Пример #1
0
        public virtual ITool Build(FScene scene, List <SceneObject> targets)
        {
            PurgeSpiralTool tool = build_tool(scene);

            tool.OnApplyF        = this.OnApplyF;
            tool.PreviewMaterial = this.PreviewMaterial;
            if (BuildCustomizeF != null)
            {
                BuildCustomizeF(tool);
            }
            return(tool);
        }
Пример #2
0
 void add_so_to_scene(PurgeSpiralTool tool, DMeshSO result)
 {
     // already added
 }