Пример #1
0
 public GameObject TakeFromPool(Vector3 position, Quaternion rotation)
 {
     return(PoolsManager.GetGameObjectsPool(relatedSceneIndex, templateTagName).Take(position, rotation));
 }
Пример #2
0
 public void PutToPool(GameObject gameObject)
 {
     PoolsManager.GetGameObjectsPool(relatedSceneIndex, templateTagName).Put(gameObject);
 }
Пример #3
0
 public GameObject TakeFromPool()
 {
     return(PoolsManager.GetGameObjectsPool(relatedSceneIndex, templateTagName).Take());
 }