Пример #1
0
 private ScreenManager()
 {
     Dimensions = new Vector2(639, 480); //640
     currentScreen = new SplashScreen();
     xmlGameScreenManager = new XmlManager<GameScreen>();
     xmlGameScreenManager.Type = currentScreen.Type;
     currentScreen = xmlGameScreenManager.Load("Content/SplashScreen.xml");
 }
Пример #2
0
 void Transition(GameTime gameTime)
 {
     if (IsTransitioning)
     {
         /**In ChangeScreen function  Alpha get sets to zero. Then Image update will
          * will increase it upwards */
         Image.Update(gameTime);
         if (Image.Alpha == 1.0f)
         {
             currentScreen.UnloadContent();
             currentScreen = newScreen;
             xmlGameScreenManager.Type = currentScreen.Type;
             if (File.Exists(currentScreen.XmlPath))//If this path exists
                 currentScreen = xmlGameScreenManager.Load(currentScreen.XmlPath);
             currentScreen.LoadContent();
         }
         else if (Image.Alpha == 0.0f)
         {
             Image.IsActive = false;
             IsTransitioning = false;
         }
     }
 }