public BoatController() { to_or_from = 1; from_positions = new Vector3[] { new Vector3(4.5F, 1.5F, 0), new Vector3(5.5F, 1.5F, 0) }; to_positions = new Vector3[] { new Vector3(-5.5F, 1.5F, 0), new Vector3(-4.5F, 1.5F, 0) }; boat = Object.Instantiate(Resources.Load("Perfabs/Boat", typeof(GameObject)), fromPosition, Quaternion.identity, null) as GameObject; boat.name = "boat"; // moveableScript = boat.AddComponent(typeof(Moveable)) as Moveable; clickGUI = boat.AddComponent(typeof(ClickGUI)) as ClickGUI; }
public MyCharacterController(string which_character) { if (which_character == "priest") { character = Object.Instantiate(Resources.Load("Perfabs/Priest", typeof(GameObject)), Vector3.zero, Quaternion.identity, null) as GameObject; characterType = 0; } else { character = Object.Instantiate(Resources.Load("Perfabs/Devil", typeof(GameObject)), Vector3.zero, Quaternion.identity, null) as GameObject; characterType = 1; } // moveableScript = character.AddComponent(typeof(Moveable)) as Moveable; clickGUI = character.AddComponent(typeof(ClickGUI)) as ClickGUI; clickGUI.setController(this); }