public override void FixedUpdate(AriesEntity entity, float dt) { AriesController ctrl = entity.GetAgent().GetComponent <AriesController>(); Rigidbody2D rigid = entity.GetAgent().GetComponent <Rigidbody2D>(); EnvironmentDetector envDector = entity.GetAgent().GetComponent <EnvironmentDetector>(); Vector2 curVelocity = rigid.velocity; if (ctrl.m_jumpButton.IsRelease()) { m_jumpComp.JumpBtnReleased(); } else { if ( (ctrl.m_jumpButton.IsPress() || ctrl.m_jumpButton.IsHold()) && m_jumpComp.GetLeftAvailableHoldDurationForJump1() > 0 ) { m_jumpComp.UpdateJump(dt); } } if (curVelocity.y < 0) { entity.ChangeState(AriesState.Fall); } }