Пример #1
0
        private static void ParseAndUpdateDamageToArmourMatrix(string gameConstantsFilePath)
        {
            Debug.Assert(gameConstantsFilePath != null, nameof(gameConstantsFilePath) + " != null");
            Debug.Assert(File.Exists(gameConstantsFilePath), nameof(gameConstantsFilePath) + " must exist");
            XDocument gameConstantsFile = XDocument.Load(gameConstantsFilePath);

            Debug.Assert(gameConstantsFile.Root != null, "gameConstantsFile.Root != null");
            foreach (XElement xElement in gameConstantsFile.Root.Elements())
            {
                if (!xElement.Name.ToString().Equals(Tags.DAMAGE_TO_ARMOR_MOD, StringComparison.InvariantCultureIgnoreCase))
                {
                    continue;
                }

                DamageToArmour dta         = DamageToArmourUtility.ParseFromString(xElement.Value);
                DamageToArmour dtaToUpdate = DamageToArmourUtility.Get(dta.Damage, dta.Armour);
                Debug.Assert(dtaToUpdate != null, nameof(dtaToUpdate) + " != null");
                dtaToUpdate.DamageToArmourFactor = dta.DamageToArmourFactor;
            }
        }
Пример #2
0
 private static void SaveToGameConstantsFilePrepare([NotNull] string gameConstantsFilePath)
 {
     DamageUtility.CleanDamageDeclaration(gameConstantsFilePath);
     ArmourUtility.CleanArmourDeclaration(gameConstantsFilePath);
     DamageToArmourUtility.CleanDamageToArmourDeclaration(gameConstantsFilePath);
 }
Пример #3
0
 private static void SaveToGameConstantsFileInternal([NotNull] string gameConstantsFilePath)
 {
     XmlUtility.ReplaceValueForTag(gameConstantsFilePath, Tags.DAMAGE_TYPES, DamageUtility.GetAllAsString());
     XmlUtility.ReplaceValueForTag(gameConstantsFilePath, Tags.ARMOR_TYPES, ArmourUtility.GetAllAsString());
     XmlUtility.InsertElement(gameConstantsFilePath, DamageToArmourUtility.ParseDamageToArmourMatrixAsXElement(), Tags.ARMOR_TYPES);
 }