public OBJScene(Feel game, int resX, int resY, bool rotateScreen) { // Create Sound Form topmostForm = new CSoundForm(); topmostForm.IsPlayEnded = false; // Create Devices feel = game; graphics = ((Feel)feel).GraphicsDM; spriteBatch = new SpriteBatch(graphics.GraphicsDevice); effectPost = feel.Content.Load <Effect>("Shader"); testTextFont = feel.Content.Load <SpriteFont>("arial10"); testTextPosition = new Vector2(5, 1); // set resolution ratio ChangeRes(resX, resY, rotateScreen, true); }
public CMciVideo(IntPtr parentWindowHandle) { _parentWindowHandle = parentWindowHandle; _controllerForm = new CSoundForm(); }