Пример #1
0
        // <summary>
        // Name of job that is waiting for a valid handshake.
        // </summary>
        //private string _waitForHandshakeJob;

        public RtmpServerConnection(RtmpServer rtmpServer, RtmpNetworkStream stream)
            : base(rtmpServer.RtmpHandler, RtmpMode.Server, null, null)
        {
            _lock       = new FastReaderWriterLock();
            _endpoint   = rtmpServer.Endpoint;
            _readBuffer = ByteBuffer.Allocate(4096);
            _readBuffer.Flip();

            // We start with an anonymous connection without a scope.
            // These parameters will be set during the call of "connect" later.
            _rtmpServer        = rtmpServer;
            _rtmpNetworkStream = stream;
            //_state = RtmpConnectionState.Active;
            SetIsTunneled(false);
            IsTunnelingDetected = false;

            _readBytes    = new AtomicLong();
            _writtenBytes = new AtomicLong();

            //Set the legacy collection flag from the endpoint channel settings
            this.Context.UseLegacyCollection = (_endpoint as RtmpEndpoint).IsLegacyCollection;
            this.Context.UseLegacyThrowable  = (_endpoint as RtmpEndpoint).IsLegacyThrowable;
        }
Пример #2
0
        public RtmpClientConnection(IRtmpHandler handler, Socket socket)
            : base(handler, RtmpMode.Client, null, null)
		{
#if FXCLIENT
            //TODO
            socket.ReceiveBufferSize = 4096;
            socket.SendBufferSize = 4096;
#else
            socket.ReceiveBufferSize = FluorineConfiguration.Instance.FluorineSettings.RtmpServer.RtmpTransportSettings.ReceiveBufferSize;
            socket.SendBufferSize = FluorineConfiguration.Instance.FluorineSettings.RtmpServer.RtmpTransportSettings.SendBufferSize;
#endif
            _handler = handler;
            _readBuffer = ByteBuffer.Allocate(4096);
            _readBuffer.Flip();
            _rtmpNetworkStream = new RtmpNetworkStream(socket);
            Context.SetMode(RtmpMode.Client);
		}
Пример #3
0
        // <summary>
        // Name of job that is waiting for a valid handshake.
        // </summary>
        //private string _waitForHandshakeJob;
        
        public RtmpServerConnection(RtmpServer rtmpServer, RtmpNetworkStream stream)
            : base(rtmpServer.RtmpHandler, RtmpMode.Server, null, null)
		{
            _lock = new FastReaderWriterLock();
            _endpoint = rtmpServer.Endpoint;
            _readBuffer = ByteBuffer.Allocate(4096);
            _readBuffer.Flip();

			// We start with an anonymous connection without a scope.
			// These parameters will be set during the call of "connect" later.
            _rtmpServer = rtmpServer;
            _rtmpNetworkStream = stream;
            //_state = RtmpConnectionState.Active;
            SetIsTunneled(false);
            IsTunnelingDetected = false;

            _readBytes = new AtomicLong();
            _writtenBytes = new AtomicLong();

            //Set the legacy collection flag from the endpoint channel settings
            this.Context.UseLegacyCollection = (_endpoint as RtmpEndpoint).IsLegacyCollection;
            this.Context.UseLegacyThrowable = (_endpoint as RtmpEndpoint).IsLegacyThrowable;
		}