public override void Parse(GameBitBuffer buffer)
 {
     Percentage = buffer.ReadFloat32();
     Field1 = buffer.ReadInt(32);
     LootDropModifiersCount = buffer.ReadInt(32);
     serModifierList = new SerializeData();
     serModifierList.Parse(buffer);
     //still checking variablearrays
     this.LootDropModifiers = new List<LootDropModifier>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _LootDropModifiers.Count; loop12++)
     {
         _LootDropModifiers[loop12] = new LootDropModifier();
         _LootDropModifiers[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Percentage = stream.ReadValueF32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 20;
     LootDropModifiersCount = stream.ReadValueS32();
     stream.Position = offset + 32;
     serModifierList = new SerializeData();
     serModifierList.FileRead(stream, stream.Position);
     stream.Position = offset + 24;
     //still checking variablearrays
     LootDropModifiers = new List<LootDropModifier>();
     for(int i = 0; i < (int)(serModifierList.Field1 / 84); i++)
     {
     stream.Position = serModifierList.Field0 + 16 + (84*i) ;
         LootDropModifier temp12_LootDropModifiers;
         temp12_LootDropModifiers = new LootDropModifier();
         temp12_LootDropModifiers.FileRead(stream, stream.Position);
         _LootDropModifiers.Add(temp12_LootDropModifiers);
     }
 }