Пример #1
0
		public Sierpinski(int subdivisions = 1) : base()
		{
			int NumTris = (int)Math.Pow(4, subdivisions + 1);

			VerticesCount = NumTris;
			ColorDataCount = NumTris;
			IndiceCount = 3 * NumTris;

			Tetrahedron twhole = new Tetrahedron(
							new Vector3(0.0f, 0.0f, 1.0f),  // Apex center 
							new Vector3(0.943f, 0.0f, -0.333f),  // Base center top
							new Vector3(-0.471f, 0.816f, -0.333f),  // Base left bottom
							new Vector3(-0.471f, -0.816f, -0.333f));

			List<Tetrahedron> allTets = twhole.Divide(subdivisions);

			int offset = 0;
			foreach (Tetrahedron t in allTets)
			{
				vertices.AddRange(t.GetVertices());
				indices.AddRange(t.GetIndices(offset * 4));
				colors.AddRange(t.GetColorData());
				offset++;
			}
		}
Пример #2
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        public Sierpinski(int subdivisions = 1) : base()
        {
            int NumTris = (int)Math.Pow(4, subdivisions + 1);

            VerticesCount  = NumTris;
            ColorDataCount = NumTris;
            IndiceCount    = 3 * NumTris;

            Tetrahedron twhole = new Tetrahedron(
                new Vector3(0.0f, 0.0f, 1.0f),                                          // Apex center
                new Vector3(0.943f, 0.0f, -0.333f),                                     // Base center top
                new Vector3(-0.471f, 0.816f, -0.333f),                                  // Base left bottom
                new Vector3(-0.471f, -0.816f, -0.333f));

            List <Tetrahedron> allTets = twhole.Divide(subdivisions);

            int offset = 0;

            foreach (Tetrahedron t in allTets)
            {
                vertices.AddRange(t.GetVertices());
                indices.AddRange(t.GetIndices(offset * 4));
                colors.AddRange(t.GetColorData());
                offset++;
            }
        }
Пример #3
0
		public List<Tetrahedron> Divide(int n = 0)
		{
			if (n == 0)
			{
				return new List<Tetrahedron>(new Tetrahedron[] { this });
			}
			else
			{

				Vector3 halfa = (PointApex + PointA) / 2.0f;
				Vector3 halfb = (PointApex + PointB) / 2.0f;
				Vector3 halfc = (PointApex + PointC) / 2.0f;

				// Calculate points half way between base points
				Vector3 halfab = (PointA + PointB) / 2.0f;
				Vector3 halfbc = (PointB + PointC) / 2.0f;
				Vector3 halfac = (PointA + PointC) / 2.0f;

				Tetrahedron t1 = new Tetrahedron(PointApex, halfa, halfb, halfc);
				Tetrahedron t2 = new Tetrahedron(halfa, PointA, halfab, halfac);
				Tetrahedron t3 = new Tetrahedron(halfb, halfab, PointB, halfbc);
				Tetrahedron t4 = new Tetrahedron(halfc, halfac, halfbc, PointC);

				List<Tetrahedron> output = new List<Tetrahedron>();

				output.AddRange(t1.Divide(n - 1));
				output.AddRange(t2.Divide(n - 1));
				output.AddRange(t3.Divide(n - 1));
				output.AddRange(t4.Divide(n - 1));

				return output;
			}
		}
Пример #4
0
        public List <Tetrahedron> Divide(int n = 0)
        {
            if (n == 0)
            {
                return(new List <Tetrahedron>(new Tetrahedron[] { this }));
            }
            else
            {
                Vector3 halfa = (PointApex + PointA) / 2.0f;
                Vector3 halfb = (PointApex + PointB) / 2.0f;
                Vector3 halfc = (PointApex + PointC) / 2.0f;

                // Calculate points half way between base points
                Vector3 halfab = (PointA + PointB) / 2.0f;
                Vector3 halfbc = (PointB + PointC) / 2.0f;
                Vector3 halfac = (PointA + PointC) / 2.0f;

                Tetrahedron t1 = new Tetrahedron(PointApex, halfa, halfb, halfc);
                Tetrahedron t2 = new Tetrahedron(halfa, PointA, halfab, halfac);
                Tetrahedron t3 = new Tetrahedron(halfb, halfab, PointB, halfbc);
                Tetrahedron t4 = new Tetrahedron(halfc, halfac, halfbc, PointC);

                List <Tetrahedron> output = new List <Tetrahedron>();

                output.AddRange(t1.Divide(n - 1));
                output.AddRange(t2.Divide(n - 1));
                output.AddRange(t3.Divide(n - 1));
                output.AddRange(t4.Divide(n - 1));

                return(output);
            }
        }