public override void Parse(GameBitBuffer buffer)
 {
     Center = new Vector2D();
     Center.Parse(buffer);
     Radius = buffer.ReadFloat32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Center = new Vector2D();
     Center.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     Radius = stream.ReadValueF32();
 }