ParseClassLimits() публичный Метод

public ParseClassLimits ( PlayerClass pc ) : bool
pc PlayerClass
Результат bool
Пример #1
0
        public void ResetClasses()
        {
            classes = new ClassList(world);
            XElement classList = DefineDefaultClasses();

            foreach (XElement pc in classList.Elements())
            {
                DefineClass(pc);
            }
            // parse rank-limit permissions
            foreach (PlayerClass pc in classes.classesByIndex)
            {
                classes.ParseClassLimits(pc);
            }
        }
Пример #2
0
        public bool Load(string configFileName)
        {
            // generate random salt
            Salt = new Random().Next();

            LoadDefaults();
            bool fromFile = false;

            // try to load config file (XML)
            XDocument file;

            if (File.Exists(configFileName))
            {
                try {
                    file = XDocument.Load(configFileName);
                    if (file.Root == null || file.Root.Name != ConfigRootName)
                    {
                        Log("Config.Load: Malformed or incompatible config file {0}. Loading defaults.", LogType.Warning, configFileName);
                        file = new XDocument();
                        file.Add(new XElement(ConfigRootName));
                    }
                    else
                    {
                        Log("Config.Load: Config file {0} loaded succesfully.", LogType.Debug, configFileName);
                        fromFile = true;
                    }
                } catch (Exception ex) {
                    Log("Config.Load: Fatal error while loading config file {0}: {1}", LogType.FatalError,
                        configFileName, ex.Message);
                    return(false);
                }
            }
            else
            {
                // create a new one (with defaults) if no file exists
                file = new XDocument();
                file.Add(new XElement(ConfigRootName));
            }

            XElement config = file.Root;

            XAttribute attr = config.Attribute("version");
            int        version;

            if (fromFile && (attr == null || !Int32.TryParse(attr.Value, out version) || version < ConfigVersion))
            {
                Log("Config.Load: Your config.xml was made for an older version of fCraft. " +
                    "Some obsolete settings might be ignored, and some recently-added settings will be set to their default values. " +
                    "It is recommended that you run ConfigTool to make sure everything is in order.", LogType.Warning);
            }


            XElement classList = config.Element("Classes");

            if (classList != null)
            {
                foreach (XElement playerClass in classList.Elements("PlayerClass"))
                {
                    if (!DefineClass(playerClass))
                    {
                        Log("Config.Load: Could not parse one of the class definitions.", LogType.Warning);
                    }
                }
                if (classes.classes.Count == 0)
                {
                    Log("Config.Load: No classes were defined, or none were defined correctly. Using default player classes.", LogType.Warning);
                    config.Add(DefineDefaultClasses());
                }
            }
            else
            {
                if (fromFile)
                {
                    Log("Config.Load: using default player classes.", LogType.Warning);
                }
                config.Add(DefineDefaultClasses());
            }

            // parse rank-limit permissions
            foreach (PlayerClass pc in classes.classesByIndex)
            {
                if (!classes.ParseClassLimits(pc))
                {
                    Log("Could not parse one of the rank-limits for kick, ban, promote, and/or demote permissions for {0}. " +
                        "Any unrecognized limits were reset to default (own class).", LogType.Warning, pc.name);
                }
            }

            XElement consoleOptions = config.Element("ConsoleOptions");

            if (consoleOptions != null)
            {
                ParseLogOptions(consoleOptions, ref logger.consoleOptions);
            }
            else
            {
                if (fromFile)
                {
                    Log("Config.Load: using default console options.", LogType.Warning);
                }
                for (int i = 0; i < logger.consoleOptions.Length; i++)
                {
                    logger.consoleOptions[i] = true;
                }
                logger.consoleOptions[(int)LogType.ConsoleInput] = false;
                logger.consoleOptions[(int)LogType.Debug]        = false;
            }

            XElement logFileOptions = config.Element("LogFileOptions");

            if (logFileOptions != null)
            {
                ParseLogOptions(logFileOptions, ref logger.logFileOptions);
            }
            else
            {
                if (fromFile)
                {
                    Log("Config.Load: using default log file options.", LogType.Warning);
                }
                for (int i = 0; i < logger.logFileOptions.Length; i++)
                {
                    logger.logFileOptions[i] = true;
                }
            }

            // Load config
            foreach (XElement element in config.Elements())
            {
                if (settings.ContainsKey(element.Name.ToString()))
                {
                    // known key
                    SetValue(element.Name.ToString(), element.Value);
                }
                else if (element.Name.ToString() != "ConsoleOptions" &&
                         element.Name.ToString() != "LogFileOptions" &&
                         element.Name.ToString() != "Classes")
                {
                    // unknown key
                    Log("Unrecognized entry ignored: {0} = {1}", LogType.Debug, element.Name, element.Value);
                    //TODO: custom settings store
                    //settings.Add( element.Name.ToString(), element.Value );
                }
            }
            return(true);
        }
Пример #3
0
 public void ResetClasses() {
     classes = new ClassList( world );
     XElement classList = DefineDefaultClasses();
     foreach( XElement pc in classList.Elements() ) {
         DefineClass( pc );
     }
     // parse rank-limit permissions
     foreach( PlayerClass pc in classes.classesByIndex ) {
         classes.ParseClassLimits( pc );
     }
 }