GenerateFlatgrass() приватный Метод

private GenerateFlatgrass ( int width, int length, int height ) : Map
width int
length int
height int
Результат Map
Пример #1
0
        internal static bool LoadWorldList()
        {
            World newMainWorld = null;

            Worlds = new World[0];
            if (File.Exists(Paths.WorldListFileName))
            {
                try {
                    XDocument doc  = XDocument.Load(Paths.WorldListFileName);
                    XElement  root = doc.Root;
                    if (root != null)
                    {
                        foreach (XElement el in root.Elements("World"))
                        {
#if !DEBUG
                            try {
#endif
                            LoadWorldListEntry(el);
#if !DEBUG
                        }
                        catch (Exception ex) {
                            Logger.LogAndReportCrash("An error occured while trying to parse one of the entries on the world list",
                                                     "800Craft", ex, false);
                        }
#endif
                        }

                        XAttribute temp;
                        if ((temp = root.Attribute("main")) != null)
                        {
                            World suggestedMainWorld = FindWorldExact(temp.Value);

                            if (suggestedMainWorld != null)
                            {
                                newMainWorld = suggestedMainWorld;
                            }
                            else if (firstWorld != null)
                            {
                                // if specified main world does not exist, use first-defined world
                                Logger.Log(LogType.Warning,
                                           "The specified main world \"{0}\" does not exist. " +
                                           "\"{1}\" was designated main instead. You can use /WMain to change it.",
                                           temp.Value, firstWorld.Name);
                                newMainWorld = firstWorld;
                            }
                            // if firstWorld was also null, LoadWorldList() should try creating a new mainWorld
                        }
                        else if (firstWorld != null)
                        {
                            newMainWorld = firstWorld;
                        }
                    }
                } catch (Exception ex) {
                    Logger.LogAndReportCrash("Error occured while trying to load the world list.", "800Craft", ex, true);
                    return(false);
                }

                if (newMainWorld == null)
                {
                    Logger.Log(LogType.Error,
                               "Server.Start: Could not load any of the specified worlds, or no worlds were specified. " +
                               "Creating default \"main\" world.");
                    newMainWorld = AddWorld(null, "main", MapGeneratorOld.GenerateFlatgrass(128, 128, 64), true);
                }
            }
            else
            {
                Logger.Log(LogType.SystemActivity,
                           "Server.Start: No world list found. Creating default \"main\" world.");
                newMainWorld = AddWorld(null, "main", MapGeneratorOld.GenerateFlatgrass(128, 128, 64), true);
            }

            // if there is no default world still, die.
            if (newMainWorld == null)
            {
                throw new Exception("Could not create any worlds.");
            }
            else if (newMainWorld.AccessSecurity.HasRestrictions)
            {
                Logger.Log(LogType.Warning,
                           "Server.LoadWorldList: Main world cannot have any access restrictions. " +
                           "Access permission for \"{0}\" has been reset.",
                           newMainWorld.Name);
                newMainWorld.AccessSecurity.Reset();
            }

            MainWorld = newMainWorld;

            return(true);
        }
Пример #2
0
        public static void RealmCreate(Player player, Command cmd, string themeName, string templateName)
        {
            MapGenTemplate template;
            MapGenTheme    theme;

            int wx, wy, height = 128;

            if (!(cmd.NextInt(out wx) && cmd.NextInt(out wy) && cmd.NextInt(out height)))
            {
                if (player.World != null)
                {
                    wx     = 128;
                    wy     = 128;
                    height = 128;
                }
                else
                {
                    player.Message("When used from console, /gen requires map dimensions.");

                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if (!Map.IsValidDimension(wx))
            {
                player.Message("Cannot make map with width {0}: dimensions must be multiples of 16.", wx);
                return;
            }
            else if (!Map.IsValidDimension(wy))
            {
                player.Message("Cannot make map with length {0}: dimensions must be multiples of 16.", wy);
                return;
            }
            else if (!Map.IsValidDimension(height))
            {
                player.Message("Cannot make map with height {0}: dimensions must be multiples of 16.", height);
                return;
            }

            string fileName     = player.Name.Replace(".", "-");
            string fullFileName = null;

            if (fileName == null)
            {
                if (player.World == null)
                {
                    player.Message("When used from console, /gen requires FileName.");

                    return;
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Replace this realm's map with a generated one?");
                    return;
                }
            }
            else
            {
                fileName = fileName.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
                if (!fileName.EndsWith(".fcm", StringComparison.OrdinalIgnoreCase))
                {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine(Paths.MapPath, fileName);
                if (!Paths.IsValidPath(fullFileName))
                {
                    player.Message("Invalid filename.");
                    return;
                }
                if (!Paths.Contains(Paths.MapPath, fullFileName))
                {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring(0, fullFileName.LastIndexOf(Path.DirectorySeparatorChar));
                if (!Directory.Exists(dirName))
                {
                    Directory.CreateDirectory(dirName);
                }
                if (!cmd.IsConfirmed && File.Exists(fullFileName))
                {
                    player.Confirm(cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName);
                    return;
                }
            }

            bool noTrees;

            if (themeName.Equals("grass", StringComparison.OrdinalIgnoreCase))
            {
                theme   = MapGenTheme.Forest;
                noTrees = true;
            }
            else
            {
                try {
                    theme   = ( MapGenTheme )Enum.Parse(typeof(MapGenTheme), themeName, true);
                    noTrees = (theme != MapGenTheme.Forest);
                } catch (Exception) {
                    player.MessageNow("Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                      themeName,
                                      String.Join(", ", Enum.GetNames(typeof(MapGenTheme))));
                    return;
                }
            }

            try {
                template = ( MapGenTemplate )Enum.Parse(typeof(MapGenTemplate), templateName, true);
            } catch (Exception) {
                player.Message("Unrecognized template \"{0}\". Available templates are: {1}",
                               templateName,
                               String.Join(", ", Enum.GetNames(typeof(MapGenTemplate))));
                return;
            }

            if (!Enum.IsDefined(typeof(MapGenTheme), theme) || !Enum.IsDefined(typeof(MapGenTemplate), template))
            {
                return;
            }

            MapGeneratorArgs args = MapGeneratorOld.MakeTemplate(template);

            args.MapWidth  = wx;
            args.MapLength = wy;
            args.MapHeight = height;
            args.MaxHeight = ( int )(args.MaxHeight / 80d * height);
            args.MaxDepth  = ( int )(args.MaxDepth / 80d * height);
            args.Theme     = theme;
            args.AddTrees  = !noTrees;

            Map map;

            try {
                if (theme == MapGenTheme.Forest && noTrees)
                {
                    player.MessageNow("Generating Grass {0}...", template);
                }
                else
                {
                    player.MessageNow("Generating {0} {1}...", theme, template);
                }
                if (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat)
                {
                    map = MapGeneratorOld.GenerateFlatgrass(args.MapWidth, args.MapLength, args.MapHeight);
                }
                else
                {
                    MapGeneratorOld generator = new MapGeneratorOld(args);
                    map = generator.Generate();
                }
            } catch (Exception ex) {
                Logger.Log(LogType.Error, "MapGenerator: Generation failed: {0}",
                           ex);
                player.MessageNow("&WAn error occured while generating the map.");
                return;
            }

            if (fileName != null)
            {
                if (map.Save(fullFileName))
                {
                    player.MessageNow("Generation done. Saved to {0}", fileName);
                }
                else
                {
                    player.Message("&WAn error occured while saving generated map to {0}", fileName);
                }
            }
            else
            {
                player.MessageNow("Generation done. Changing map...");
                player.World.ChangeMap(map);
            }
        }