public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     serScenes = new SerializeData();
     serScenes.Parse(buffer);
     //still checking variablearrays
     this.Items = new List<SceneGroupItem>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Items.Count; loop12++)
     {
         _Items[loop12] = new SceneGroupItem();
         _Items[loop12].Parse(buffer);
     }
     Field3 = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     serScenes = new SerializeData();
     serScenes.FileRead(stream, stream.Position);
     stream.Position = offset + 24;
     //still checking variablearrays
     Items = new List<SceneGroupItem>();
     for(int i = 0; i < (int)(serScenes.Field1 / 12); i++)
     {
     stream.Position = serScenes.Field0 + 16 + (12*i) ;
         SceneGroupItem temp12_Items;
         temp12_Items = new SceneGroupItem();
         temp12_Items.FileRead(stream, stream.Position);
         _Items.Add(temp12_Items);
     }
     stream.Position = offset + 32;
     Field3 = stream.ReadValueS32();
 }