Пример #1
0
 void DoMatch()
 {
     //将确定要消除哪些元素,将其放入markCells列表中
     foreach (var _cell in dirtyCells)
     {
         int countV;
         int countH;
         List <CellPrefabs> _tmpList;
         GetsameCellsV(_cell, out _tmpList);
         countV = _tmpList.Count;
         if (_tmpList.Count > 2)
         {
             foreach (var token in _tmpList)
             {
                 SetToMark(token);
             }
         }
         GetsameCellsH(_cell, out _tmpList);
         countH = _tmpList.Count;
         if (_tmpList.Count > 2)
         {
             foreach (var token in _tmpList)
             {
                 SetToMark(token);
             }
         }
         if (SpecialMatch.IsSpecialMatch(_cell, countV, countH))
         {
             ClearMark(_cell);
         }
     }
 }
Пример #2
0
        public static bool IsSpecialMatch(CellPrefabs _cell, int v, int h)
        {
            SpecialMatch _sm = new SpecialMatch();

            _sm.markCellcountV = v;
            _sm.markCellcountH = h;
            _sm.targetCell     = _cell;
            _sm.CheckEleState();
            if (_sm._eleState > ElementState.Normal)
            {
                _sm.targetCell.bandingElement.IsEffected = false;
                _sm.targetCell.bandingElement.ChangeElementState(_sm._eleState);
                return(true);
            }
            return(false);
        }