Пример #1
0
        private static bool AddToCache(Bitmap drawBitmap, string path, List<DrawCall> cacheList, 
            PointF coords, bool selectable, MouseSelection mouseSelection, RectangleF screenArea)
        {
            if (mouseSelection.isDown && !screenArea.Contains(coords))
                return false;

            var normalDraw = new DrawCall(drawBitmap, path, coords.X, coords.Y);
            if (selectable && InsideSelection(mouseSelection.selectionArea, new RectangleF(coords.X, coords.Y, drawBitmap.Width, drawBitmap.Height)))
            {
                var opaque = MakeOpaque(drawBitmap, path, 0.5f);
                var opDraw = new DrawCall(opaque, path, coords.X, coords.Y);
                if (mouseSelection.clicked)
                {
                    if (currentClick != null) ClickToCache(currentClick, true);
                    currentClick = new CurrentClick();
                    currentClick.index = cacheList.Count;
                    currentClick.CacheList = cacheList;
                    currentClick.NormalCall = normalDraw;
                    currentClick.OpaqueCall = opDraw;
                }
                else
                {
                    cacheList.Add(opDraw);
                    return true;
                }
            }
            else
                cacheList.Add(normalDraw);
            return false;
        }
Пример #2
0
        public static void OnGraphics( Graphics gdi, FOMap map, FOHexMap hexMap, Dictionary<int, ItemProto> itemsPid, CritterData critterData,
            Dictionary<string, FalloutFRM> frms, EditorData editorData, SizeF scale, RectangleF screenArea, MouseSelection mouseSelection)
        {
            Flags flags = editorData.drawFlags;
            Flags selectFlags = editorData.selectFlags;
            Flags overlayFlags = editorData.overlayFlags;

            if (!cachedCalls)
            {
                CachedSceneryDraws  = new List<DrawCall>();
                CachedTileDraws     = new List<DrawCall>();
                CachedRoofTileDraws = new List<DrawCall>();
                CachedDrawsLists    = new List<List<DrawCall>>();
                CachedOverlayDraws  = new List<OverlayCall>();
                CachedDrawsLists.Add(CachedTileDraws);
                CachedDrawsLists.Add(CachedSceneryDraws);
                CachedDrawsLists.Add(CachedRoofTileDraws);

                currentClick = null;
                SelectedObjects = new List<MapObject>();
                SelectedTiles = new List<Tile>();
                Errors = new List<string>();

                if (DrawFlag(flags, Flags.Tiles) || DrawFlag(flags, Flags.Roofs))
                {
                    foreach (var tile in map.Tiles)
                    {
                        bool selectable = false;

                        if (!tile.Roof && !DrawFlag(flags, Flags.Tiles))
                            continue;
                        if (!tile.Roof && DrawFlag(selectFlags, Flags.Tiles))
                            selectable = true;
                        if (tile.Roof && !DrawFlag(flags, Flags.Roofs))
                            continue;
                        if(tile.Roof && DrawFlag(selectFlags, Flags.Roofs))
                            selectable = true;

                        List<DrawCall> list = null;
                        if (tile.Roof) list = CachedRoofTileDraws;
                        else list = CachedTileDraws;

                        if (!frms.ContainsKey(tile.Path))
                        {
                            Errors.Add("Tile graphics " + tile.Path + " not loaded.");
                            return;
                        }
                        var tileCoords = hexMap.GetTileCoords(new Point(tile.X, tile.Y), tile.Roof);
                        Bitmap drawBitmap = frms[tile.Path].Frames[0];
                        if (AddToCache(drawBitmap, tile.Path, list, tileCoords, selectable, mouseSelection, screenArea))
                            SelectedTiles.Add(tile);
                    }
                }

                foreach (var obj in map.Objects.OrderBy(x => x.MapX + x.MapY * 2))
                {
                    bool selectable = false;
                    // skip specific object types
                    if (obj.MapObjType == MapObjectType.Critter && !DrawFlag(flags, Flags.Critters))
                        continue;
                    else if (obj.MapObjType == MapObjectType.Item && !DrawFlag(flags, Flags.Items))
                        continue;
                    else if (obj.MapObjType == MapObjectType.Scenery && !DrawFlag(flags, Flags.Scenery))
                        continue;

                    if (obj.MapObjType == MapObjectType.Critter && DrawFlag(selectFlags, Flags.Critters))
                        selectable = true;
                    else if (obj.MapObjType == MapObjectType.Item && DrawFlag(selectFlags, Flags.Items))
                        selectable = true;
                    else if (obj.MapObjType == MapObjectType.Scenery && DrawFlag(selectFlags, Flags.Scenery))
                        selectable = true;

                    Bitmap drawBitmap;
                    PointF coords;
                    string path;

                    if (obj.MapObjType == MapObjectType.Critter)
                    {
                        string dirS;
                        int dir = 0;
                        obj.Properties.TryGetValue("Dir", out dirS);
                        int.TryParse(dirS, out dir);

                        string crType = "";
                        critterData.GetCritterType(obj.ProtoId, out crType);

                        FalloutFRM frm;
                        string cr = "art\\critters\\" + crType + "aa.frm";
                        path = cr;
                        if (!frms.TryGetValue(cr, out frm))
                        {
                            Errors.Add("Critter graphics " + cr + " not loaded.");
                            continue;
                        }
                        if (frm == null)
                            continue;

                        coords = hexMap.GetObjectCoords(new Point(obj.MapX, obj.MapY), frm.Frames[0].Size, new Point(frm.PixelShift.X, frm.PixelShift.Y), new Point(0, 0));
                        drawBitmap = frm.GetAnimFrameByDir(dir, 1);

                        if (DrawFlag(overlayFlags, Flags.Critters))
                        {
                            string text = editorData.overlayCritterFormat;
                            string preprocessed = PreprocessOverlay(text, obj, new Func<string, string>((string mStr) => {
                                string data = "";
                                if (obj.Properties.ContainsKey(mStr)) data = obj.Properties[mStr];
                                if (obj.CritterParams.ContainsKey(mStr)) data = obj.CritterParams[mStr].ToString();
                                return data;
                            }));
                            int lines = text.Count(f => f == '\n');
                            CachedOverlayDraws.Add(new OverlayCall(preprocessed, coords.X, coords.Y - (40 + (15 * (lines - 1)))));
                        }
                    }
                    // Scenery or Item
                    else
                    {
                        ItemProto prot;
                        if (!itemsPid.TryGetValue(obj.ProtoId, out prot))
                            continue;
                        if (prot.Type == (int)ItemTypes.ITEM_WALL && !DrawFlag(flags, Flags.SceneryWalls))
                            continue;
                        if (!frms.ContainsKey(prot.PicMap))
                        {
                            Errors.Add("Scenery graphics " + prot.PicMap + " not loaded.");
                            continue;
                        }
                        var frm = frms[prot.PicMap];
                        path = prot.PicMap;
                        coords = hexMap.GetObjectCoords(new Point(obj.MapX, obj.MapY), frm.Frames[0].Size,
                            new Point(frm.PixelShift.X, frm.PixelShift.Y), new Point(prot.OffsetX, prot.OffsetY));
                        drawBitmap = frm.Frames[0];
                    }
                    if (AddToCache(drawBitmap, path, CachedSceneryDraws, coords, selectable, mouseSelection, screenArea))
                        SelectedObjects.Add(obj);
                }
            }

            // Rendering
            if (currentClick != null)
                ClickToCache(currentClick, false);

            if (scale.Width != 1.0f && gdi != null)
                gdi.ScaleTransform(scale.Width, scale.Height);

            cachedCalls = true;

            if (gdi != null)
            {
                foreach (var call in CachedTileDraws)
                    gdi.DrawImage(call.Bitmap, call.X, call.Y);
                foreach (var call in CachedSceneryDraws)
                    gdi.DrawImage(call.Bitmap, call.X, call.Y);
                foreach (var call in CachedRoofTileDraws)
                    gdi.DrawImage(call.Bitmap, call.X, call.Y);

                foreach (var call in CachedOverlayDraws)
                {
                    DrawOutlinedText(gdi, call.Text, overlayFont, Brushes.GreenYellow, Brushes.Black, new PointF(call.X, call.Y));
                }
            }
        }