static void Main(string[] args)
        {
            Console.WriteLine("Welcome to Graphs!");

            LinkedListNode <object> v1 = new LinkedListNode <object>("dog");
            LinkedListNode <object> v2 = new LinkedListNode <object>("Kite");

            Graph g1 = new Graph(6, v1, 5);

            Console.WriteLine("The size of your graph is: ");
            Console.WriteLine(g1.Size());

            g1.AddEdge(v1, v2, 2);
            Console.WriteLine("I added a Node!");
            Console.WriteLine();

            Console.WriteLine("Return all Nodes: ");
            foreach (var item in g1.GetNodes())
            {
                Console.WriteLine($"{item.Item1.Value}, Weight = {item.Item2}");
            }
            Console.WriteLine();

            Console.WriteLine("Get neighbor Nodes: ");
            foreach (var item in g1.GetNeighbors(v1, 5))
            {
                Console.WriteLine($"{item.Item1.Value}, Weight = {item.Item2}");
            }
        }
        /// <summary>
        /// Create a GetEdge method to check for bridge between vertices and get their weight
        /// </summary>
        /// <param name="input"></param>
        /// <param name="connections"></param>
        /// <returns></returns>
        public static Dictionary <bool, int> GetEdge(string[] input, Graph connections)
        {
            Dictionary <bool, int> path = new Dictionary <bool, int>();
            Vertex current;

            foreach (var vertex in connections.Vertices)
            {
                if (vertex.Value == input[0])
                {
                    current = vertex;
                }
            }

            for (int i = 0; i < input.Length; i++)
            {
                Dictionary <string, int> Neighbors = connections.GetNeighbors(current);
                foreach (current.AdjacentVertices in Neighbors.Values)
                {
                    if (current.AdjacentVertices.Values == input[1])
                    {
                        path.Add <true, >
                    }
                }
            }
        }