public override void create() { base.create(); houseBases = new FlxGroup(); houseRooves = new FlxGroup(); FlxG.bgColor = FlxColor.INDIGO; p = new Player(200, 200); add(p.footsteps); blackout = new FlxSprite(); blackout.makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK); blackout.visible = false; add(blackout); add(houseBases); add(p); add(houseRooves); house1 = new Building(0, 0, 600, 600, p, blackout); houseBases.add(house1); houseRooves.add(house1.roof); FlxG.camera.follow(p, FlxCamera.STYLE_TOPDOWN); }