Пример #1
0
        public static Piece GetRandom(Random rnd, string type)
        {
            //Roll to generate a random enemy that is different from the previous generated enemy

            Piece piece = null;

            //Roll
            var roll = rnd.Next(0, m_PrefabList.Count - 1);

            //Add pickup here for each roll
            //roll = 0;
            piece = PiecePrefabList.GetPrefab((Collision)roll, type);

            return(piece);
        }
Пример #2
0
        public override void Initialize(RenderContext context)
        {
            Piece side = PiecePrefabList.GetPrefab(Collision.Col2, "Side");

            side.Rotate(0, 0, -90);
            side.Translate(-200, 750);
            side.Scale(1f, 1, 1);
            AddChild(side);

            Piece ground = PiecePrefabList.GetPrefab(Collision.Col5, "Ground");

            ground.Translate(-200, ground.Position.Y);
            AddChild(ground);

            //lots of volcanos at the begining of the level
            for (int i = 0; i < 1; ++i)
            {
                AddVolcano(ground.Height, ground.Position.Y, context);
            }

            Width = (int)ground.Width * 0.85f;
        }