Пример #1
0
        protected override void OnUpdate()
        {
            if (!EntityManager.World.GetExistingSystem <GameStateSystem>().IsInGame)
            {
                return;
            }

            int2 playerPos = int2.zero;
            int  viewDepth = 0;

            Entities.WithAll <Player>().ForEach((Entity e, ref WorldCoord coord, ref Sight sight) =>
            {
                playerPos = new int2(coord.x, coord.y);
                viewDepth = sight.SightRadius;
            });

            GameStateSystem gss  = EntityManager.World.GetExistingSystem <GameStateSystem>();
            View            view = gss.View;

            bool[] blockedPosition = new bool[view.Height * view.Width];
            Entities.WithAll <BlockMovement>().ForEach((Entity e, ref WorldCoord coord) =>
            {
                int i = View.XYToIndex(new int2(coord.x, coord.y), view.Width);
                blockedPosition[i] = true;
            });


            // Determine whether tile is visible to Player
            Entities.ForEach((Entity e, ref WorldCoord coord) =>
            {
                int2 pos      = new int2(coord.x, coord.y);
                int tileIndex = View.XYToIndex(pos, view.Width);
                Tile tile     = EntityManager.GetComponentData <Tile>(view.ViewTiles[tileIndex]);

                float totalDistance = math.sqrt(math.pow(math.distance(playerPos.x, pos.x), 2) +
                                                math.pow(math.distance(playerPos.y, pos.y), 2));

                if (totalDistance <= viewDepth && !SightBlocked(playerPos, pos, view, blockedPosition))
                {
                    tile.IsSeen          = true;
                    tile.HasBeenRevealed = true;
                }
                else
                {
                    tile.IsSeen = false;
                }

                EntityManager.SetComponentData(view.ViewTiles[tileIndex], tile);
            });
        }
Пример #2
0
        protected override void OnCreate()
        {
            base.OnCreate();
            _gss = EntityManager.World.GetOrCreateSystem <GameStateSystem>();
            _tms = EntityManager.World.GetOrCreateSystem <TurnManagementSystem>();
            _inv = EntityManager.World.GetOrCreateSystem <InventorySystem>();


            ResizeMaps(_gss.View.Width, _gss.View.Height);
            var query = new EntityQueryDesc
            {
                All = new ComponentType[] { ComponentType.ReadOnly <BlockMovement>(), ComponentType.ReadOnly <WorldCoord>() }
            };

            _mapFillQuery = GetEntityQuery(query);
        }
Пример #3
0
        protected override void OnUpdate()
        {
            LogSystem            log = EntityManager.World.GetExistingSystem <LogSystem>();
            GameStateSystem      gss = EntityManager.World.GetExistingSystem <GameStateSystem>();
            TurnManagementSystem tms = EntityManager.World.GetExistingSystem <TurnManagementSystem>();
            View view = gss.View;

            Entity[] healingItems = new Entity[view.Width * view.Height];
            Entities.WithAll <HealItem>().ForEach((Entity e, ref WorldCoord coord) =>
            {
                int i           = View.XYToIndex(new int2(coord.x, coord.y), view.Width);
                healingItems[i] = e;
            });

            Entities.WithAll <Player>().ForEach((Entity e, ref WorldCoord coord, ref HealthPoints hp) =>
            {
                int i = View.XYToIndex(new int2(coord.x, coord.y), view.Width);
                if (EntityManager.HasComponent(healingItems[i], typeof(HealItem)))
                {
                    HealItem heal = EntityManager.GetComponentData <HealItem>(healingItems[i]);

                    if (hp.now + heal.HealAmount > hp.max)
                    {
                        heal.HealAmount = (hp.max - hp.now);
                    }

                    hp.now += heal.HealAmount;

                    if (heal.HealAmount > 0)
                    {
                        log.AddLog($"Healed for {heal.HealAmount.ToString()} points.");
                    }
                    else if (heal.HealAmount == 0)
                    {
                        log.AddLog("Healed for 0 points.  ...that's disappointing.");
                    }
                    else if (heal.HealAmount < 0)
                    {
                        string dmgLog = $"The Kobolds have poisoned the potion!!  {(-1 * heal.HealAmount).ToString()} damage taken!";
                        log.AddLog(dmgLog);
                        gss.LastPlayerHurtLog = dmgLog;
                    }
                    PostUpdateCommands.DestroyEntity(healingItems[i]);
                }
            });
        }