Rewind() публичный Метод

Resets the argument offset. After calling Rewind, arguments can be read from the beginning again.
public Rewind ( ) : void
Результат void
Пример #1
0
 void TP(Player player, Command cmd)
 {
     if (player.Can(Permissions.Teleport))
     {
         string name = cmd.Next();
         if (name == null)
         {
             player.Send(PacketWriter.MakeTeleport(255, world.map.spawn));
         }
         else
         {
             Player target = world.FindPlayer(name);
             if (target != null)
             {
                 Position pos = target.pos;
                 pos.x += 1;
                 pos.y += 1;
                 pos.h += 1;
                 player.Send(PacketWriter.MakeTeleport(255, pos));
             }
             else if (cmd.Next() == null)
             {
                 world.NoPlayerMessage(player, name);
             }
             else
             {
                 cmd.Rewind();
                 int x, y, h;
                 if (cmd.NextInt(out x) && cmd.NextInt(out y) && cmd.NextInt(out h))
                 {
                     if (x < 0 || x > world.map.widthX ||
                         y < 0 || y > world.map.widthY ||
                         y < 0 || y > world.map.height)
                     {
                         player.Message("Specified coordinates are outside the map!");
                     }
                     else
                     {
                         player.pos.Set(x * 32 + 16, y * 32 + 16, h * 32 + 16, player.pos.r, player.pos.l);
                         player.Send(PacketWriter.MakeTeleport(255, player.pos));
                     }
                 }
                 else
                 {
                     player.Message("See " + Color.Help + "/help tp" + Color.Sys + " for information on using /tp");
                 }
             }
         }
     }
     else
     {
         world.NoAccessMessage(player);
     }
 }
Пример #2
0
 public void AskForConfirmation(Command cmd, string message, params object[] args)
 {
     if (cmd == null)
     {
         throw new ArgumentNullException("cmd");
     }
     if (message == null)
     {
         throw new ArgumentNullException("message");
     }
     CommandToConfirm     = cmd;
     CommandToConfirmDate = DateTime.UtcNow;
     Message("{0} Type &H/ok&S to continue.", String.Format(message, args));
     CommandToConfirm.Rewind();
 }
Пример #3
0
        public static void RealmCreate(Player player, Command cmd, string themeName, string templateName)
        {
            MapGenTemplate template;
            MapGenTheme    theme;

            int wx, wy, height = 128;

            if (!(cmd.NextInt(out wx) && cmd.NextInt(out wy) && cmd.NextInt(out height)))
            {
                if (player.World != null)
                {
                    wx     = 128;
                    wy     = 128;
                    height = 128;
                }
                else
                {
                    player.Message("When used from console, /gen requires map dimensions.");

                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if (!Map.IsValidDimension(wx))
            {
                player.Message("Cannot make map with width {0}: dimensions must be multiples of 16.", wx);
                return;
            }
            else if (!Map.IsValidDimension(wy))
            {
                player.Message("Cannot make map with length {0}: dimensions must be multiples of 16.", wy);
                return;
            }
            else if (!Map.IsValidDimension(height))
            {
                player.Message("Cannot make map with height {0}: dimensions must be multiples of 16.", height);
                return;
            }

            string fileName     = player.Name;
            string fullFileName = null;

            if (fileName == null)
            {
                if (player.World == null)
                {
                    player.Message("When used from console, /gen requires FileName.");

                    return;
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Replace this realm's map with a generated one?");
                    return;
                }
            }
            else
            {
                fileName = fileName.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
                if (!fileName.EndsWith(".fcm", StringComparison.OrdinalIgnoreCase))
                {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine(Paths.MapPath, fileName);
                if (!Paths.IsValidPath(fullFileName))
                {
                    player.Message("Invalid filename.");
                    return;
                }
                if (!Paths.Contains(Paths.MapPath, fullFileName))
                {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring(0, fullFileName.LastIndexOf(Path.DirectorySeparatorChar));
                if (!Directory.Exists(dirName))
                {
                    Directory.CreateDirectory(dirName);
                }
                if (!cmd.IsConfirmed && File.Exists(fullFileName))
                {
                    player.Confirm(cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName);
                    return;
                }
            }

            bool noTrees;

            if (themeName.Equals("grass", StringComparison.OrdinalIgnoreCase))
            {
                theme   = MapGenTheme.Forest;
                noTrees = true;
            }
            else
            {
                try
                {
                    theme   = (MapGenTheme)Enum.Parse(typeof(MapGenTheme), themeName, true);
                    noTrees = (theme != MapGenTheme.Forest);
                }
                catch (Exception)
                {
                    player.MessageNow("Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                      themeName,
                                      String.Join(", ", Enum.GetNames(typeof(MapGenTheme))));
                    return;
                }
            }

            try
            {
                template = (MapGenTemplate)Enum.Parse(typeof(MapGenTemplate), templateName, true);
            }
            catch (Exception)
            {
                player.Message("Unrecognized template \"{0}\". Available templates are: {1}",
                               templateName,
                               String.Join(", ", Enum.GetNames(typeof(MapGenTemplate))));
                return;
            }

            if (!Enum.IsDefined(typeof(MapGenTheme), theme) || !Enum.IsDefined(typeof(MapGenTemplate), template))
            {
                return;
            }

            MapGeneratorArgs args = MapGenerator.MakeTemplate(template);

            args.MapWidth  = wx;
            args.MapLength = wy;
            args.MapHeight = height;
            args.MaxHeight = (int)(args.MaxHeight / 80d * height);
            args.MaxDepth  = (int)(args.MaxDepth / 80d * height);
            args.Theme     = theme;
            args.AddTrees  = !noTrees;

            Map map;

            try
            {
                if (theme == MapGenTheme.Forest && noTrees)
                {
                    player.MessageNow("Generating Grass {0}...", template);
                }
                else
                {
                    player.MessageNow("Generating {0} {1}...", theme, template);
                }
                if (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat)
                {
                    map = MapGenerator.GenerateFlatgrass(args.MapWidth, args.MapLength, args.MapHeight);
                }
                else
                {
                    MapGenerator generator = new MapGenerator(args);
                    map = generator.Generate();
                }
            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "MapGenerator: Generation failed: {0}",
                           ex);
                player.MessageNow("&WAn error occured while generating the map.");
                return;
            }

            if (fileName != null)
            {
                if (map.Save(fullFileName))
                {
                    player.MessageNow("Generation done. Saved to {0}", fileName);
                }
                else
                {
                    player.Message("&WAn error occured while saving generated map to {0}", fileName);
                }
            }
            else
            {
                player.MessageNow("Generation done. Changing map...");
                player.World.ChangeMap(map);
            }
        }
Пример #4
0
        static void TPHandler( Player player, Command cmd )
        {
            string name = cmd.Next();
            if( name == null ) {
                CdTP.PrintUsage( player );
                return;
            }

            if( cmd.Next() != null ) {
                cmd.Rewind();
                int x, y, z;
                if( cmd.NextInt( out x ) && cmd.NextInt( out y ) && cmd.NextInt( out z ) ) {

                    if( x <= -1024 || x >= 1024 || y <= -1024 || y >= 1024 || z <= -1024 || z >= 1024 ) {
                        player.Message( "Coordinates are outside the valid range!" );

                    } else {
                        player.previousLocation = player.Position;
                        player.previousWorld = null;
                        player.TeleportTo( new Position {
                            X = (short)(x * 32 + 16),
                            Y = (short)(y * 32 + 16),
                            Z = (short)(z * 32 + 16),
                            R = player.Position.R,
                            L = player.Position.L
                        } );
                    }
                } else {
                    CdTP.PrintUsage( player );
                }

            } else {
                if( name == "-" ) {
                    if( player.LastUsedPlayerName != null ) {
                        name = player.LastUsedPlayerName;
                    } else {
                        player.Message( "Cannot repeat player name: you haven't used any names yet." );
                        return;
                    }
                }
                Player[] matches = Server.FindPlayers( player, name, true );
                if( matches.Length == 1 ) {
                    Player target = matches[0];
                    World targetWorld = target.World;
                    if( targetWorld == null ) PlayerOpException.ThrowNoWorld( target );

                    if( targetWorld == player.World ) {
                        player.previousLocation = player.Position;
                        player.previousWorld = null;
                        player.TeleportTo( target.Position );

                    } else {
                        switch( targetWorld.AccessSecurity.CheckDetailed( player.Info ) ) {
                            case SecurityCheckResult.Allowed:
                            case SecurityCheckResult.WhiteListed:
                                if( targetWorld.IsFull ) {
                                    player.Message( "Cannot teleport to {0}&S because world {1}&S is full.",
                                                    target.ClassyName,
                                                    targetWorld.ClassyName );
                                    return;
                                }
                                player.StopSpectating();
                                player.previousLocation = player.Position;
                                player.previousWorld = player.World;
                                player.JoinWorld( targetWorld, WorldChangeReason.Tp, target.Position );
                                break;
                            case SecurityCheckResult.BlackListed:
                                player.Message( "Cannot teleport to {0}&S because you are blacklisted on world {1}",
                                                target.ClassyName,
                                                targetWorld.ClassyName );
                                break;
                            case SecurityCheckResult.RankTooLow:
                                player.Message( "Cannot teleport to {0}&S because world {1}&S requires {2}+&S to join.",
                                                target.ClassyName,
                                                targetWorld.ClassyName,
                                                targetWorld.AccessSecurity.MinRank.ClassyName );
                                break;
                            // TODO: case PermissionType.RankTooHigh:
                        }
                    }

                } else if( matches.Length > 1 ) {
                    player.MessageManyMatches( "player", matches );

                } else {
                    // Try to guess if player typed "/TP" instead of "/Join"
                    World[] worlds = WorldManager.FindWorlds( player, name );

                    if( worlds.Length == 1 ) {
                        player.LastUsedWorldName = worlds[0].Name;
                        player.StopSpectating();
                        player.ParseMessage( "/Join " + worlds[0].Name, false, true );
                    } else {
                        player.MessageNoPlayer( name );
                    }
                }
            }
        }
Пример #5
0
        public static void RealmCreate(Player player, Command cmd, string themeName, string templateName)
        {
            MapGenTemplate template;
            MapGenTheme theme;

            int wx, wy, height = 128;
            if (!(cmd.NextInt(out wx) && cmd.NextInt(out wy) && cmd.NextInt(out height)))
            {
                if (player.World != null)
                {
                    wx = 128;
                    wy = 128;
                    height = 128;
                }
                else
                {
                    player.Message("When used from console, /gen requires map dimensions.");

                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if (!Map.IsValidDimension(wx))
            {
                player.Message("Cannot make map with width {0}: dimensions must be multiples of 16.", wx);
                return;
            }
            else if (!Map.IsValidDimension(wy))
            {
                player.Message("Cannot make map with length {0}: dimensions must be multiples of 16.", wy);
                return;
            }
            else if (!Map.IsValidDimension(height))
            {
                player.Message("Cannot make map with height {0}: dimensions must be multiples of 16.", height);
                return;
            }

            string fileName = player.Name;
            string fullFileName = null;

            if (fileName == null)
            {
                if (player.World == null)
                {
                    player.Message("When used from console, /gen requires FileName.");

                    return;
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Replace this realm's map with a generated one?");
                    return;
                }
            }
            else
            {
                fileName = fileName.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
                if (!fileName.EndsWith(".fcm", StringComparison.OrdinalIgnoreCase))
                {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine(Paths.MapPath, fileName);
                if (!Paths.IsValidPath(fullFileName))
                {
                    player.Message("Invalid filename.");
                    return;
                }
                if (!Paths.Contains(Paths.MapPath, fullFileName))
                {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring(0, fullFileName.LastIndexOf(Path.DirectorySeparatorChar));
                if (!Directory.Exists(dirName))
                {
                    Directory.CreateDirectory(dirName);
                }
                if (!cmd.IsConfirmed && File.Exists(fullFileName))
                {
                    player.Confirm(cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName);
                    return;
                }
            }

            bool noTrees;
            if (themeName.Equals("grass", StringComparison.OrdinalIgnoreCase))
            {
                theme = MapGenTheme.Forest;
                noTrees = true;
            }
            else
            {
                try
                {
                    theme = (MapGenTheme)Enum.Parse(typeof(MapGenTheme), themeName, true);
                    noTrees = (theme != MapGenTheme.Forest);
                }
                catch (Exception)
                {
                    player.MessageNow("Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                       themeName,
                                       String.Join(", ", Enum.GetNames(typeof(MapGenTheme))));
                    return;
                }
            }

            try
            {
                template = (MapGenTemplate)Enum.Parse(typeof(MapGenTemplate), templateName, true);
            }
            catch (Exception)
            {
                player.Message("Unrecognized template \"{0}\". Available templates are: {1}",
                                templateName,
                                String.Join(", ", Enum.GetNames(typeof(MapGenTemplate))));
                return;
            }

            if (!Enum.IsDefined(typeof(MapGenTheme), theme) || !Enum.IsDefined(typeof(MapGenTemplate), template))
            {

                return;
            }

            MapGeneratorArgs args = MapGenerator.MakeTemplate(template);
            args.MapWidth = wx;
            args.MapLength = wy;
            args.MapHeight = height;
            args.MaxHeight = (int)(args.MaxHeight / 80d * height);
            args.MaxDepth = (int)(args.MaxDepth / 80d * height);
            args.Theme = theme;
            args.AddTrees = !noTrees;

            Map map;
            try
            {
                if (theme == MapGenTheme.Forest && noTrees)
                {
                    player.MessageNow("Generating Grass {0}...", template);
                }
                else
                {
                    player.MessageNow("Generating {0} {1}...", theme, template);
                }
                if (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat)
                {
                    map = MapGenerator.GenerateFlatgrass(args.MapWidth, args.MapLength, args.MapHeight);
                }
                else
                {
                    MapGenerator generator = new MapGenerator(args);
                    map = generator.Generate();
                }

            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "MapGenerator: Generation failed: {0}",
                            ex);
                player.MessageNow("&WAn error occured while generating the map.");
                return;
            }

            if (fileName != null)
            {
                if (map.Save(fullFileName))
                {
                    player.MessageNow("Generation done. Saved to {0}", fileName);
                }
                else
                {
                    player.Message("&WAn error occured while saving generated map to {0}", fileName);
                }
            }
            else
            {
                player.MessageNow("Generation done. Changing map...");
                player.World.ChangeMap(map);
            }
        }
Пример #6
0
 public void AskForConfirmation( Command cmd, string message, params object[] args ) {
     if( cmd == null ) throw new ArgumentNullException( "cmd" );
     if( message == null ) throw new ArgumentNullException( "message" );
     CommandToConfirm = cmd;
     CommandToConfirmDate = DateTime.UtcNow;
     Message( "{0} Type &H/ok&S to continue.", String.Format( message, args ) );
     CommandToConfirm.Rewind();
 }
Пример #7
0
        // Parses message incoming from the player
        public void ParseMessage( string rawMessage, bool fromConsole ) {
            if( rawMessage == null ) throw new ArgumentNullException( "rawMessage" );

            if( partialMessage != null ) {
                rawMessage = partialMessage + rawMessage;
                partialMessage = null;
            }

            switch( CommandManager.GetMessageType( rawMessage ) ) {
                case MessageType.Chat: {
                        if( !Can( Permission.Chat ) ) return;

                        if( Info.IsMuted ) {
                            MutedMessage();
                            return;
                        }

                        if( DetectChatSpam() ) return;

                        if( World != null && !World.FireSentMessageEvent( this, ref rawMessage ) ||
                            !Server.FireSentMessageEvent( this, ref rawMessage ) ) return;

                        Info.LinesWritten++;

                        Logger.Log( "{0}: {1}", LogType.GlobalChat, Name, rawMessage );

                        // Escaped slash removed AFTER logging, to avoid confusion with real commands
                        if( rawMessage.StartsWith( "//" ) ) {
                            rawMessage = rawMessage.Substring( 1 );
                        }

                        if( rawMessage.EndsWith( "//" ) ) {
                            rawMessage = rawMessage.Substring( 0, rawMessage.Length - 1 );
                        }

                        if( Can( Permission.UseColorCodes ) && rawMessage.Contains( "%" ) ) {
                            rawMessage = Color.ReplacePercentCodes( rawMessage );
                        }

                        Server.SendToAllExceptIgnored( this, "{0}{1}: {2}", Console,
                                                       GetClassyName(), Color.White, rawMessage );
                    } break;


                case MessageType.Command: {
                        if( rawMessage.EndsWith( "//" ) ) {
                            rawMessage = rawMessage.Substring( 0, rawMessage.Length - 1 );
                        }
                        Logger.Log( "{0}: {1}", LogType.UserCommand,
                                    Name, rawMessage );
                        Command cmd = new Command( rawMessage );
                        LastCommand = cmd;
                        CommandManager.ParseCommand( this, cmd, fromConsole );
                    } break;


                case MessageType.RepeatCommand: {
                        if( LastCommand == null ) {
                            Message( "No command to repeat." );
                        } else {
                            LastCommand.Rewind();
                            Logger.Log( "{0}: repeat {1}", LogType.UserCommand,
                                        Name, LastCommand.Message );
                            Message( "Repeat: {0}", LastCommand.Message );
                            CommandManager.ParseCommand( this, LastCommand, fromConsole );
                        }
                    } break;


                case MessageType.PrivateChat: {
                        if( !Can( Permission.Chat ) ) return;

                        if( Info.IsMuted ) {
                            MutedMessage();
                            return;
                        }

                        if( DetectChatSpam() ) return;

                        if( rawMessage.EndsWith( "//" ) ) {
                            rawMessage = rawMessage.Substring( 0, rawMessage.Length - 1 );
                        }

                        string otherPlayerName, messageText;
                        if( rawMessage[1] == ' ' ) {
                            otherPlayerName = rawMessage.Substring( 2, rawMessage.IndexOf( ' ', 2 ) - 2 );
                            messageText = rawMessage.Substring( rawMessage.IndexOf( ' ', 2 ) + 1 );
                        } else {
                            otherPlayerName = rawMessage.Substring( 1, rawMessage.IndexOf( ' ' ) - 1 );
                            messageText = rawMessage.Substring( rawMessage.IndexOf( ' ' ) + 1 );
                        }

                        if( messageText.Contains( "%" ) && Can( Permission.UseColorCodes ) ) {
                            messageText = Color.ReplacePercentCodes( messageText );
                        }

                        // first, find ALL players (visible and hidden)
                        Player[] allPlayers = Server.FindPlayers( otherPlayerName );

                        // if there is more than 1 target player, exclude hidden players
                        if( allPlayers.Length > 1 ) {
                            allPlayers = Server.FindPlayers( this, otherPlayerName );
                        }

                        if( allPlayers.Length == 1 ) {
                            Player target = allPlayers[0];
                            if( target.IsIgnoring( Info ) ) {
                                if( CanSee( target ) ) {
                                    MessageNow( "&WCannot PM {0}&W: you are ignored.", target.GetClassyName() );
                                }
                            } else {
                                Logger.Log( "{0} to {1}: {2}", LogType.PrivateChat,
                                            Name, target.Name, messageText );
                                target.Message( "{0}from {1}: {2}",
                                                     Color.PM, Name, messageText );
                                if( CanSee( target ) ) {
                                    Message( "{0}to {1}: {2}",
                                             Color.PM, target.Name, messageText );

                                } else {
                                    NoPlayerMessage( otherPlayerName );
                                }
                            }

                        } else if( allPlayers.Length == 0 ) {
                            NoPlayerMessage( otherPlayerName );

                        } else {
                            ManyMatchesMessage( "player", allPlayers );
                        }
                    } break;


                case MessageType.RankChat: {
                        if( !Can( Permission.Chat ) ) return;

                        if( Info.IsMuted ) {
                            MutedMessage();
                            return;
                        }

                        if( DetectChatSpam() ) return;

                        if( rawMessage.EndsWith( "//" ) ) {
                            rawMessage = rawMessage.Substring( 0, rawMessage.Length - 1 );
                        }

                        string rankName = rawMessage.Substring( 2, rawMessage.IndexOf( ' ' ) - 2 );
                        Rank rank = RankManager.FindRank( rankName );
                        if( rank != null ) {
                            Logger.Log( "{0} to rank {1}: {2}", LogType.RankChat,
                                        Name, rank.Name, rawMessage );
                            string messageText = rawMessage.Substring( rawMessage.IndexOf( ' ' ) + 1 );
                            if( messageText.Contains( "%" ) && Can( Permission.UseColorCodes ) ) {
                                messageText = Color.ReplacePercentCodes( messageText );
                            }

                            string formattedMessage = String.Format( "{0}({1}{2}){3}{4}: {5}",
                                                                     rank.Color,
                                                                     (ConfigKey.RankPrefixesInChat.GetBool() ? rank.Prefix : ""),
                                                                     rank.Name,
                                                                     Color.PM,
                                                                     Name,
                                                                     messageText );
                            Server.SendToRank( this, formattedMessage, rank );
                            if( Info.Rank != rank ) {
                                Message( formattedMessage );
                            }
                        } else {
                            Message( "No rank found matching \"{0}\"", rankName );
                        }
                    } break;


                case MessageType.Confirmation: {
                        if( CommandToConfirm != null ) {
                            if( DateTime.UtcNow.Subtract( CommandToConfirmDate ).TotalSeconds < ConfirmationTimeout ) {
                                CommandToConfirm.IsConfirmed = true;
                                CommandManager.ParseCommand( this, CommandToConfirm, fromConsole );
                                CommandToConfirm = null;
                            } else {
                                MessageNow( "Confirmation timed out. Enter the command again." );
                            }
                        } else {
                            MessageNow( "There is no command to confirm." );
                        }
                    } break;


                case MessageType.PartialMessage:
                    partialMessage = rawMessage.Substring( 0, rawMessage.Length - 1 );
                    MessageNow( "Partial: &F{0}", partialMessage );
                    break;

                case MessageType.Invalid: {
                        Message( "Unknown command." );
                    } break;
            }
        }
Пример #8
0
 internal static void TP( Player player, Command cmd )
 {
     if( player.Can( Permissions.Teleport ) ) {
         string name = cmd.Next();
         if( name == null ) {
             player.Send( PacketWriter.MakeTeleport( 255, player.world.map.spawn ) );
         } else {
             Player target = player.world.FindPlayer( name );
             if( target != null ) {
                 Position pos = target.pos;
                 pos.x += 1;
                 pos.y += 1;
                 pos.h += 1;
                 player.Send( PacketWriter.MakeTeleport( 255, pos ) );
             } else if( cmd.Next() == null ) {
                 player.NoPlayerMessage( name );
             } else {
                 cmd.Rewind();
                 int x, y, h;
                 if( cmd.NextInt( out x ) && cmd.NextInt( out y ) && cmd.NextInt( out h ) ) {
                     if( x < 0 || x > player.world.map.widthX ||
                          y < 0 || y > player.world.map.widthY ||
                          y < 0 || y > player.world.map.height ) {
                         player.Message( "Specified coordinates are outside the map!" );
                     } else {
                         player.pos.Set( x * 32 + 16, y * 32 + 16, h * 32 + 16, player.pos.r, player.pos.l );
                         player.Send( PacketWriter.MakeTeleport( 255, player.pos ) );
                     }
                 } else {
                     player.Message( "See " + Color.Help + "/help tp" + Color.Sys + " for information on using /tp" );
                 }
             }
         }
     } else {
         player.NoAccessMessage( Permissions.Teleport );
     }
 }
Пример #9
0
        internal static void Generate( Player player, Command cmd )
        {
            if( !player.Can( Permissions.ManageWorlds ) ) {
                player.NoAccessMessage( Permissions.ManageWorlds );
                return;
            }
            int wx, wy, height;
            if( !(cmd.NextInt( out wx ) && cmd.NextInt( out wy ) && cmd.NextInt( out height )) ) {
                if( player.world != null ) {
                    wx = player.world.map.widthX;
                    wy = player.world.map.widthY;
                    height = player.world.map.height;
                } else {
                    player.Message( "Usage: " + Color.Help + "/gen widthX widthY height type filename" );
                    return;
                }
                cmd.Rewind();
            }
            string mode = cmd.Next();
            string filename = cmd.Next();
            if( mode == null || filename == null ) {
                player.Message( "Usage: " + Color.Help + "/gen widthX widthY height type filename" );
                return;
            }
            filename += ".fcm";

            int seed;
            if( !cmd.NextInt( out seed ) ) {
                seed = new Random().Next();
            }
            Random rand = new Random( seed );
            //player.Message( "Seed: " + Convert.ToBase64String( BitConverter.GetBytes( seed ) ) );

            Map map = new Map( player.world, wx, wy, height );
            map.spawn.Set( map.widthX / 2 * 32 + 16, map.widthY / 2 * 32 + 16, map.height * 32, 0, 0 );

            DoGenerate( map, player, mode, filename, rand, false );
        }
Пример #10
0
        static void GenHandler( Player player, Command cmd ) {
            World playerWorld = player.World;
            Map oldMap = player.WorldMap;
            string themeName = cmd.Next();
            string templateName;
            bool genOcean = false;
            bool genEmpty = false;
            bool noTrees = false;

            if( themeName == null ) {
                CdGenerate.PrintUsage( player );
                return;
            }
            MapGenTheme theme = MapGenTheme.Forest;
            MapGenTemplate template = MapGenTemplate.Flat;

            // parse special template names (which do not need a theme)
            if( themeName.Equals( "ocean" ) ) {
                genOcean = true;

            } else if( themeName.Equals( "empty" ) ) {
                genEmpty = true;

            } else {
                templateName = cmd.Next();
                if( templateName == null ) {
                    CdGenerate.PrintUsage( player );
                    return;
                }

                // parse theme
                bool swapThemeAndTemplate = false;
                if( themeName.Equals( "grass", StringComparison.OrdinalIgnoreCase ) ) {
                    theme = MapGenTheme.Forest;
                    noTrees = true;

                } else if( templateName.Equals( "grass", StringComparison.OrdinalIgnoreCase ) ) {
                    theme = MapGenTheme.Forest;
                    noTrees = true;
                    swapThemeAndTemplate = true;

                } else if( EnumUtil.TryParse( themeName, out theme, true ) ) {
                    noTrees = (theme != MapGenTheme.Forest);

                } else if( EnumUtil.TryParse( templateName, out theme, true ) ) {
                    noTrees = (theme != MapGenTheme.Forest);
                    swapThemeAndTemplate = true;

                } else {
                    player.Message( "Gen: Unrecognized theme \"{0}\". Available themes are: {1}",
                                    themeName,
                                    Enum.GetNames( typeof( MapGenTheme ) ).JoinToString() );
                    return;
                }

                // parse template
                if( swapThemeAndTemplate ) {
                    if( !EnumUtil.TryParse( themeName, out template, true ) ) {
                        player.Message( "Unrecognized template \"{0}\". Available templates are: {1}",
                                        themeName,
                                        Enum.GetNames( typeof( MapGenTemplate ) ).JoinToString() );
                        return;
                    }
                } else {
                    if( !EnumUtil.TryParse( templateName, out template, true ) ) {
                        player.Message( "Unrecognized template \"{0}\". Available templates are: {1}",
                                        templateName,
                                        Enum.GetNames( typeof( MapGenTemplate ) ).JoinToString() );
                        return;
                    }
                }
            }

            // parse map dimensions
            int mapWidth, mapLength, mapHeight;
            if( !(cmd.NextInt( out mapWidth ) && cmd.NextInt( out mapLength ) && cmd.NextInt( out mapHeight )) ) {
                if( playerWorld != null ) {
                    // If map dimensions were not given, use current map's dimensions
                    mapWidth = oldMap.Width;
                    mapLength = oldMap.Length;
                    mapHeight = oldMap.Height;
                } else {
                    player.Message( "When used from console, /Gen requires map dimensions." );
                    CdGenerate.PrintUsage( player );
                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            // Check map dimensions
            const string dimensionRecommendation = "Dimensions must be between 1 and 2047. " +
                                                   "Recommended values: 16, 32, 64, 128, 256, 512, and 1024.";
            if( !Map.IsValidDimension( mapWidth ) ) {
                player.Message( "Cannot make map with width {0}. {1}", mapWidth, dimensionRecommendation );
                return;
            } else if( !Map.IsValidDimension( mapLength ) ) {
                player.Message( "Cannot make map with length {0}. {1}", mapLength, dimensionRecommendation );
                return;
            } else if( !Map.IsValidDimension( mapHeight ) ) {
                player.Message( "Cannot make map with height {0}. {1}", mapHeight, dimensionRecommendation );
                return;
            }

            if( !cmd.IsConfirmed && (!Map.IsRecommendedDimension( mapWidth ) || !Map.IsRecommendedDimension( mapLength )) ) {
                player.Message( "&WThe map will have non-standard dimensions. " +
                                "You may see glitched blocks or visual artifacts. " +
                                "The only recommended map dimensions are: 16, 32, 64, 128, 256, 512, and 1024." );
            }

            // check file/world name
            string fileName = cmd.Next();
            string fullFileName = null;
            if( fileName == null ) {
                // replacing current world
                if( playerWorld == null ) {
                    player.Message( "When used from console, /Gen requires FileName." );
                    CdGenerate.PrintUsage( player );
                    return;
                }
                if( !cmd.IsConfirmed ) {
                    player.Confirm( cmd, "Replace this world's map with a generated one?" );
                    return;
                }

            } else {
                // saving to file
                fileName = fileName.Replace( Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar );
                if( !fileName.EndsWith( ".fcm", StringComparison.OrdinalIgnoreCase ) ) {
                    fileName += ".fcm";
                }
                if( !Paths.IsValidPath( fileName ) ) {
                    player.Message( "Invalid filename." );
                    return;
                }
                fullFileName = Path.Combine( Paths.MapPath, fileName );
                if( !Paths.Contains( Paths.MapPath, fullFileName ) ) {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring( 0, fullFileName.LastIndexOf( Path.DirectorySeparatorChar ) );
                if( !Directory.Exists( dirName ) ) {
                    Directory.CreateDirectory( dirName );
                }
                if( !cmd.IsConfirmed && File.Exists( fullFileName ) ) {
                    player.Confirm( cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName );
                    return;
                }
            }

            // generating
            bool genFlatgrass = (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat);
            Map map;
            if( genEmpty ) {
                player.MessageNow( "Generating empty map..." );
                map = MapGenerator.GenerateEmpty( mapWidth, mapLength, mapHeight );

            } else if( genOcean ) {
                player.MessageNow( "Generating ocean map..." );
                map = MapGenerator.GenerateOcean( mapWidth, mapLength, mapHeight );

            } else if( genFlatgrass ) {
                player.MessageNow( "Generating flatgrass..." );
                map = MapGenerator.GenerateFlatgrass( mapWidth, mapLength, mapHeight );

            } else {
                // fancy generation
                MapGeneratorArgs args = MapGenerator.MakeTemplate( template );
                if( theme == MapGenTheme.Desert ) {
                    args.AddWater = false;
                }
                float ratio = mapHeight / (float)args.MapHeight;
                args.MapWidth = mapWidth;
                args.MapLength = mapLength;
                args.MapHeight = mapHeight;
                args.MaxHeight = (int)Math.Round( args.MaxHeight * ratio );
                args.MaxDepth = (int)Math.Round( args.MaxDepth * ratio );
                args.SnowAltitude = (int)Math.Round( args.SnowAltitude * ratio );
                args.Theme = theme;
                args.AddTrees = !noTrees;

                try {
                    if( theme == MapGenTheme.Forest && noTrees ) {
                        player.MessageNow( "Generating Grass {0}...", template );
                    } else {
                        player.MessageNow( "Generating {0} {1}...", theme, template );
                    }
                    MapGenerator generator = new MapGenerator( args );
                    map = generator.Generate();

                } catch( Exception ex ) {
                    Logger.Log( LogType.Error,
                                "MapGenerator: Generation failed: {0}", ex );
                    player.Message( "&WAn error occured while generating the map." );
                    return;
                }
            }

            if( fileName != null ) {
                if( map.Save( fullFileName ) ) {
                    player.Message( "Generation done. Saved to {0}", fileName );
                } else {
                    player.Message( "&WAn error occured while saving generated map to {0}", fileName );
                }
            } else {
                if( playerWorld == null ) PlayerOpException.ThrowNoWorld( player );
                player.MessageNow( "Generation done. Changing map..." );
                playerWorld.MapChangedBy = player.Name;
                playerWorld.ChangeMap( map );
            }
        }
Пример #11
0
        // Parses message incoming from the player
        public void ParseMessage(string rawMessage, bool fromConsole)
        {
            if (rawMessage == null)
            {
                throw new ArgumentNullException("rawMessage");
            }

            if (partialMessage != null)
            {
                rawMessage     = partialMessage + rawMessage;
                partialMessage = null;
            }

            switch (CommandManager.GetMessageType(rawMessage))
            {
            case MessageType.Chat: {
                if (!Can(Permission.Chat))
                {
                    return;
                }

                if (Info.IsMuted)
                {
                    MutedMessage();
                    return;
                }

                if (DetectChatSpam())
                {
                    return;
                }

                if (World != null && !World.FireSentMessageEvent(this, ref rawMessage) ||
                    !Server.FireSentMessageEvent(this, ref rawMessage))
                {
                    return;
                }

                Info.LinesWritten++;

                Logger.Log("{0}: {1}", LogType.GlobalChat, Name, rawMessage);

                // Escaped slash removed AFTER logging, to avoid confusion with real commands
                if (rawMessage.StartsWith("//"))
                {
                    rawMessage = rawMessage.Substring(1);
                }

                if (rawMessage.EndsWith("//"))
                {
                    rawMessage = rawMessage.Substring(0, rawMessage.Length - 1);
                }

                if (Can(Permission.UseColorCodes) && rawMessage.Contains("%"))
                {
                    rawMessage = Color.ReplacePercentCodes(rawMessage);
                }

                Server.SendToAllExceptIgnored(this, "{0}{1}: {2}", Console,
                                              GetClassyName(), Color.White, rawMessage);
            } break;


            case MessageType.Command: {
                if (rawMessage.EndsWith("//"))
                {
                    rawMessage = rawMessage.Substring(0, rawMessage.Length - 1);
                }
                Logger.Log("{0}: {1}", LogType.UserCommand,
                           Name, rawMessage);
                Command cmd = new Command(rawMessage);
                LastCommand = cmd;
                CommandManager.ParseCommand(this, cmd, fromConsole);
            } break;


            case MessageType.RepeatCommand: {
                if (LastCommand == null)
                {
                    Message("No command to repeat.");
                }
                else
                {
                    LastCommand.Rewind();
                    Logger.Log("{0}: repeat {1}", LogType.UserCommand,
                               Name, LastCommand.Message);
                    Message("Repeat: {0}", LastCommand.Message);
                    CommandManager.ParseCommand(this, LastCommand, fromConsole);
                }
            } break;


            case MessageType.PrivateChat: {
                if (!Can(Permission.Chat))
                {
                    return;
                }

                if (Info.IsMuted)
                {
                    MutedMessage();
                    return;
                }

                if (DetectChatSpam())
                {
                    return;
                }

                if (rawMessage.EndsWith("//"))
                {
                    rawMessage = rawMessage.Substring(0, rawMessage.Length - 1);
                }

                string otherPlayerName, messageText;
                if (rawMessage[1] == ' ')
                {
                    otherPlayerName = rawMessage.Substring(2, rawMessage.IndexOf(' ', 2) - 2);
                    messageText     = rawMessage.Substring(rawMessage.IndexOf(' ', 2) + 1);
                }
                else
                {
                    otherPlayerName = rawMessage.Substring(1, rawMessage.IndexOf(' ') - 1);
                    messageText     = rawMessage.Substring(rawMessage.IndexOf(' ') + 1);
                }

                if (messageText.Contains("%") && Can(Permission.UseColorCodes))
                {
                    messageText = Color.ReplacePercentCodes(messageText);
                }

                // first, find ALL players (visible and hidden)
                Player[] allPlayers = Server.FindPlayers(otherPlayerName);

                // if there is more than 1 target player, exclude hidden players
                if (allPlayers.Length > 1)
                {
                    allPlayers = Server.FindPlayers(this, otherPlayerName);
                }

                if (allPlayers.Length == 1)
                {
                    Player target = allPlayers[0];
                    if (target.IsIgnoring(Info))
                    {
                        if (CanSee(target))
                        {
                            MessageNow("&WCannot PM {0}&W: you are ignored.", target.GetClassyName());
                        }
                    }
                    else
                    {
                        Logger.Log("{0} to {1}: {2}", LogType.PrivateChat,
                                   Name, target.Name, messageText);
                        target.Message("{0}from {1}: {2}",
                                       Color.PM, Name, messageText);
                        if (CanSee(target))
                        {
                            Message("{0}to {1}: {2}",
                                    Color.PM, target.Name, messageText);
                        }
                        else
                        {
                            NoPlayerMessage(otherPlayerName);
                        }
                    }
                }
                else if (allPlayers.Length == 0)
                {
                    NoPlayerMessage(otherPlayerName);
                }
                else
                {
                    ManyMatchesMessage("player", allPlayers);
                }
            } break;


            case MessageType.RankChat: {
                if (!Can(Permission.Chat))
                {
                    return;
                }

                if (Info.IsMuted)
                {
                    MutedMessage();
                    return;
                }

                if (DetectChatSpam())
                {
                    return;
                }

                if (rawMessage.EndsWith("//"))
                {
                    rawMessage = rawMessage.Substring(0, rawMessage.Length - 1);
                }

                string rankName = rawMessage.Substring(2, rawMessage.IndexOf(' ') - 2);
                Rank   rank     = RankManager.FindRank(rankName);
                if (rank != null)
                {
                    Logger.Log("{0} to rank {1}: {2}", LogType.RankChat,
                               Name, rank.Name, rawMessage);
                    string messageText = rawMessage.Substring(rawMessage.IndexOf(' ') + 1);
                    if (messageText.Contains("%") && Can(Permission.UseColorCodes))
                    {
                        messageText = Color.ReplacePercentCodes(messageText);
                    }

                    string formattedMessage = String.Format("{0}({1}{2}){3}{4}: {5}",
                                                            rank.Color,
                                                            (ConfigKey.RankPrefixesInChat.GetBool() ? rank.Prefix : ""),
                                                            rank.Name,
                                                            Color.PM,
                                                            Name,
                                                            messageText);
                    Server.SendToRank(this, formattedMessage, rank);
                    if (Info.Rank != rank)
                    {
                        Message(formattedMessage);
                    }
                }
                else
                {
                    Message("No rank found matching \"{0}\"", rankName);
                }
            } break;


            case MessageType.Confirmation: {
                if (CommandToConfirm != null)
                {
                    if (DateTime.UtcNow.Subtract(CommandToConfirmDate).TotalSeconds < ConfirmationTimeout)
                    {
                        CommandToConfirm.IsConfirmed = true;
                        CommandManager.ParseCommand(this, CommandToConfirm, fromConsole);
                        CommandToConfirm = null;
                    }
                    else
                    {
                        MessageNow("Confirmation timed out. Enter the command again.");
                    }
                }
                else
                {
                    MessageNow("There is no command to confirm.");
                }
            } break;


            case MessageType.PartialMessage:
                partialMessage = rawMessage.Substring(0, rawMessage.Length - 1);
                MessageNow("Partial: &F{0}", partialMessage);
                break;

            case MessageType.Invalid: {
                Message("Unknown command.");
            } break;
            }
        }
Пример #12
0
        static void Restart( Player player, Command cmd ) {
            int delay;
            if( !cmd.NextInt( out delay ) ) {
                delay = 5;
                cmd.Rewind();
            }
            string reason = cmd.Next();

            Server.SendToAll( "&WServer restarting in {0} seconds.", delay );

            if( reason == null ) {
                Logger.Log( "{0} restarted the server ({1} second delay).", LogType.UserActivity,
                            player.Name, delay );
                ShutdownParams sp = new ShutdownParams( ShutdownReason.Restarting, delay, true, true );
                Server.Shutdown( sp, false );
            } else {
                Logger.Log( "{0} restarted the server ({1} second delay). Reason: {2}", LogType.UserActivity,
                            player.Name, delay, reason );
                ShutdownParams sp = new ShutdownParams( ShutdownReason.Restarting, delay, true, true, reason, player );
                Server.Shutdown( sp, false );
            }
        }
Пример #13
0
        static void Shutdown( Player player, Command cmd ) {
            int delay;
            if( !cmd.NextInt( out delay ) ) {
                delay = 5;
                cmd.Rewind();
            }
            string reason = cmd.NextAll();

            if( reason.Equals( "abort", StringComparison.OrdinalIgnoreCase ) ) {
                if( Server.CancelShutdown() ) {
                    Logger.Log( "Shutdown aborted by {0}.", LogType.UserActivity, player.Name );
                    Server.SendToAll( "&WShutdown aborted by {0}", player.GetClassyName() );
                } else {
                    player.MessageNow( "Cannot abort shutdown - too late." );
                }
                return;
            }

            Server.SendToAll( "&WServer shutting down in {0} seconds.", delay );

            if( String.IsNullOrEmpty( reason ) ) {
                Logger.Log( "{0} shut down the server ({1} second delay).", LogType.UserActivity,
                            player.Name, delay );
                ShutdownParams sp = new ShutdownParams( ShutdownReason.ShuttingDown, delay, true, false );
                Server.Shutdown( sp, false );
            } else {
                Server.SendToAll( "&WShutdown reason: {0}", reason );
                Logger.Log( "{0} shut down the server ({1} second delay). Reason: {2}", LogType.UserActivity,
                            player.Name, delay, reason );
                ShutdownParams sp = new ShutdownParams( ShutdownReason.ShuttingDown, delay, true, false, reason, player );
                Server.Shutdown( sp, false );
            }
        }