefix);
            var             Certificate = CodeSignatureBuilder.FindCertificate(Provision);

            byte[] Data = Certificate.Export(System.Security.Cryptography.X509Certificates.X509ContentType.Cert);
            File.WriteAllBytes(Path.Combine(Config.PCXcodeStagingDir, MacSigningIdentityFilename), Data);

            // needs Mac line endings so it can be executed
            string SrcPath  = @"..\..\..\Build\" + Config.OSString + @"\XcodeSupportFiles\prepackage.sh";
            string DestPath = Path.Combine(Config.PCXcodeStagingDir, @"prepackage.sh");

            Program.Log(" ... '" + SrcPath + "' -> '" + DestPath + "'");
            string SHContents = File.ReadAllText(SrcPath);

            SHContents = SHContents.Replace("\r\n", "\n");
            File.WriteAllText(DestPath, SHContents);

            CookTime.CopySignedFiles();
        }
        /**
         * Using the stub IPA previously compiled on the Mac, create a new IPA with assets
         */
        void ResignIPA(FileOperations.FileSystemAdapter FileSystem)
        {
            try
            {
                DateTime StartTime = DateTime.Now;

                // Configure the custom code signer
                CustomCodeSigner SigningContext = new CustomCodeSigner();
                SigningContext.FileSystem = FileSystem;

                // Custom mobile provision?
                if (RBSpecifyMobileProvision.Checked)
                {
                    SigningContext.CustomMobileProvision = File.ReadAllBytes(MobileProvisionEdit.Text);
                }

                // Custom cert?
                if (RBUseExplicitCert.Checked)
                {
                    string CertificatePassword = "";
                    try
                    {
                        SigningContext.CustomSigningCert = new X509Certificate2(CertificateEdit.Text, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet);
                        //Cert = new X509Certificate2(CertificateFilename, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet);
                    }
                    catch (System.Security.Cryptography.CryptographicException ex)
                    {
                        // Try once with a password
                        if (PasswordDialog.RequestPassword(out CertificatePassword))
                        {
                            SigningContext.CustomSigningCert = new X509Certificate2(CertificateEdit.Text, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet);
                            //Cert = new X509Certificate2(CertificateFilename, CertificatePassword, X509KeyStorageFlags.PersistKeySet | X509KeyStorageFlags.Exportable | X509KeyStorageFlags.MachineKeySet);
                        }
                        else
                        {
                            // User cancelled dialog, rethrow
                            throw ex;
                        }
                    }
                }

                // Totally replace Info.plist? (just editing it is handled later)
                if (RBReplaceInfoPList.Checked)
                {
                    SigningContext.CustomInfoPList = ImportedPListData;
                }

                // Start the resign process
                SigningContext.PrepareForSigning();

                // Partially modify Info.plist?
                if (RBModifyInfoPList.Checked)
                {
                    SigningContext.Info.SetString("CFBundleDisplayName", DisplayNameEdit.Text);
                    SigningContext.Info.SetString("CFBundleIdentifier", BundleIDEdit.Text);
                }

                // Re-sign the executable
                SigningContext.PerformSigning();

                // Save the IPA
                Program.Log("Saving IPA ...");
                FileSystem.Close();

                TimeSpan ElapsedTime = DateTime.Now - StartTime;
                Program.Log(String.Format("Finished re-signing IPA in took {0:0.00} s", ElapsedTime.TotalSeconds));

                MessageBox.Show("Re-signing succeeded!", Config.AppDisplayName, MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            catch (Exception ex)
            {
                ShowError("re-signing IPA", ex);
            }
        }