Пример #1
0
 static void DumpBuffs(FFXIVLIB instance, Serializer s)
 {
     List<Buff> buffsList = new List<Buff>();
     // This has to be modified by hand atm,
     // just change your buff a few times, look for where the description is then find out what references this part of memory. (First byte of name)
     IntPtr pointerToBuff = (IntPtr)0x12F6BEC8;
     IntPtr finalPTR = (IntPtr)BitConverter.ToInt32(instance.ReadMemory(pointerToBuff, 4), 0);
     for (short i = 0; i < 370; i++)
     {
         Entity player = instance.GetEntityById(0);
         player.Modify("Buffs", i);
         // Give time to client to update widget
         Thread.Sleep(50);
         byte[] buff = instance.ReadMemory(finalPTR, 400);
         buffsList.Add(new Buff(i, buff));
     }
     s.Serialize("Buff.xml", buffsList, "Buff");
 }
Пример #2
0
 private static void Main(string[] args)
 {
     FFXIVLIB instance = new FFXIVLIB();
     while (true)
         {
             Entity myself = instance.GetEntityById(0);
             if (myself.IsCasting)
                 {
                     Console.WriteLine("{0} is casting {1} {2}%",
                         myself.Name,
                         ResourceParser.GetActionName(myself.CastingSpellId),
                         myself.CastingPercentage);
                 }
             else
                 Console.WriteLine("{0} is not casting", myself.Name);
             Thread.Sleep(300);
         }
 }