public static async Task <List <GiveResultModel> > GiveAsync( Services.MasterData.IMasterData masterData, Databases.personal.PersonalDBContext db, string accountAccessToken, long playerId, //playerIdの正当性は呼び出し元で保証してください long[] ids ) { var results = new List <GiveResultModel>(); var update = false; var list = await db.PresentBoxs.Where(r => r.playerId == playerId).ToListAsync(); var now = DateTime.UtcNow; for (int i = 0; i < list.Count;) { var m = list[i]; // 期限が切れたプレゼントを削除しておく(期限には少しだけ余裕を持たせる) if (m.endDate + TimeSpan.FromMinutes(1) <= now) { Logger.Logging( new LogObj().AddChild(new LogModels.GivePresent { PlayerId = playerId, Date = now, Type = m.type, Id = m.presentId, Amount = m.amount, ExpirationDate = m.endDate, RouteType = m.giveType, Code = Code.Expired, GivenCode = GiveAndTake.GiveResult.Ok, }) ); db.PresentBoxs.Remove(m); list.RemoveAt(i); update = true; continue; } i++; } var presentList = new List <Databases.personal.PresentBox>(); foreach (var id in ids) { var present = list.Find(r => r.Id == id); if (present == null) { var r = new GiveResultModel { id = id, result = GiveResult.Err, }; results.Add(r); Logger.Logging( new LogObj().AddChild(new LogModels.GivePresent { PlayerId = playerId, Date = now, Type = GiveAndTake.Type.Coin, Id = "", Amount = 0, ExpirationDate = now, RouteType = Type.Management, Code = Code.Err, GivenCode = GiveAndTake.GiveResult.Ok, }) ); continue; } presentList.Add(present); db.PresentBoxs.Remove(present); update = true; } if (update) { await db.SaveChangesAsync(); } var rewards = new List <GiveAndTake.GiveModel>(); foreach (var present in presentList) { var reward = new GiveAndTake.Model { assetsId = "", itemId = "", amount = present.amount, }; if (present.type == GiveAndTake.Type.Coin) { reward.type = GiveAndTake.Type.Coin; } else if (present.type == GiveAndTake.Type.Assets) { reward.type = GiveAndTake.Type.Assets; reward.assetsId = present.presentId; } else if (present.type == GiveAndTake.Type.Item) { reward.type = GiveAndTake.Type.Item; reward.itemId = present.presentId; } rewards.Add(new GiveAndTake.GiveModel { id = present.Id, model = reward, historyModel = new GiveAndTake.HistoryModel { giveType = present.giveType, text = present.text, }, }); } // プレゼント獲得 var giveModels = await GiveAndTake.GiveAsync( masterData, db, accountAccessToken, playerId, rewards); // 獲得結果集計 foreach (var reward in rewards) { var giveModel = giveModels.Find(i => i.id == reward.id); if (giveModel == null) { Logger.Logging( new LogObj().AddChild(new LogModels.GivePresent { PlayerId = playerId, Date = now, Type = GiveAndTake.Type.Coin, Id = "", Amount = 0, ExpirationDate = now, RouteType = Type.Management, Code = Code.Err, GivenCode = GiveAndTake.GiveResult.Ok, }) ); continue; } var r = new GiveResultModel { id = reward.id, model = reward.model, }; if (giveModel.result == GiveAndTake.GiveResult.Ok) { r.result = GiveResult.Ok; } else if (giveModel.result == GiveAndTake.GiveResult.AlreadyOwned) { r.result = GiveResult.Ok; var convert = ItemConversion.GiveConvertModel(masterData, reward.model.itemId); if (convert.result == ItemConversion.Result.Ok) { // 変換したモデルに差し替える r.model = convert.model; } } else if (giveModel.result == GiveAndTake.GiveResult.Err) { r.result = GiveResult.Err; } var present = presentList.Find(i => i.Id == reward.id); Logger.Logging( new LogObj().AddChild(new LogModels.GivePresent { PlayerId = playerId, Date = now, Type = reward.model.type, Id = (reward.model.type == GiveAndTake.Type.Item) ? reward.model.itemId : reward.model.assetsId, Amount = reward.model.amount, ExpirationDate = (present != null) ? present.endDate: now, RouteType = (present != null) ? present.giveType : Type.Management, Code = Code.Ok, GivenCode = giveModel.result, }) ); results.Add(r); } return(results); }
public static async Task <List <GiveResultModel> > GiveAsync( Services.MasterData.IMasterData masterData, Databases.personal.PersonalDBContext db, string accountAccessToken, long playerId, //playerIdの正当性は呼び出し元で保証してください List <GiveModel> rewards ) { bool update = false; var results = new List <GiveResultModel>(); // 獲得履歴 var givenHistorys = new List <GivenHistory.Model>(); // アイテム重複確認 var alreadyOwnedItems = new List <string>(); foreach (var reward in rewards) { //////////////////////// // Coins if (reward.model.type == Type.Coin) { var requester = new Multiplatform.Inky.GiveFreePlatinum(); requester.request.amount = (int)reward.model.amount; var response = await requester.PostAsync(accountAccessToken); if (response.StatusCode == System.Net.HttpStatusCode.OK) { givenHistorys.Add(new GivenHistory.Model { type = Type.Coin, id = "", amount = reward.model.amount, giveType = reward.historyModel.giveType, text = reward.historyModel.text, }); results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Ok, }); continue; } else { results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } } //////////////////////// // Assets if (reward.model.type == Type.Assets) { var assetsResult = await FirstOrDefaultAssetsAsync(masterData, db, playerId, reward.model); if (assetsResult == GiveAssetsResult.Err || assetsResult == GiveAssetsResult.MaxValue) { results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } if (assetsResult == GiveAssetsResult.Add) { // サロゲートキーなテーブルにレコードaddした場合はSaveChangesAsyncする await db.SaveChangesAsync(); // SaveChangesAsyncしたので更新フラグ解除 update = false; } else if (assetsResult == GiveAssetsResult.Update) { // 更新フラグを立てる update = true; } givenHistorys.Add(new GivenHistory.Model { type = Type.Assets, id = reward.model.assetsId, amount = reward.model.amount, giveType = reward.historyModel.giveType, text = reward.historyModel.text, }); results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Ok, }); continue; } //////////////////////// // Item if (reward.model.type == Type.Item) { var itemInfo = masterData.GetItemFromItemId(reward.model.itemId); if (itemInfo == null) { results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } var alreadyOwnedItem = false; if (alreadyOwnedItems.Contains(reward.model.itemId)) { alreadyOwnedItem = true; } else { alreadyOwnedItems.Add(reward.model.itemId); if (masterData.CheckDefaultOwnedItem(reward.model.itemId)) { alreadyOwnedItem = true; } else { var rec = await db.ItemInventories.FirstOrDefaultAsync(r => r.playerId == playerId && r.itemId == reward.model.itemId); if (rec != null) { alreadyOwnedItem = true; } } } if (alreadyOwnedItem) { // マテリアル変換 var convert = ItemConversion.GiveConvertModel(masterData, reward.model.itemId); if (convert.result == ItemConversion.Result.Err) { results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } var assetsResult = await FirstOrDefaultAssetsAsync(masterData, db, playerId, convert.model); if (assetsResult == GiveAssetsResult.Err || assetsResult == GiveAssetsResult.MaxValue) { results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } if (assetsResult == GiveAssetsResult.Add) { // サロゲートキーなテーブルにレコードaddした場合はSaveChangesAsyncする await db.SaveChangesAsync(); // SaveChangesAsyncしたので更新フラグ解除 update = false; } else if (assetsResult == GiveAssetsResult.Update) { // 更新フラグを立てる update = true; } givenHistorys.Add(new GivenHistory.Model { type = Type.Assets, id = convert.model.assetsId, amount = convert.model.amount, giveType = reward.historyModel.giveType, text = reward.historyModel.text, }); results.Add(new GiveResultModel { id = reward.id, result = GiveResult.AlreadyOwned, }); continue; } else { // アイテム獲得 await db.ItemInventories.AddAsync(new Databases.personal.ItemInventory { playerId = playerId, itemId = reward.model.itemId, itemType = itemInfo.itemType, obtainedDate = DateTime.UtcNow, obtainedWay = Item.ObtainedWay.Game, isNew = true, }); update = true; givenHistorys.Add(new GivenHistory.Model { type = Type.Item, id = reward.model.itemId, amount = 0, giveType = reward.historyModel.giveType, text = reward.historyModel.text, }); results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Ok, }); continue; } } //////////////////////// // BattlePassExp if (reward.model.type == Type.BattlePassExp) { // TODO results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); continue; } //////////////////////// // Unknown results.Add(new GiveResultModel { id = reward.id, result = GiveResult.Err, }); } if (update) { await db.SaveChangesAsync(); } //////////////////////// // 獲得履歴追加 if (givenHistorys.Count > 0) { await GivenHistory.AddAsync(playerId, db, givenHistorys); } return(results); }