/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); _primBatch = new PrimitiveBatch(GraphicsDevice); _font = Content.Load <SpriteFont>("Arial"); _circleTexture = CreateCircle((int)SphereRadius); }
public GraphicsContext(GraphicsDevice device, PrimitiveBatch pBatch, SpriteBatch sBatch) { Device = device; PrimitiveBatch = pBatch; SpriteBatch = sBatch; }