public ActionResult Notify()
        {
            傳送訊息DemoControl control = new 傳送訊息DemoControl();        // new a control object.
            NotifyType notifytype;                      // declare enumernation type reference.
            SenderType sendertype;
            Message message = new Message();            // Data Transfer Object.

            // 判斷選擇哪一種通知類型
            if (Request.Form["NotifyType"].Equals("SystemNotify"))
                notifytype = NotifyType.System;
            else
                notifytype = NotifyType.User;

            // 判斷選擇哪一種傳送方式
            if (Request.Form["SenderType"].Equals("EmailSender"))
                sendertype = SenderType.Email;
            else
                sendertype = SenderType.Line;

            // 組裝 Message 物件的內容
            message.Recipient = Request.Form["txtRecipient"];
            message.Subject = Request.Form["txtSubject"];
            message.Body = Request.Form["txtBody"];

            // 交由 control 委派處理
            string procResult = control.Notify(notifytype, sendertype, message);
            ViewData["result"] = procResult;

            return View();
        }
        /// <summary>
        /// 處理傳遞訊息的控制邏輯
        /// </summary>
        /// <param name="notifytype">enum: System, User</param>
        /// <param name="sendertype">enum: Email, Line</param>
        /// <param name="message">訊息物件</param>
        /// <returns></returns>
        public string Notify(NotifyType notifytype, SenderType sendertype, Message message)
        {
            string procResult = "";
            
            // 判斷需產出哪一個 RefinedAbstraction 的子類別物件
            switch (notifytype)
            { 
                case NotifyType.System :
                    notifier = new SystemNotifier();
                    break;
                case NotifyType.User :
                    notifier = new UserNotifier();
                    break;
            }

            // 判斷需哪個實作 MessageSender 介面的實作物件來服務
            // 實務上會設計如 List or Hastable 集合儲存這些實作物件,並透過 Key 來取得相對應的實作物件
            switch (sendertype)
            { 
                case SenderType.Email :
                    notifier.sender = mailSender;
                    break;
                case SenderType.Line :
                    notifier.sender = lineSender;
                    break;
            }

            // 回傳執行結果,藉此觀察使用哪一個 Notifier 子類別物件與 MessengSender 物件
            procResult = notifier.Notify(message);

            return procResult;
        }
 // 實務上,需實作呼叫 Line 系統的 API
 // 將訊息傳入至 Line 系統        
 public string SendMessage(Message msg)
 {            
     string result;
     result = "交由 Line Sender 傳送:\n\n"
         + "收件人:" + msg.Recipient + "\n"
         + "主旨 :" + msg.Subject + "\n"
         + "內容 :" + msg.Body;
     return result;
 }
        /// <summary>
        /// 實現 Notify 處理的程序
        /// </summary>
        /// <param name="message">Message 物件</param>
        /// <returns>處理結果</returns>
        public override string Notify(Message message)
        {
            string procResult;       // 處理結果

            // 1. 將訊息傳送給所指定的收件人
            procResult = sender.SendMessage(message);

            return procResult;
        }
        /// <summary>
        /// 實現 Notify 處理的程序
        /// </summary>
        /// <param name="message">Message 物件</param>
        /// <returns>處理結果</returns>
        public override string Notify(Message message)
        {
            string procResult;       // 處理結果
            
            // 1. 寫入到 System Event Log
            procResult = "程序:訊息內容寫入到 System Event Log\n\n";
            
            // 2.1 將訊息內容編碼
            procResult = procResult + "執行編碼程序:\n";
            message.Body = sender.編碼(message.Body);

            // 2.2 將訊息傳送給所指定的收件人
            procResult = procResult + sender.SendMessage(message);

            return procResult;
        }
Пример #6
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 // 定義為抽象方法,交由子類別來實作
 public abstract string Notify(Message message);