/// <summary> /// 增加景点 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void lbAdd_Click(object sender, EventArgs e) { this.Visible = false; SceneryAdd sceneryAdd = new SceneryAdd(UserId); sceneryAdd.Show(); }
/// <summary> /// 景点更新 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void lbUpdate_Click(object sender, EventArgs e) { if (SYId != -1) { this.Visible = false; SceneryAdd sceneryAdd = new SceneryAdd(UserId, SYId); sceneryAdd.Show(); } }