public unsafe override void Load(FakeStruct fake) { data = *(SpriteRenderData *)fake.ip; assetsName = fake.buffer.GetData(data.assetName) as string; textureName = fake.buffer.GetData(data.textureName) as string; spriteName = fake.buffer.GetData(data.spriteName) as string; sortingLayerName = fake.buffer.GetData(data.sortingLayerName) as string; shader = fake.buffer.GetData(data.shaderName) as string; }
public static void LoadToObject(Component game, ref SpriteRenderData data, SpriteRenderModel mod) { var obj = game.GetComponent <SpriteRenderer>(); if (obj == null) { return; } obj.renderingLayerMask = data.renderingLayerMask; obj.rendererPriority = data.rendererPriority; obj.sortingLayerID = data.sortingLayerID; obj.sortingOrder = data.sortingOrder; obj.allowOcclusionWhenDynamic = data.allowOcclusionWhenDynamic; obj.lightmapIndex = data.lightmapIndex; obj.realtimeLightmapIndex = data.realtimeLightmapIndex; obj.lightmapScaleOffset = data.lightmapScaleOffset; obj.realtimeLightmapScaleOffset = data.realtimeLightmapScaleOffset; obj.reflectionProbeUsage = data.reflectionProbeUsage; obj.lightProbeUsage = data.lightProbeUsage; obj.receiveShadows = data.receiveShadows; obj.motionVectorGenerationMode = data.motionVectorGenerationMode; obj.enabled = data.enabled; obj.shadowCastingMode = data.shadowCastingMode; obj.drawMode = data.drawMode; obj.size = data.size; obj.adaptiveModeThreshold = data.adaptiveModeThreshold; obj.tileMode = data.tileMode; obj.color = data.color; obj.maskInteraction = data.maskInteraction; obj.flipX = data.flipX; obj.flipY = data.flipY; obj.spriteSortPoint = data.spriteSortPoint; if (mod.textureName != null) { obj.sprite = ElementAsset.FindSprite(mod.assetsName, mod.textureName, mod.spriteName); } else { obj.sprite = null; } obj.sortingLayerName = mod.sortingLayerName; if (mod.shader != null) { obj.material = new Material(Shader.Find(mod.shader)); } }