protected override void LoadContent() { //Load Stuff spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D> ("background.png"); player = new sprite(Content.Load <Texture2D>("player.png"), 10, 10); int x = 0; int y = 0; foreach (int i in level1) { ++y; sprites.Add(new sprite(Content.Load <Texture2D> ("player.png"), y * 66, x * 66)); } }
public void CheckCollision(sprite p1, sprite p2) { if (p1.BoundingBox.Intersects(p2.BoundingBox)) { } }