public List <GameAttribute> GetList(List <Dictionary <string, object> > dictList) { data.Clear(); foreach (Dictionary <string, object> dict in dictList) { foreach (KeyValuePair <string, object> obj in dict) { GameAttribute objectValue = (GameAttribute)obj.Value; objectValue.FillFromDictionary(dict); data.Add(objectValue); } } return(data); }
public virtual bool SetGameAttributeByUuid(GameAttribute obj) { return act.SetGameAttributeByUuid(DEFAULT_SET_TYPE, obj); }
public virtual bool SetGameAttributeByUuid(SetType set_type, GameAttribute obj) { return act.SetGameAttributeByUuid(ConvertSetTypeToString(set_type), obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameAttributeByUuid(string set_type, GameAttribute obj) { return act.SetGameAttributeByUuid(set_type, obj); }
public virtual bool SetGameAttributeByGameIdByCode(GameAttribute obj) { return act.SetGameAttributeByGameIdByCode(DEFAULT_SET_TYPE, obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameAttributeByGameIdByCode(string set_type, GameAttribute obj) { return act.SetGameAttributeByGameIdByCode(set_type, obj); }
//------------------------------------------------------------------------------ public virtual bool SetGameAttributeByUuid(string set_type, GameAttribute obj) { List<SqlParameter> parameters = new List<SqlParameter>(); parameters.Add(new SqlParameter("@set_type", set_type)); parameters.Add(new SqlParameter("@status", obj.status)); parameters.Add(new SqlParameter("@sort", obj.sort)); parameters.Add(new SqlParameter("@code", obj.code)); parameters.Add(new SqlParameter("@display_name", obj.display_name)); parameters.Add(new SqlParameter("@name", obj.name)); parameters.Add(new SqlParameter("@date_modified", obj.date_modified)); parameters.Add(new SqlParameter("@uuid", obj.uuid)); parameters.Add(new SqlParameter("@group", obj.group)); parameters.Add(new SqlParameter("@game_id", obj.game_id)); parameters.Add(new SqlParameter("@active", obj.active)); parameters.Add(new SqlParameter("@date_created", obj.date_created)); parameters.Add(new SqlParameter("@type", obj.type)); parameters.Add(new SqlParameter("@order", obj.order)); parameters.Add(new SqlParameter("@description", obj.description)); try { return (bool)data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_attribute_set_by_uuid" , parameters ); } catch (Exception e){ log.Error(e); return false; } }
//------------------------------------------------------------------------------ public virtual bool SetGameAttributeByUuid(string set_type, GameAttribute obj) { List<NpgsqlParameter> parameters = new List<NpgsqlParameter>(); parameters.Add(new NpgsqlParameter("in_set_type", set_type)); parameters.Add(new NpgsqlParameter("in_status", obj.status)); parameters.Add(new NpgsqlParameter("in_sort", obj.sort)); parameters.Add(new NpgsqlParameter("in_code", obj.code)); parameters.Add(new NpgsqlParameter("in_display_name", obj.display_name)); parameters.Add(new NpgsqlParameter("in_name", obj.name)); parameters.Add(new NpgsqlParameter("in_date_modified", obj.date_modified)); parameters.Add(new NpgsqlParameter("in_uuid", obj.uuid)); parameters.Add(new NpgsqlParameter("in_group", obj.group)); parameters.Add(new NpgsqlParameter("in_game_id", obj.game_id)); parameters.Add(new NpgsqlParameter("in_active", obj.active)); parameters.Add(new NpgsqlParameter("in_date_created", obj.date_created)); parameters.Add(new NpgsqlParameter("in_type", obj.type)); parameters.Add(new NpgsqlParameter("in_order", obj.order)); parameters.Add(new NpgsqlParameter("in_description", obj.description)); try { return Convert.ToBoolean(data.ExecuteScalar( BaseGamingData.connectionString , CommandType.StoredProcedure , "usp_game_attribute_set_uuid" , parameters )); } catch (Exception e){ log.Error(e); return false; } }
public virtual GameAttribute FillGameAttribute(DataRow dr) { GameAttribute obj = new GameAttribute(); if (dr["status"] != null) obj.status = dataType.FillDataString(dr, "status"); if (dr["sort"] != null) obj.sort = dataType.FillDataInt(dr, "sort"); if (dr["code"] != null) obj.code = dataType.FillDataString(dr, "code"); if (dr["display_name"] != null) obj.display_name = dataType.FillDataString(dr, "display_name"); if (dr["name"] != null) obj.name = dataType.FillDataString(dr, "name"); if (dr["date_modified"] != null) obj.date_modified = dataType.FillDataDateTime(dr, "date_modified"); if (dr["uuid"] != null) obj.uuid = dataType.FillDataString(dr, "uuid"); if (dr["group"] != null) obj.group = dataType.FillDataInt(dr, "group"); if (dr["game_id"] != null) obj.game_id = dataType.FillDataString(dr, "game_id"); if (dr["active"] != null) obj.active = dataType.FillDataBool(dr, "active"); if (dr["date_created"] != null) obj.date_created = dataType.FillDataDateTime(dr, "date_created"); if (dr["type"] != null) obj.type = dataType.FillDataInt(dr, "type"); if (dr["order"] != null) obj.order = dataType.FillDataInt(dr, "order"); if (dr["description"] != null) obj.description = dataType.FillDataString(dr, "description"); return obj; }
public virtual bool SetGameAttributeByGameId(string set_type, GameAttribute obj) { return data.SetGameAttributeByGameId(set_type, obj); }
//------------------------------------------------------------------------------ public virtual void SetGameAttributeByUuid() { ResponseGameAttributeBool wrapper = new ResponseGameAttributeBool(); wrapper.message = "Success"; wrapper.code = 0; wrapper.action = "game-attribute/set/by-uuid"; GameAttribute obj = new GameAttribute(); string _status = util.GetParamValue(_context, "status"); if(!String.IsNullOrEmpty(_status)) obj.status = (string)_status; string _sort = util.GetParamValue(_context, "sort"); if(!String.IsNullOrEmpty(_sort)) obj.sort = Convert.ToInt32(_sort); string _code = util.GetParamValue(_context, "code"); if(!String.IsNullOrEmpty(_code)) obj.code = (string)_code; string _display_name = util.GetParamValue(_context, "display_name"); if(!String.IsNullOrEmpty(_display_name)) obj.display_name = (string)_display_name; string _name = util.GetParamValue(_context, "name"); if(!String.IsNullOrEmpty(_name)) obj.name = (string)_name; string _date_modified = util.GetParamValue(_context, "date_modified"); if(!String.IsNullOrEmpty(_date_modified)) obj.date_modified = Convert.ToDateTime(_date_modified); else obj.date_modified = DateTime.Now; string _uuid = util.GetParamValue(_context, "uuid"); if(!String.IsNullOrEmpty(_uuid)) obj.uuid = (string)_uuid; string _group = util.GetParamValue(_context, "group"); if(!String.IsNullOrEmpty(_group)) obj.group = Convert.ToInt32(_group); string _game_id = util.GetParamValue(_context, "game_id"); if(!String.IsNullOrEmpty(_game_id)) obj.game_id = (string)_game_id; string _active = util.GetParamValue(_context, "active"); if(!String.IsNullOrEmpty(_active)) obj.active = Convert.ToBoolean(_active); string _date_created = util.GetParamValue(_context, "date_created"); if(!String.IsNullOrEmpty(_date_created)) obj.date_created = Convert.ToDateTime(_date_created); else obj.date_created = DateTime.Now; string _type = util.GetParamValue(_context, "type"); if(!String.IsNullOrEmpty(_type)) obj.type = Convert.ToInt32(_type); string _order = util.GetParamValue(_context, "order"); if(!String.IsNullOrEmpty(_order)) obj.order = Convert.ToInt32(_order); string _description = util.GetParamValue(_context, "description"); if(!String.IsNullOrEmpty(_description)) obj.description = (string)_description; // get data wrapper.data = api.SetGameAttributeByUuid(obj); util.SerializeTypeJSONToResponse(_context, wrapper); }