protected override void LoadContent() { ResourceLibrary.Load(content, device); spritebatch = new SpriteBatch(device); skinnedeffect = new SkinnedEffect(device); skinnedeffect.EnableDefaultLighting(); skinnedeffect.FogEnabled = false; skinnedeffect.PreferPerPixelLighting = true; dude = new ExampleModelClass(ResourceLibrary.dude, skinnedeffect); dude.SetWorld(Matrix.CreateScale(0.05f)); dude.PlayAnimation(0, -1.0f, true); }