void PrintGLSLFile(Node rootNode, GLSLGenerator gen, string nameToExport) { ArrayList dependenciesToExport = gen.GetWhoThisFunctionCalls(nameToExport); TokenTreeToText glslWriter = new TokenTreeToText(nameToExport, dependenciesToExport); glslWriter.WriteValues(rootNode); }
void PrintLogFile(Node node) { TokenTreeToText logWriter = new TokenTreeToText("log.txt"); logWriter.WriteTree(node); }