static void Main(string[] args) { Game Jeu = new Game(); Thread lifeBarThread = new Thread(LifeBar.Display); lifeBarThread.Start(); //on déclare l'éxecution du timer Jeu._gameTimeTimer.Elapsed += Jeu.UpdateGameTime; Jeu._gameTimeTimer.Enabled = true; while (true) { if (Game._mutexLifeBar) { Jeu.ActionChoice(); } } }