Пример #1
0
        public void LoadMap() {
            lock( WorldLock ) {
                if( Map != null ) return;

                    try {
                        Map = MapUtility.Load( GetMapName() );
                    } catch( Exception ex ) {
                        Logger.Log( "World.LoadMap: Failed to load map ({0}): {1}", LogType.Error,
                                    GetMapName(), ex );
                    }

                // or generate a default one
                if( Map != null ) {
                    Map.World = this;
                } else {
                    Logger.Log( "World.LoadMap: Generating default flatgrass level.", LogType.SystemActivity );
                    Map = new Map( this, 64, 64, 64, true );

                    MapGenerator.GenerateFlatgrass( Map );
                    Map.ResetSpawn();
                }
                StartTasks();

                if( OnLoaded != null ) OnLoaded();
            }
        }
Пример #2
0
 public static Map GenerateFlatgrass( int width, int length, int height ) {
     Map map = new Map( null, width, length, height, true );
     map.Blocks.MemSet( (byte)Block.Stone, 0, width * length * (height / 2 - FlatgrassDirtLevel) );
     map.Blocks.MemSet( (byte)Block.Dirt, width * length * (height / 2 - FlatgrassDirtLevel), width * length * (FlatgrassDirtLevel - 1) );
     map.Blocks.MemSet( (byte)Block.Grass, width * length * (height / 2 - 1), width * length );
     return map;
 }
Пример #3
0
 internal void WriteLevelEnd( Map map ) {
     if( map == null ) throw new ArgumentNullException( "map" );
     Write( OpCode.MapEnd );
     Write( (short)map.WidthX );
     Write( (short)map.Height );
     Write( (short)map.WidthY );
 }
Пример #4
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 public void Deserialize( string group, string key, string value, Map map )
 {
     try {
         WorldVariableLoader data = World.Deserialize( key, value, map );
         data.LoadWorldVariables( map.World );
     } catch ( Exception ex ) {
         Logger.Log( LogType.Error, "WorldV.Deserialize: Error deserializing key {0}: {1}", key, ex );
     }
 }
Пример #5
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 public int Serialize( Map map, Stream stream, IMapConverterEx converter )
 {
     BinaryWriter writer = new BinaryWriter( stream );
     int count = 0;
     foreach ( World world in WorldManager.Worlds ) {
         converter.WriteMetadataEntry( _group[0], world.Name, world.Serialize(), writer );
         ++count;
     }
     return count;
 }
Пример #6
0
 public MapGenerator( Random _rand, Map _map, Player _player, string _filename, double _roughness, double _smoothingOver, double _smoothingUnder, double _water, double _midpoint, double _sides, bool _hollow ) {
     rand = _rand;
     map = _map;
     player = _player;
     filename = _filename;
     roughness = _roughness;
     smoothingOver = _smoothingOver;
     smoothingUnder = _smoothingUnder;
     midpoint = _midpoint;
     sides = _sides;
     water = _water;
     hollow = _hollow;
 }
 public int Serialize( Map map, Stream stream, IMapConverterEx converter )
 {
     BinaryWriter writer = new BinaryWriter( stream );
     int count = 0;
     if ( map.MessageBlocks != null ) {
         if ( map.MessageBlocks.Count >= 1 ) {
             foreach ( MessageBlock MessageBlock in map.MessageBlocks ) {
                 converter.WriteMetadataEntry( _group[0], MessageBlock.Name, MessageBlock.Serialize(), writer );
                 ++count;
             }
         }
     }
     return count;
 }
 public void Deserialize( string group, string key, string value, Map map )
 {
     try {
         MessageBlock MessageBlock = MessageBlock.Deserialize( key, value, map );
         if ( map.MessageBlocks == null ) map.MessageBlocks = new ArrayList();
         if ( map.MessageBlocks.Count >= 1 ) {
             if ( map.MessageBlocks.Contains( key ) ) {
                 Logger.Log( LogType.Error, "Map loading warning: duplicate MessageBlock name found: " + key + ", ignored" );
                 return;
             }
         }
         map.MessageBlocks.Add( MessageBlock );
     } catch ( Exception ex ) {
         Logger.Log( LogType.Error, "MessageBlock.Deserialize: Error deserializing MessageBlock {0}: {1}", key, ex );
     }
 }
Пример #9
0
 public void Deserialize(string group, string key, string value, Map map)
 {
     try
     {
         Life2DZone life = Life2DZone.Deserialize(key, value, map);
         if (map.LifeZones.ContainsKey(key.ToLower()))
         {
             Logger.Log(LogType.Error, "Map loading warning: duplicate life name found: " + key+", ignored");
             return;
         }
         map.LifeZones.Add(key.ToLower(), life);
     }
     catch (Exception ex)
     {
         Logger.Log(LogType.Error, "LifeSerialization.Deserialize: Error deserializing life {0}: {1}", key, ex);
     }
 }
Пример #10
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        public int Serialize(Map map, Stream stream, IMapConverterEx converter)
        {
            BinaryWriter writer = new BinaryWriter(stream);
            int count = 0;
            World w = map.World;
            Object lockObj = null == w ? new object() : w.SyncRoot;

            IEnumerable<Life2DZone> lifes;
            lock (lockObj)
            {
                lifes = map.LifeZones.Values.ToList(); //copies the current life list under a lock
            }
            foreach (Life2DZone life in lifes)
            {
                converter.WriteMetadataEntry(_group[0], life.Name, life.Serialize(), writer);
                ++count;
            }
            return count;
        }
Пример #11
0
 static void AddSingleVein(Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l)
 {
     AddSingleVein(rand, map, bedrockType, fillingType, k, maxDiameter, l, 10);
 }
Пример #12
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 void UpdateTask( SchedulerTask task ) {
     Map tempMap = Map;
     if( tempMap != null ) {
         tempMap.ProcessUpdates();
     }
 }
Пример #13
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 public static void removal(ConcurrentDictionary<String, Vector3I> bullets, Map map)
 {
     foreach (Vector3I bp in bullets.Values)
     {
         map.QueueUpdate(new BlockUpdate(null,
             (short)bp.X,
             (short)bp.Y,
             (short)bp.Z,
             Block.Air));
         Vector3I removed;
         bullets.TryRemove(bp.ToString(), out removed);
     }
 }
Пример #14
0
        //stolen from BuildingCommands
        #region DrawOneBlock
        static void DrawOneBlock ( Player player, Map map, Block drawBlock, Vector3I coord,
                                 BlockChangeContext context, ref int blocks, ref int blocksDenied, fCraft.Drawing.UndoState undoState ) {
            if ( map == null ) return;
            if ( player == null ) throw new ArgumentNullException( "player" );

            if ( !map.InBounds( coord ) ) return;
            Block block = map.GetBlock( coord );
            if ( block == drawBlock ) return;

            if ( player.CanPlace( map, coord, drawBlock, context ) != CanPlaceResult.Allowed ) {
                blocksDenied++;
                return;
            }

            map.QueueUpdate( new BlockUpdate( null, coord, drawBlock ) );
            Player.RaisePlayerPlacedBlockEvent( player, map, coord, block, drawBlock, context );

            if ( !undoState.IsTooLargeToUndo ) {
                if ( !undoState.Add( coord, block ) ) {
                    player.Message( "NOTE: This draw command is too massive to undo." );
                    player.LastDrawOp = null;
                }
            }
            blocks++;
        }
Пример #15
0
 public ReturnNewestProcessor( Map map, int max, Func<BlockDBEntry, bool> selector ) {
     this.max = max;
     this.selector = selector;
     this.map = map;
 }
Пример #16
0
        public static World AddWorld( string name, Map map, bool neverUnload )
        {
            lock( worldListLock ) {
                if( worlds.ContainsKey( name ) ) return null;
                if( !Player.IsValidName( name ) ) return null;
                World newWorld = new World( name );
                newWorld.neverUnload = neverUnload;

                if( map != null ) {
                    // if a map is given
                    newWorld.map = map;
                    if( !neverUnload ) {
                        newWorld.UnloadMap();// UnloadMap also saves the map
                    } else {
                        newWorld.SaveMap( null );
                    }

                } else {
                    // generate default map
                    if( neverUnload ) newWorld.LoadMap();
                }
                worlds.Add( name, newWorld );

                newWorld.updateTaskId = AddTask( UpdateBlocks, Config.GetInt( ConfigKey.TickInterval ), newWorld );

                if( Config.GetInt( ConfigKey.SaveInterval ) > 0 ) {
                    int saveInterval = Config.GetInt( ConfigKey.SaveInterval ) * 1000;
                    newWorld.saveTaskId = AddTask( SaveMap, saveInterval, newWorld, saveInterval );
                }

                if( Config.GetInt( ConfigKey.BackupInterval ) > 0 ) {
                    int backupInterval = Config.GetInt( ConfigKey.BackupInterval ) * 1000 * 60;
                    newWorld.backupTaskId = AddTask( AutoBackup, backupInterval, newWorld, (Config.GetBool( ConfigKey.BackupOnStartup ) ? 0 : backupInterval) );
                }

                newWorld.UpdatePlayerList();

                return newWorld;
            }
        }
Пример #17
0
        public override Map Generate() {
            if( Finished ) return Result;
            try {
                StatusString = "Generating";
                FlatMapGenParameters p = (FlatMapGenParameters)Parameters;

                int layer = Parameters.MapWidth*Parameters.MapLength;

                Map map = new Map( null, Parameters.MapWidth, Parameters.MapLength, Parameters.MapHeight, true );

                int offset = 0;
                if( p.BedrockThickness > 0 ) {
                    int bedrockBlocks = layer*p.BedrockThickness;
                    map.Blocks.MemSet( (byte)p.BedrockBlock, 0, bedrockBlocks );
                    offset += bedrockBlocks;
                }

                int rockBlocks = layer*(Parameters.MapHeight/2 + p.GroundLevelOffset -
                                        p.BedrockThickness - p.SoilThickness - p.SurfaceThickness);
                map.Blocks.MemSet( (byte)p.DeepBlock, offset, rockBlocks );
                offset += rockBlocks;

                if( p.SoilThickness > 0 ) {
                    int soilBlocks = layer*p.SoilThickness;
                    map.Blocks.MemSet( (byte)p.ShallowBlock, offset, soilBlocks );
                    offset += soilBlocks;
                }

                if( p.SurfaceThickness > 0 ) {
                    int surfaceBlocks = layer*p.SurfaceThickness;
                    map.Blocks.MemSet( (byte)p.SurfaceBlock, offset, surfaceBlocks );
                    offset += surfaceBlocks;
                }

                if( p.AirBlock != Block.Air ) {
                    map.Blocks.MemSet( (byte)p.AirBlock, offset, map.Blocks.Length - offset );
                }

                Result = map;
                StatusString = "Done";
                return map;
            } finally {
                Finished = true;
            }
        }
Пример #18
0
        static void AddSingleVein(Random rand, Map map, byte bedrockType, byte fillingType, int k, double maxDiameter, int l, int i1)
        {
            int j1 = rand.Next(0, map.Width);
            int k1 = rand.Next(0, map.Height);
            int l1 = rand.Next(0, map.Length);

            double thirteenOverK = 1 / (double)k;

            for (int i2 = 0; i2 < i1; i2++)
            {
                int j2 = j1 + (int)(.5 * (rand.NextDouble() - .5) * map.Width);
                int k2 = k1 + (int)(.5 * (rand.NextDouble() - .5) * map.Height);
                int l2 = l1 + (int)(.5 * (rand.NextDouble() - .5) * map.Length);
                for (int l3 = 0; l3 < k; l3++)
                {
                    int diameter = (int)(maxDiameter * rand.NextDouble() * map.Width);
                    if (diameter < 1) diameter = 2;
                    int radius = diameter / 2;
                    if (radius == 0) radius = 1;
                    int i3 = (int)((1 - thirteenOverK) * j1 + thirteenOverK * j2 + (l * radius) * (rand.NextDouble() - .5));
                    int j3 = (int)((1 - thirteenOverK) * k1 + thirteenOverK * k2 + (l * radius) * (rand.NextDouble() - .5));
                    int k3 = (int)((1 - thirteenOverK) * l1 + thirteenOverK * l2 + (l * radius) * (rand.NextDouble() - .5));
                    for (int k4 = 0; k4 < diameter; k4++)
                    {
                        for (int l4 = 0; l4 < diameter; l4++)
                        {
                            for (int i5 = 0; i5 < diameter; i5++)
                            {
                                if ((k4 - radius) * (k4 - radius) + (l4 - radius) * (l4 - radius) + (i5 - radius) * (i5 - radius) < radius * radius &&
                                    i3 + k4 < map.Width && j3 + l4 < map.Height && k3 + i5 < map.Length &&
                                    i3 + k4 >= 0 && j3 + l4 >= 0 && k3 + i5 >= 0)
                                {

                                    int index = i3 + k4 + map.Width * map.Length * (map.Height - 1 - (j3 + l4)) + map.Width * (k3 + i5);

                                    if (map.Blocks[index] == bedrockType)
                                    {
                                        map.Blocks[index] = fillingType;
                                    }
                                }
                            }
                        }
                    }
                }
                j1 = j2;
                k1 = k2;
                l1 = l2;
            }
        }
Пример #19
0
 static void SealLiquids(Map map, byte sealantType)
 {
     for (int x = 1; x < map.Width - 1; x++)
     {
         for (int z = 1; z < map.Height; z++)
         {
             for (int y = 1; y < map.Length - 1; y++)
             {
                 int index = map.Index(x, y, z);
                 if ((map.Blocks[index] == 10 || map.Blocks[index] == 11 || map.Blocks[index] == 8 || map.Blocks[index] == 9) &&
                     (map.GetBlock(x - 1, y, z) == Block.Air || map.GetBlock(x + 1, y, z) == Block.Air ||
                     map.GetBlock(x, y - 1, z) == Block.Air || map.GetBlock(x, y + 1, z) == Block.Air ||
                     map.GetBlock(x, y, z - 1) == Block.Air))
                 {
                     map.Blocks[index] = sealantType;
                 }
             }
         }
     }
 }
Пример #20
0
 internal static void RaisePlayerPlacedBlockEvent( Player player, Map map, Vector3I coords,
                                                   Block oldBlock, Block newBlock, BlockChangeContext context ) {
     var handler = PlacedBlock;
     if( handler != null ) {
         handler( null, new PlayerPlacedBlockEventArgs( player, map, coords, oldBlock, newBlock, context ) );
     }
 }
Пример #21
0
 public static void Start( Player player )
 {
     Map map = MapGeneratorOld.GenerateEmpty( 64, 128, 16 );
     map.Save( "maps/minefield.fcm" );
     if ( _world != null ) {
         WorldManager.RemoveWorld( _world );
     }
     WorldManager.AddWorld( Player.Console, "Minefield", map, true );
     _map = map;
     _world = WorldManager.FindWorldExact( "Minefield" );
     SetUpRed();
     SetUpMiddleWater();
     SetUpGreen();
     SetUpMines();
     _map.Spawn = new Position( _map.Width / 2, 5, _ground + 3 ).ToVector3I().ToPlayerCoords();
     _world.LoadMap();
     _world.gameMode = GameMode.MineField;
     _world.EnableTNTPhysics( Player.Console, false );
     Server.Message( "{0}&S started a game of MineField on world Minefield!", player.ClassyName );
     WorldManager.SaveWorldList();
     Server.RequestGC();
 }
Пример #22
0
 void PlantGiantTrees() {
     if( genParams.GiantTreeDensity <= 0 ) return;
     Map outMap = new Map( null, map.Width, map.Length, map.Height, false ) {
         Blocks = (byte[])map.Blocks.Clone()
     };
     int plantableBlocks = ComputeSurfaceCoverage( Block.Grass );
     var foresterArgs = new ForesterArgs {
         Map = map,
         Rand = rand,
         TreeCount = (int)(plantableBlocks*genParams.GiantTreeDensity/BaseGiantTreeDensity),
         Operation = Forester.ForesterOperation.Add,
         PlantOn = Block.Grass
     };
     foresterArgs.BlockPlacing += ( sender, e ) => outMap.SetBlock( e.Coordinate, e.Block );
     Forester.Generate( foresterArgs );
     map = outMap;
 }
Пример #23
0
        public static MessageBlock Deserialize( string name, string sdata, Map map )
        {
            byte[] bdata = Convert.FromBase64String( sdata );
            MessageBlock MessageBlock = new MessageBlock();
            DataContractSerializer serializer = new DataContractSerializer( typeof( SerializedData ) );
            System.IO.MemoryStream s = new System.IO.MemoryStream( bdata );
            SerializedData data = ( SerializedData )serializer.ReadObject( s );

            data.UpdateMessageBlock( MessageBlock );
            return MessageBlock;
        }
Пример #24
0
 internal static Packet MakeLevelEnd( Map map ) {
     Packet packet = new Packet( 7 );
     packet.data[0] = (byte)OutputCodes.LevelEnd;
     ToNetOrder( (short)map.widthX, packet.data, 1 );
     ToNetOrder( (short)map.height, packet.data, 3 );
     ToNetOrder( (short)map.widthY, packet.data, 5 );
     return packet;
 }
Пример #25
0
 public static Map GenerateOcean(int width, int length, int height)
 {
     Map map = new Map(null, width, length, height, true);
     map.Blocks.MemSet((byte)Block.Sand, 0, width * length);
     map.Blocks.MemSet((byte)Block.Water, width * length, width * length * (height / 2 - 1));
     return map;
 }
Пример #26
0
        public void AddCaves(Map map)
        {
            if (args.AddCaves)
            {
                ReportProgress(5, "Processing: Adding caves");
                for (int i1 = 0; i1 < 36 * args.CaveDensity; i1++)
                    AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.Air, 30, 0.05 * args.CaveSize);

                for (int j1 = 0; j1 < 9 * args.CaveDensity; j1++)
                    AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.Air, 500, 0.015 * args.CaveSize, 1);

                for (int k1 = 0; k1 < 30 * args.CaveDensity; k1++)
                    AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.Air, 300, 0.03 * args.CaveSize, 1, 20);

                if (args.AddCaveLava)
                {
                    for (int i = 0; i < 8 * args.CaveDensity; i++)
                    {
                        AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.Lava, 30, 0.05 * args.CaveSize);
                    }
                    for (int j = 0; j < 3 * args.CaveDensity; j++)
                    {
                        AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.Lava, 1000, 0.015 * args.CaveSize, 1);
                    }
                }

                if (args.AddCaveWater)
                {
                    for (int k = 0; k < 8 * args.CaveDensity; k++)
                    {
                        AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.Water, 30, 0.05 * args.CaveSize);
                    }
                    for (int l = 0; l < 3 * args.CaveDensity; l++)
                    {
                        AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.Water, 1000, 0.015 * args.CaveSize, 1);
                    }
                }

                SealLiquids(map, (byte)bBedrock);
            }

            if (args.AddOre)
            {
                ReportProgress(3, "Processing: Adding ore");
                for (int l1 = 0; l1 < 12 * args.CaveDensity; l1++)
                {
                    AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.Coal, 500, 0.03);
                }

                for (int i2 = 0; i2 < 32 * args.CaveDensity; i2++)
                {
                    AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.Coal, 200, 0.015, 1);
                    AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.IronOre, 500, 0.02);
                }

                for (int k2 = 0; k2 < 8 * args.CaveDensity; k2++)
                {
                    AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.IronOre, 200, 0.015, 1);
                    AddSingleVein(rand, map, (byte)bBedrock, (byte)Block.GoldOre, 200, 0.0145, 1);
                }

                for (int l2 = 0; l2 < 20 * args.CaveDensity; l2++)
                {
                    AddSingleCave(rand, map, (byte)bBedrock, (byte)Block.GoldOre, 400, 0.0175);
                }
            }
        }
Пример #27
0
 public ExcludingReturnOldestProcessor( Map map, int max,
                                        Func<BlockDBEntry, bool> inclusionSelector,
                                        Func<BlockDBEntry, bool> exclusionSelector ) {
     this.max = max;
     this.inclusionSelector = inclusionSelector;
     this.exclusionSelector = exclusionSelector;
     this.map = map;
 }
Пример #28
0
        public Map GenerateMap()
        {
            Map map = new Map(null, args.MapWidth, args.MapLength, args.MapHeight, true);

            // Match water coverage
            float desiredWaterLevel = .5f;
            if (args.MatchWaterCoverage)
            {
                ReportProgress(2, "Heightmap Processing: Matching water coverage");
                desiredWaterLevel = Noise.FindThreshold(heightmap, args.WaterCoverage);
            }

            // Calculate above/below water multipliers
            float aboveWaterMultiplier = 0;
            if (desiredWaterLevel != 1)
            {
                aboveWaterMultiplier = (args.MaxHeight / (1 - desiredWaterLevel));
            }

            // Apply power functions to above/below water parts of the heightmap
            if (args.BelowFuncExponent != 1 || args.AboveFuncExponent != 1)
            {
                ReportProgress(5, "Heightmap Processing: Adjusting slope");
                for (int x = heightmap.GetLength(0) - 1; x >= 0; x--)
                {
                    for (int y = heightmap.GetLength(1) - 1; y >= 0; y--)
                    {
                        if (heightmap[x, y] < desiredWaterLevel)
                        {
                            float normalizedDepth = 1 - heightmap[x, y] / desiredWaterLevel;
                            heightmap[x, y] = desiredWaterLevel - (float)Math.Pow(normalizedDepth, args.BelowFuncExponent) * desiredWaterLevel;
                        }
                        else
                        {
                            float normalizedHeight = (heightmap[x, y] - desiredWaterLevel) / (1 - desiredWaterLevel);
                            heightmap[x, y] = desiredWaterLevel + (float)Math.Pow(normalizedHeight, args.AboveFuncExponent) * (1 - desiredWaterLevel);
                        }
                    }
                }
            }

            // Calculate the slope
            if (args.CliffSmoothing)
            {
                ReportProgress(2, "Heightmap Processing: Smoothing");
                slopemap = Noise.CalculateSlope(Noise.GaussianBlur5X5(heightmap));
            }
            else
            {
                slopemap = Noise.CalculateSlope(heightmap);
            }

            float[,] altmap = null;
            if (args.MaxHeightVariation != 0 || args.MaxDepthVariation != 0)
            {
                ReportProgress(5, "Heightmap Processing: Randomizing");
                altmap = new float[map.Width, map.Length];
                int blendmapDetailSize = (int)Math.Log(Math.Max(args.MapWidth, args.MapLength), 2) - 2;
                new Noise(rand.Next(), NoiseInterpolationMode.Cosine).PerlinNoise(altmap, 3, blendmapDetailSize, 0.5f, 0, 0);
                Noise.Normalize(altmap, -1, 1);
            }

            int snowStartThreshold = args.SnowAltitude - args.SnowTransition;
            int snowThreshold = args.SnowAltitude;

            ReportProgress(10, "Filling");
            for (int x = heightmap.GetLength(0) - 1; x >= 0; x--)
            {
                for (int y = heightmap.GetLength(1) - 1; y >= 0; y--)
                {
                    int level;
                    float slope;
                    if (heightmap[x, y] < desiredWaterLevel)
                    {
                        float depth = args.MaxDepth;
                        if (altmap != null)
                        {
                            depth += altmap[x, y] * args.MaxDepthVariation;
                        }
                        slope = slopemap[x, y] * depth;
                        level = args.WaterLevel - (int)Math.Round(Math.Pow(1 - heightmap[x, y] / desiredWaterLevel, args.BelowFuncExponent) * depth);

                        if (args.AddWater)
                        {
                            if (args.WaterLevel - level > 3)
                            {
                                map.SetBlock(x, y, args.WaterLevel, bDeepWaterSurface);
                            }
                            else
                            {
                                map.SetBlock(x, y, args.WaterLevel, bWaterSurface);
                            }
                            for (int i = args.WaterLevel; i > level; i--)
                            {
                                map.SetBlock(x, y, i, bWater);
                            }
                            for (int i = level; i >= 0; i--)
                            {
                                if (level - i < SeaFloorThickness)
                                {
                                    map.SetBlock(x, y, i, bSeaFloor);
                                }
                                else
                                {
                                    map.SetBlock(x, y, i, bBedrock);
                                }
                            }
                        }
                        else
                        {
                            if (blendmap != null && blendmap[x, y] > .25 && blendmap[x, y] < .75)
                            {
                                map.SetBlock(x, y, level, bCliff);
                            }
                            else
                            {
                                if (slope < args.CliffThreshold)
                                {
                                    map.SetBlock(x, y, level, bGroundSurface);
                                }
                                else
                                {
                                    map.SetBlock(x, y, level, bCliff);
                                }
                            }

                            for (int i = level - 1; i >= 0; i--)
                            {
                                if (level - i < groundThickness)
                                {
                                    if (blendmap != null && blendmap[x, y] > CliffsideBlockThreshold && blendmap[x, y] < (1 - CliffsideBlockThreshold))
                                    {
                                        map.SetBlock(x, y, i, bCliff);
                                    }
                                    else
                                    {
                                        if (slope < args.CliffThreshold)
                                        {
                                            map.SetBlock(x, y, i, bGround);
                                        }
                                        else
                                        {
                                            map.SetBlock(x, y, i, bCliff);
                                        }
                                    }
                                }
                                else
                                {
                                    map.SetBlock(x, y, i, bBedrock);
                                }
                            }
                        }

                    }
                    else
                    {
                        float height;
                        if (altmap != null)
                        {
                            height = args.MaxHeight + altmap[x, y] * args.MaxHeightVariation;
                        }
                        else
                        {
                            height = args.MaxHeight;
                        }
                        slope = slopemap[x, y] * height;
                        if (height != 0)
                        {
                            level = args.WaterLevel + (int)Math.Round(Math.Pow(heightmap[x, y] - desiredWaterLevel, args.AboveFuncExponent) * aboveWaterMultiplier / args.MaxHeight * height);
                        }
                        else
                        {
                            level = args.WaterLevel;
                        }

                        bool snow = args.AddSnow &&
                                    (level > snowThreshold ||
                                    (level > snowStartThreshold && rand.NextDouble() < (level - snowStartThreshold) / (double)(snowThreshold - snowStartThreshold)));

                        if (blendmap != null && blendmap[x, y] > .25 && blendmap[x, y] < .75)
                        {
                            map.SetBlock(x, y, level, bCliff);
                        }
                        else
                        {
                            if (slope < args.CliffThreshold)
                            {
                                map.SetBlock(x, y, level, (snow ? Block.White : bGroundSurface));
                            }
                            else
                            {
                                map.SetBlock(x, y, level, bCliff);
                            }
                        }

                        for (int i = level - 1; i >= 0; i--)
                        {
                            if (level - i < groundThickness)
                            {
                                if (blendmap != null && blendmap[x, y] > CliffsideBlockThreshold && blendmap[x, y] < (1 - CliffsideBlockThreshold))
                                {
                                    map.SetBlock(x, y, i, bCliff);
                                }
                                else
                                {
                                    if (slope < args.CliffThreshold)
                                    {
                                        if (snow)
                                        {
                                            map.SetBlock(x, y, i, Block.White);
                                        }
                                        else
                                        {
                                            map.SetBlock(x, y, i, bGround);
                                        }
                                    }
                                    else
                                    {
                                        map.SetBlock(x, y, i, bCliff);
                                    }
                                }
                            }
                            else
                            {
                                map.SetBlock(x, y, i, bBedrock);
                            }
                        }
                    }
                }
            }

            if (args.AddCaves || args.AddOre)
            {
                AddCaves(map);
            }

            if (args.AddBeaches)
            {
                ReportProgress(5, "Processing: Adding beaches");
                AddBeaches(map);
            }

            if (args.AddTrees)
            {
                ReportProgress(5, "Processing: Planting trees");
                if (args.AddGiantTrees)
                {
                    Map outMap = new Map(null, map.Width, map.Length, map.Height, false) { Blocks = (byte[])map.Blocks.Clone() };
                    var foresterArgs = new ForesterArgs
                    {
                        Map = map,
                        Rand = rand,
                        TreeCount = (int)(map.Width * map.Length * 4 / (1024f * (args.TreeSpacingMax + args.TreeSpacingMin) / 2)),
                        Operation = Forester.ForesterOperation.Add,
                        PlantOn = bGroundSurface
                    };
                    foresterArgs.BlockPlacing += (sender, e) => outMap.SetBlock(e.Coordinate, e.Block);
                    Forester.Generate(foresterArgs);
                    map = outMap;
                }
                GenerateTrees(map);
            }

            ReportProgress(0, "Generation complete");

            map.Metadata["_Origin", "GeneratorName"] = "fCraft";
            map.Metadata["_Origin", "GeneratorVersion"] = Updater.LatestStable;
            map.Metadata["_Origin", "GeneratorParams"] = args.Serialize().ToString(SaveOptions.DisableFormatting);
            return map;
        }
Пример #29
0
 public static bool CanPlacePortal(short x, short y, short z, Map map)
 {
     int Count = 0;
     for (short Z = z; Z < z + 2; Z++)
     {
         Block check = map.GetBlock(x, y, Z);
         if (check != Block.Air && check != Block.Water && check != Block.Lava)
         {
             Count++;
         }
     }
     if (Count == 2)
     {
         return true;
     }
     else
     {
         return false;
     }
 }
Пример #30
0
        // Cave generation method from Omen 0.70, used with osici's permission
        static void AddSingleCave(Random rand, Map map, byte bedrockType, byte fillingType, int length, double maxDiameter)
        {
            int startX = rand.Next(0, map.Width);
            int startY = rand.Next(0, map.Length);
            int startZ = rand.Next(0, map.Height);

            int k1;
            for (k1 = 0; map.Blocks[startX + map.Width * map.Length * (map.Height - 1 - startZ) + map.Width * startY] != bedrockType && k1 < 10000; k1++)
            {
                startX = rand.Next(0, map.Width);
                startY = rand.Next(0, map.Length);
                startZ = rand.Next(0, map.Height);
            }

            if (k1 >= 10000)
                return;

            int x = startX;
            int y = startY;
            int z = startZ;

            for (int k2 = 0; k2 < length; k2++)
            {
                int diameter = (int)(maxDiameter * rand.NextDouble() * map.Width);
                if (diameter < 1) diameter = 2;
                int radius = diameter / 2;
                if (radius == 0) radius = 1;
                x += (int)(0.7 * (rand.NextDouble() - 0.5D) * diameter);
                y += (int)(0.7 * (rand.NextDouble() - 0.5D) * diameter);
                z += (int)(0.7 * (rand.NextDouble() - 0.5D) * diameter);

                for (int j3 = 0; j3 < diameter; j3++)
                {
                    for (int k3 = 0; k3 < diameter; k3++)
                    {
                        for (int l3 = 0; l3 < diameter; l3++)
                        {
                            if ((j3 - radius) * (j3 - radius) + (k3 - radius) * (k3 - radius) + (l3 - radius) * (l3 - radius) >= radius * radius ||
                                x + j3 >= map.Width || z + k3 >= map.Height || y + l3 >= map.Length ||
                                x + j3 < 0 || z + k3 < 0 || y + l3 < 0)
                            {
                                continue;
                            }

                            int index = x + j3 + map.Width * map.Length * (map.Height - 1 - (z + k3)) + map.Width * (y + l3);

                            if (map.Blocks[index] == bedrockType)
                            {
                                map.Blocks[index] = fillingType;
                            }
                            if ((fillingType == 10 || fillingType == 11 || fillingType == 8 || fillingType == 9) &&
                                z + k3 < startZ)
                            {
                                map.Blocks[index] = 0;
                            }
                        }
                    }
                }
            }
        }
Пример #31
0
 public DoorInfo(Zone zone, Block[] buffer, Map worldMap)
 {
     Zone = zone;
     Buffer = buffer;
     WorldMap = worldMap;
 }
Пример #32
0
        public Map AcceptPlayer( [NotNull] Player player, bool announce ) {
            if( player == null ) throw new ArgumentNullException( "player" );

            lock( SyncRoot ) {
                if( IsFull ) {
                    if( player.Info.Rank.ReservedSlot ) {
                        Player idlestPlayer = Players.Where( p => p.Info.Rank.IdleKickTimer != 0 )
                                                     .OrderBy( p => p.LastActiveTime )
                                                     .FirstOrDefault();
                        if( idlestPlayer != null ) {
                            idlestPlayer.Kick( Player.Console, "Auto-kicked to make room (idle).",
                                               LeaveReason.IdleKick, false, false, false );

                            Server.Players
                                  .CanSee( player )
                                  .Message( "&SPlayer {0}&S was auto-kicked to make room for {1}",
                                            idlestPlayer.ClassyName, player.ClassyName );
                            Server.Players
                                  .CantSee( player )
                                  .Message( "{0}&S was kicked for being idle for {1} min",
                                            player.ClassyName, player.Info.Rank.IdleKickTimer );
                        } else {
                            return null;
                        }
                    } else {
                        return null;
                    }
                }

                if( playerIndex.ContainsKey( player.Name.ToLower() ) ) {
                    Logger.Log( LogType.Error,
                                "This world already contains the player by name ({0}). " +
                                "Some sort of state corruption must have occured.",
                                player.Name );
                    playerIndex.Remove( player.Name.ToLower() );
                }

                playerIndex.Add( player.Name.ToLower(), player );

                // load the map, if it's not yet loaded
                IsPendingMapUnload = false;
                Map = LoadMap();

                if( ConfigKey.BackupOnJoin.Enabled() && (Map.HasChangedSinceBackup || !ConfigKey.BackupOnlyWhenChanged.Enabled()) ) {
                    string backupFileName = String.Format( JoinBackupFormat,
                                                           Name, DateTime.Now, player.Name ); // localized
                    Map.SaveBackup( MapFileName,
                                    Path.Combine( Paths.BackupPath, backupFileName ) );
                }

                UpdatePlayerList();

                if (!IsRealm && announce && ConfigKey.ShowJoinedWorldMessages.Enabled())
                {
                    Server.Players.CanSee(player)
                                  .Message("&SPlayer {0}&S joined world {1}",
                                            player.ClassyName, ClassyName);

                }

                //realm joining announcer
                if (IsRealm && announce && ConfigKey.ShowJoinedWorldMessages.Enabled())
                {
                    Server.Players.CanSee(player)
                                  .Message("&SPlayer {0}&S joined realm {1}",
                                            player.ClassyName, ClassyName);
                }

                if (IsRealm)
                {
                    Logger.Log(LogType.ChangedWorld,
                    "Player {0} joined realm {1}.",
                    player.Name, Name);
                }

                if (!IsRealm)
                {
                    Logger.Log(LogType.ChangedWorld,
                    "Player {0} joined world {1}.",
                    player.Name, Name);
                }

                if( IsLocked ) {
                    player.Message( "&WThis map is currently locked (read-only)." );
                }

                if( player.Info.IsHidden ) {
                    player.Message( "&8Reminder: You are still hidden." );
                }

                return Map;
            }
        }