Пример #1
0
 void initialize(SceneUIElement parent, IContainerBoundsProvider boundsProvider, IChildren <SceneUIElement> children)
 {
     this.StandardDepth = 0.0f;
     this.parentElement = parent;
     this.childSet      = children;
     Solver             = new PinnedBoxes2DLayoutSolver(
         new BoxContainer(boundsProvider));
     items = new List <LayoutItem>();
 }
Пример #2
0
        public PinnedBoxesLayout(Cockpit parent, PinnedBoxesLayoutSolver solver)
        {
            this.StandardDepth = 1.0f;

            this.Cockpit = parent;
            Solver       = solver;

            items = new List <LayoutItem>();
        }
Пример #3
0
        /// <summary>
        /// constructs func that returns box point in 2D layout space of the passed solver
        /// (eg if laying out on a 3D plane, for example)
        /// </summary>
        public static Func <Vector2f> InLayoutSpaceBoxPointF(IBoxModelElement element, BoxPosition pos, PinnedBoxesLayoutSolver solver, Vector2f vDelta)
        {
            Func <Vector2f> f = () => {
                Vector2f         solverPos = solver.GetLayoutCenter(element as SceneUIElement);
                Vector2f         size      = element.Size2D;
                AxisAlignedBox2f box       = new AxisAlignedBox2f(solverPos, size.x * 0.5f, size.y * 0.5f);
                return(BoxModel.GetBoxPosition(ref box, pos) + vDelta);
            };

            return(f);
        }