Пример #1
0
        public static PortalHandler GetInstance()
        {
            if ( instance == null ) {
                instance = new PortalHandler();
                Player.Moved += new EventHandler<Events.PlayerMovedEventArgs>( Player_Moved );
                Player.JoinedWorld += new EventHandler<Events.PlayerJoinedWorldEventArgs>( Player_JoinedWorld );
                Player.PlacingBlock += new EventHandler<Events.PlayerPlacingBlockEventArgs>( Player_PlacingBlock );
            }

            return instance;
        }
Пример #2
0
        static void Player_PlacingBlock(object sender, Events.PlayerPlacingBlockEventArgs e)
        {
            try {
                if (e.Player.World.Map.Portals != null && e.Player.World.Map.Portals.Count > 0 && e.Context != BlockChangeContext.Portal)
                {
                    lock (e.Player.World.Map.Portals.SyncRoot) {
                        foreach (Portal portal in e.Player.World.Map.Portals)
                        {
                            if (portal.IsInRange(e.Coords))
                            {
                                e.Result = CanPlaceResult.Revert;
                                e.Player.Message("You can not place a block inside portal: " + portal.Name);
                                return;
                            }
                        }
                    }
                }

                if (e.NewBlock == Block.Red)
                {
                    if (e.Context == BlockChangeContext.Manual)
                    {
                        if (e.Player.PortalCache.Name != null)
                        {
                            if (e.Player.PortalCache.AffectedBlocks != null)
                            {
                                if (e.Player.PortalCache.AffectedBlocks.Contains(e.Coords))       //stop output being inside the unfinished portal
                                {
                                    e.Result = CanPlaceResult.Revert;
                                    e.Player.Message("You can not place a block inside a portal");
                                    return;
                                }
                                e.Player.PortalCache.DesiredOutputX = e.Coords.ToPlayerCoords().X;
                                e.Player.PortalCache.DesiredOutputY = e.Coords.ToPlayerCoords().Y;
                                e.Player.PortalCache.DesiredOutputZ = (e.Coords.Z + 2) * 32;
                                e.Player.PortalCache.DesiredOutputR = e.Player.Position.R;
                                e.Player.PortalCache.DesiredOutputL = e.Player.Position.L;

                                e.Player.PortalCache.Name = Portal.GenerateName(e.Player.PortalCache.World, true);
                                string oldWorld = e.Player.PortalCache.World;
                                e.Player.PortalCache.World = e.Player.World.Name;
                                PortalHandler.CreatePortal(e.Player.PortalCache, WorldManager.FindWorldExact(oldWorld), true);
                                e.Player.Message(" Portal finalized: Exit point at {0} on world {1}", e.Coords.ToString(), e.Player.World.ClassyName);
                                e.Player.PortalCache = new Portal();
                                e.Result             = CanPlaceResult.Revert;
                            }
                        }
                    }
                }
            } catch (Exception ex) {
                Logger.Log(LogType.Error, "PortalHandler.Player_PlacedBlock: " + ex);
            }
        }
Пример #3
0
        public static PortalHandler GetInstance()
        {
            if (instance == null)
            {
                instance             = new PortalHandler();
                Player.Moved        += new EventHandler <Events.PlayerMovedEventArgs>(Player_Moved);
                Player.JoinedWorld  += new EventHandler <Events.PlayerJoinedWorldEventArgs>(Player_JoinedWorld);
                Player.PlacingBlock += new EventHandler <Events.PlayerPlacingBlockEventArgs>(Player_PlacingBlock);
            }

            return(instance);
        }
Пример #4
0
        static void Player_Moved(object sender, Events.PlayerMovedEventArgs e)
        {
            try {
                if (e.Player.PortalsEnabled)
                {
                    lock (e.Player.PortalLock) {
                        if (e.Player.CanUsePortal)
                        {
                            if ((e.OldPosition.X != e.NewPosition.X) || (e.OldPosition.Y != e.NewPosition.Y) || (e.OldPosition.Z != (e.NewPosition.Z)))
                            {
                                if (e.Player.Can(Permission.UsePortal))
                                {
                                    if (PortalHandler.GetInstance().GetPortal(e.Player) != null && !e.Player.StandingInPortal)
                                    {
                                        if (e.Player.LastUsedPortal != null && (DateTime.UtcNow - e.Player.LastUsedPortal).TotalSeconds < 4)
                                        {
                                            // To prevent portal loops
                                            if (e.Player.LastWarnedPortal == null || (DateTime.UtcNow - e.Player.LastWarnedPortal).TotalSeconds > 2)
                                            {
                                                e.Player.LastWarnedPortal = DateTime.UtcNow;
                                                e.Player.Message("You cannot use portals for another {0} seconds.", 4 - (DateTime.UtcNow - e.Player.LastUsedPortal).Seconds);
                                            }
                                            return;
                                        }

                                        // Make sure this method isn't called twice
                                        e.Player.CanUsePortal = false;

                                        e.Player.StandingInPortal = true;
                                        Portal portal = PortalHandler.GetInstance().GetPortal(e.Player);

                                        World world = WorldManager.FindWorldExact(portal.World);
                                        if (world == null)
                                        {
                                            return;
                                        }
                                        // Teleport player, portal protection
                                        switch (world.AccessSecurity.CheckDetailed(e.Player.Info))
                                        {
                                        case SecurityCheckResult.Allowed:
                                        case SecurityCheckResult.WhiteListed:
                                            if (world.IsFull)
                                            {
                                                e.Player.Message("Cannot join {0}&S: world is full.", world.ClassyName);
                                                return;
                                            }
                                            e.Player.StopSpectating();
                                            if (portal.World == e.Player.World.Name)
                                            {
                                                if (!portal.HasDesiredOutput)
                                                {
                                                    e.Player.TeleportTo(e.Player.World.Map.Spawn);
                                                }
                                                else
                                                {
                                                    e.Player.TeleportTo(new Position((short)portal.DesiredOutputX, (short)portal.DesiredOutputY, (short)portal.DesiredOutputZ, portal.DesiredOutputR, portal.DesiredOutputL));
                                                }
                                                e.Player.LastWarnedPortal = DateTime.UtcNow;
                                                e.Player.StandingInPortal = false;
                                                e.Player.CanUsePortal     = true;
                                                e.Player.LastUsedPortal   = DateTime.UtcNow;
                                            }
                                            else
                                            {
                                                if (!portal.HasDesiredOutput)
                                                {
                                                    e.Player.JoinWorld(WorldManager.FindWorldExact(portal.World), WorldChangeReason.Portal);
                                                }
                                                else
                                                {
                                                    e.Player.JoinWorld(WorldManager.FindWorldExact(portal.World), WorldChangeReason.Portal, new Position(( short )portal.DesiredOutputX, ( short )portal.DesiredOutputY, ( short )portal.DesiredOutputZ, portal.DesiredOutputR, portal.DesiredOutputL));
                                                }
                                            }
                                            e.Player.Message("You used portal: " + portal.Name);
                                            break;

                                        case SecurityCheckResult.BlackListed:
                                            e.Player.Message("Cannot join world {0}&S: you are blacklisted.",
                                                             world.ClassyName);
                                            break;

                                        case SecurityCheckResult.RankTooLow:
                                            e.Player.Message("Cannot join world {0}&S: must be {1}+",
                                                             world.ClassyName, world.AccessSecurity.MinRank.ClassyName);
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        e.Player.StandingInPortal = false;
                                    }
                                }
                            }
                        }
                    }
                }
            } catch (Exception ex) {
                Logger.Log(LogType.Error, "PortalHandler.Player_Moved: " + ex);
            }
        }
Пример #5
0
        static void Player_Moved(object sender, Events.PlayerMovedEventArgs e)
        {
            //abuse portal moved event and add in message blocks right here
            Vector3I oldPos = new Vector3I(e.OldPosition.X / 32, e.OldPosition.Y / 32, e.OldPosition.Z / 32);             //get positions as block coords
            Vector3I newPos = new Vector3I(e.NewPosition.X / 32, e.NewPosition.Y / 32, e.NewPosition.Z / 32);

            if (oldPos.X != newPos.X || oldPos.Y != newPos.Y || oldPos.Z != newPos.Z)            //check if player has moved at least one block
            {
                //loop through all message blocks and check if we triggered one
                foreach (var messageBlock in e.Player.World.MessageBlocks)
                {
                    Tuple <Vector3I, string> tuple = messageBlock.Value;

                    //player is sitting on the message block, play the message
                    if (e.Player.Position.ToBlockCoords() == tuple.Item1)
                    {
                        e.Player.Message("__" + messageBlock.Key + "__");
                        e.Player.Message(messageBlock.Value.Item2);
                        e.Player.Message(e.Player.Position.ToBlockCoords().ToString());
                        e.Player.Message(tuple.Item1.ToString());
                    }
                }
            }

            try
            {
                if (e.Player.PortalsEnabled)
                {
                    lock (e.Player.PortalLock)
                    {
                        if (e.Player.CanUsePortal)
                        {
                            if ((e.OldPosition.X != e.NewPosition.X) || (e.OldPosition.Y != e.NewPosition.Y) || (e.OldPosition.Z != (e.NewPosition.Z)))
                            {
                                if (e.Player.Can(Permission.UsePortal))
                                {
                                    if (PortalHandler.GetInstance().GetPortal(e.Player) != null && !e.Player.StandingInPortal)
                                    {
                                        if (e.Player.LastUsedPortal != null && (DateTime.UtcNow - e.Player.LastUsedPortal).TotalSeconds < 5)
                                        {
                                            // To prevent portal loops
                                            if (e.Player.LastWarnedPortal == null || (DateTime.UtcNow - e.Player.LastWarnedPortal).TotalSeconds > 2)
                                            {
                                                e.Player.LastWarnedPortal = DateTime.Now;
                                                e.Player.Message("You can not use portals within 5 seconds of joining a world.");
                                            }

                                            return;
                                        }

                                        // Make sure this method isn't called twice
                                        e.Player.CanUsePortal = false;

                                        e.Player.StandingInPortal = true;
                                        Portal portal = PortalHandler.GetInstance().GetPortal(e.Player);

                                        World world = WorldManager.FindWorldExact(portal.World);
                                        // Teleport player, portal protection
                                        switch (world.AccessSecurity.CheckDetailed(e.Player.Info))
                                        {
                                        case SecurityCheckResult.Allowed:
                                        case SecurityCheckResult.WhiteListed:
                                            if (world.IsFull)
                                            {
                                                e.Player.Message("Cannot join {0}&S: world is full.", world.ClassyName);
                                                return;
                                            }
                                            e.Player.StopSpectating();
                                            e.Player.JoinWorld(WorldManager.FindWorldExact(portal.World), WorldChangeReason.Portal);
                                            e.Player.Message("You used portal: " + portal.Name);
                                            break;

                                        case SecurityCheckResult.BlackListed:
                                            e.Player.Message("Cannot join world {0}&S: you are blacklisted.",
                                                             world.ClassyName);
                                            break;

                                        case SecurityCheckResult.RankTooLow:
                                            e.Player.Message("Cannot join world {0}&S: must be {1}+",
                                                             world.ClassyName, world.AccessSecurity.MinRank.ClassyName);
                                            break;
                                        }
                                    }
                                    else
                                    {
                                        e.Player.StandingInPortal = false;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "PortalHandler.Player_Moved: " + ex);
            }
        }