public void ButtonDraw(bool nextlevel) { var button = new knop(buttont, buttonf); var buttonQ = new knop(buttont, buttonf); if (nextlevel) { button = new knop(buttong, buttonf) { pos = new Vector2(400, 200), displaytext = "Ga naar level 2", }; button.clicker += GOTONEXTLEVEL; buttonQ = new knop(buttong, buttonf) { pos = new Vector2(400, 250), displaytext = "Exit", }; buttonQ.clicker += STOP_CLICK; } if (!nextlevel) { button = new knop(buttont, buttonf) { pos = new Vector2(430, 200), displaytext = "Nieuw spel", }; button.clicker += NEWGameButton_Click; buttonQ = new knop(buttont, buttonf) { pos = new Vector2(430, 250), displaytext = "Exit", }; buttonQ.clicker += STOP_CLICK; } screen = new List <screen>() { button, buttonQ, }; }
public void ButtonDraw() { var button1 = new knop(buttont, buttonf) { pos = new Vector2(400, 200), displaytext = "Terug naar hoofdmenu", }; button1.clicker += GOTOHOME_BUTTON; var buttonQ = new knop(buttont, buttonf) { pos = new Vector2(400, 250), displaytext = "Exit", }; buttonQ.clicker += STOP_CLICK; screen = new List <screen>() { button1, buttonQ, }; }
public void ButtonDraw() { var button1 = new knop(buttont, buttonf) { pos = new Vector2(400, 200), displaytext = "Opnieuw proberen", }; button1.clicker += NEWTRY_BUTTON; var buttonQ = new knop(buttont, buttonf) { pos = new Vector2(400, 250), displaytext = "Exit", }; buttonQ.clicker += STOP_CLICK; screen = new List <screen>() { button1, buttonQ, }; }